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£145 pledged of £80,000 goal
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By Howling Moon Games Inc.
£145 pledged of £80,000 goal
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About

Update 1: We are Live !!!

Update 2: Rewards updated with USD estimates

Update 3: More than just a Tower Defense Game

Update 4: Spacecore conflicts 'More than fighting'

Update 5: Dynamic Star Map

Update 6: Art update

Update 7: Second Art Update

Art Update Video below

Spacecore is a tower defense game extended into simulation, strategy, and Roleplaying. In Spacecore you run a private galactic police force; taking the motto of “protect and serve” into space. Under military contract and extreme political scrutiny the player must watch over their expanding jurisdiction.

To create a flow between features the game has three areas including conflict zones,  hangar deck and the galactic office.

Conflicts dynamically appear, evolve and spread on your star map.  Some conflicts are forced upon your Spacecore by military or political request; the rest are open for you to stop – however some conflicts will increase in severity and spread across a planet and sector.  Letting this happen could seriously damage your reputations.   

Conflicts have different objectives and enemies requiring specific unit combinations to be victorious.  Making sure you have the right units by gaining intelligence becomes integral otherwise the cost of suppressing conflict successfully sky rockets causing your Spacecore to fall into the red.  Additionally players should be careful with their units; once they are eliminated they are removed from their hanger.  Losing a rank 100 unit could have a major impact on a players overall performance.

Combat itself is wave based and allows the player to both attack and defend depending on objectives.  The player’s objectives will change throughout conflict and more become visible based on the amount of intelligence gathered.

Conflicts combine offensive, defensive and non-lethal units, decoys like food crates and money drops, structures of influence and sanction specials including drone strikes.

Example 1: Conflict Zone
Example 1: Conflict Zone

The hanger is the games center.  A player’s Spacecore is run from the hanger; units, facility, finances and intelligence. 

Units are modular with varying movement, engines, armor and weaponry.  A player can purchase or hire units, build their own or customize existing designs from corporations and the black market.  The more success a unit has the greater its rank, performance and possible sale value. 

The facility determines storage capacity for owned and hired units.  Technology and work areas can be purchased or upgraded to add new possibilities or reduce current limitations.   Additionally hire employees to make everything run to maximum efficiency.  A well ran hanger will have special perks. 

As a new Spacecore you get a onetime starters fee and a monthly salary from the military.  Earn bonuses for successful conflicts, corporation sponsorship or protection money from capped reputation zones.  Manage your outgoings to stay in the black and use any means possible including black market sales, underhand deals and black mail. 

From the star map the player can see all zones.  At any point a player can hire spies to find intelligence on its planets and conflict zones.  The more spies you have in a location and the better your analysis hirelings the more you can uncover about maps, enemy positions, waves sequences, hidden political and media objectives.  Additional information can be uncovered, some worthy of black mail. 

Example 2: Vehicles for your attack Squadron
Example 2: Vehicles for your attack Squadron

As the owner of a Spacecore private force you’re under observation.  Your actions within conflicts will determine your reputation across the star map.  As your reputation increases your rank will; at the same time if you’re considered to be too offensive, passive, uncaring or over apologetic your reputation changes.

You must meet quarterly and yearly quotas for your military funding to continue.  The game will have a number of means to earn additional funding including black mail, selling units on the black market or becoming cozy with big corporations.  Just remember you are being watched!

Example3: Learn about the planets
Example3: Learn about the planets

Back in 2010 we started designing Spacecore though under a different name. It was going to be a sequel to our first tower defense game 'Space Battle'. However, we were deep into development of other casual games, and were unable to take the concept past the design phase.

We had our eyes on kickstarter for awhile, but being a Canadian based company did not help very much. However, now with the UK branch opening, and with part of our team located in the UK we thought it would be a perfect time to introduce Spacecore.

In the past we have always relied heavily on publisher funding or 'work for hire' contracts. Thus limiting our focus to strictly casual games, and not letting us focus on games we love. We hope you'll help us make this project possible.  

Howling Moon Games was founded in 2008 by Lee Ing. Our first projects were developed in Flash and released through several portals including SPIL Games, Big Fish Games and Kongregate. In 2009 we focused on our unique hidden object game 'Bloodline of the Fallen: Anna's Sacrifice' for Reflexive Entertainment. Upon release the response from players was mixed; our art direction was questioned

and the complexity of the story went beyond what most casual gamers expected. However the game still reached multiple top ten lists; including Gamehouse, Yahoo and Amazon.

Since Bloodline of the Fallen we have worked on several smaller projects including Molly Jones and House of Ooze. However our limited funds and continued difficulty to find a casual audience has caused us to re-think our direction. We love games and have learned so much on our journey; with innovation, enthusiasm and your support we can create something fantastic.

Upcoming and Previously released games below

Un-announced Hidden Object game to be released in early 2013
Un-announced Hidden Object game to be released in early 2013
'Bloodline of the Fallen: Anna's Sacrificed' Published by Reflexive Entertainment (now Amazon)
'Bloodline of the Fallen: Anna's Sacrificed' Published by Reflexive Entertainment (now Amazon)
Art samples from Hidden Objects games we have developed
Art samples from Hidden Objects games we have developed

Level One: Releases Spacecore with Multiplayer features including the following: 

  • Dynamic star map filled with campaign conflicts and side missions
  • 60 different environments spanning 20 planets
  • 40 units with multiple options to customize and advance
  • A single player campaign filled with espionage and treachery
  • Skirmish modes for multiplayer

Level 2: Free release of first DLC at game launch:

  • An expanded dynamic star map
  • New conflict zones in space including space stations and asteroid fields
  • New space units and vendors to increase customization options
  • A new single player campaign focused on the demise of diplomacy
  • Domination mode for multiplayer

Level 3: Localization and more production value

  • New supported languages for the game
  • New languages will be voted for if we pass this milestone
  • We will hire additional artists to create high quality cut scenes
  • We will add voice artists to add more character to the game
  • Dedicated visual effects artist will be hired to bring more life to conflicts

Level 4: Unlimited Space:

  • Add to the star map with new planets and space locations
  • Set names, position, scale, rotation, orbit speed and terrain preferences
  • Sculpt locations for conflict or let them be randomly generated in game
  • Expand your star map and conflicts will automatically spread to them
  • Share your creation online without restrictions

Beyond Level 4: To be announced.

  • If you have ideas that fit Spacecore feel free to contact us.

If you are unable to back us via Amazon payments we have added a link for paypal donations. We will reward all paypal donations the same way with any kickstarter donations. We will also use the paypal totals to add to our total stretch goals.

Use this ONLY if you can't "Back This Project" (top of the page)
Use this ONLY if you can't "Back This Project" (top of the page)

We will be updating this section as more coverage comes in.

The Indie Game Magazine (IGM)

Village Gamer

Risks and challenges

Since 2008 we have overcome multiple challenges including a complete team restructure, financial struggles and several funding rejections. Each time were knocked down we find our footing and re-climb. We have persevered because we believe in our ideas; Spacecore is no different.

We have experienced enough to know that developing any game is a risk. In our previous projects everything that could go wrong has done so at some point. Our confidence in success comes from knowing that we’ve managed to get through these past challenges. We are certain that if you are generous enough to support us we will go above and beyond to deliver Spacecore; we will exceed all expectations.

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Support

  1. Select this reward

    Pledge £5 or more About $8

    Receive one copy of the game at release via our website. In addition your name will be added to a thank you section within the game credits. As well you will receive Beta Access in 2013 for the game.

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    Pledge £10 or more About $16

    (£10 reward Estimated USD value : $17) Includes everything in the £5 reward plus soundtrack, digital diary eBook, and three desktop wallpapers

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    (£25 reward Estimated USD value : $41) Four copies of the £10 reward to share with your friends and family.

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    Pledge £50 or more About $80

    (£50 reward Estimated USD value : $81) Receive one Black Edition copy of the game at release from our website. Includes exclusive to Kickstarter black market vendor and side quest. Soundtrack, digital diary eBook, three desktop wallpapers and thank you credits included. You also receive beta access as well.

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    Pledge £75 or more About $121

    (£75 reward Estimated USD value : $120) Early bird bonus. Receive the £100 tier for the first 250 people.

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    Pledge £100 or more About $161

    (£100 reward Estimated USD value : $161) Receive four copies of the Black Editions of the game via our website at release.

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    Pledge £250 or more About $402

    (£250 reward Estimated USD value : $401) Submit your logo and we will recreate it in game for selection within the Spacecore creation process. Includes four copies of the Black Edition game via our website at release.

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    Pledge £500 or more About $804

    (£500 reward Estimated USD value : $805) Send us your photo and we will immortalise you as one of the games corporations or black market traders. Includes four copies of the Black Edition game via our website at release.

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    Pledge £1,000 or more About $1,608

    (£1,000 reward Estimated USD value : $1,610) Receive four Black Edition t-shirts, hats, mugs, mouse mats, and immortalise yourself and friends as four of our in-game achievements. Includes four copies of the Black Edition game via our website at release.

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    Pledge £2,500 or more About $4,020

    (£2,500 reward Estimated USD value : $4,025) Submit four photos of friends and family and we will immortalise you all as political leaders from one of the games planets. Political leaders play a major role in the game; you will become the bane or ally for many players. Includes everything from the £1000 bundle.

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    Pledge £5,000 or more About $8,041

    (£5,000 reward Estimated USD value : $8,050) Submit your photo and we will immortalise you as one of the games two major enemies. The games campaign will revolve around your evil doings with every player desperate to stop you. Includes everything in the £1000 tier reward also.

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Funding period

- (40 days)