Spacecore; be the centre of their universe. Fight for justice or operate in the grey. Just remember the buck stops with you!
Spacecore; be the centre of their universe. Fight for justice or operate in the grey. Just remember the buck stops with you! Read more
Spacecore is a tower defense game extended into simulation, strategy, and Roleplaying. In Spacecore you run a private galactic police force; taking the motto of “protect and serve” into space. Under military contract and extreme political scrutiny the player must watch over their expanding jurisdiction.
To create a flow between features the game has three areas including conflict zones, hangar deck and the galactic office.
Conflicts dynamically appear, evolve and spread on your star map. Some conflicts are forced upon your Spacecore by military or political request; the rest are open for you to stop – however some conflicts will increase in severity and spread across a planet and sector. Letting this happen could seriously damage your reputations.
Conflicts have different objectives and enemies requiring specific unit combinations to be victorious. Making sure you have the right units by gaining intelligence becomes integral otherwise the cost of suppressing conflict successfully sky rockets causing your Spacecore to fall into the red. Additionally players should be careful with their units; once they are eliminated they are removed from their hanger. Losing a rank 100 unit could have a major impact on a players overall performance.
Combat itself is wave based and allows the player to both attack and defend depending on objectives. The player’s objectives will change throughout conflict and more become visible based on the amount of intelligence gathered.
Conflicts combine offensive, defensive and non-lethal units, decoys like food crates and money drops, structures of influence and sanction specials including drone strikes.
The hanger is the games center. A player’s Spacecore is run from the hanger; units, facility, finances and intelligence.
Units are modular with varying movement, engines, armor and weaponry. A player can purchase or hire units, build their own or customize existing designs from corporations and the black market. The more success a unit has the greater its rank, performance and possible sale value.
The facility determines storage capacity for owned and hired units. Technology and work areas can be purchased or upgraded to add new possibilities or reduce current limitations. Additionally hire employees to make everything run to maximum efficiency. A well ran hanger will have special perks.
As a new Spacecore you get a onetime starters fee and a monthly salary from the military. Earn bonuses for successful conflicts, corporation sponsorship or protection money from capped reputation zones. Manage your outgoings to stay in the black and use any means possible including black market sales, underhand deals and black mail.
From the star map the player can see all zones. At any point a player can hire spies to find intelligence on its planets and conflict zones. The more spies you have in a location and the better your analysis hirelings the more you can uncover about maps, enemy positions, waves sequences, hidden political and media objectives. Additional information can be uncovered, some worthy of black mail.
As the owner of a Spacecore private force you’re under observation. Your actions within conflicts will determine your reputation across the star map. As your reputation increases your rank will; at the same time if you’re considered to be too offensive, passive, uncaring or over apologetic your reputation changes.
You must meet quarterly and yearly quotas for your military funding to continue. The game will have a number of means to earn additional funding including black mail, selling units on the black market or becoming cozy with big corporations. Just remember you are being watched!
Back in 2010 we started designing Spacecore though under a different name. It was going to be a sequel to our first tower defense game 'Space Battle'. However, we were deep into development of other casual games, and were unable to take the concept past the design phase.
We had our eyes on kickstarter for awhile, but being a Canadian based company did not help very much. However, now with the UK branch opening, and with part of our team located in the UK we thought it would be a perfect time to introduce Spacecore.
In the past we have always relied heavily on publisher funding or 'work for hire' contracts. Thus limiting our focus to strictly casual games, and not letting us focus on games we love. We hope you'll help us make this project possible.
Howling Moon Games was founded in 2008 by Lee Ing. Our first projects were developed in Flash and released through several portals including SPIL Games, Big Fish Games and Kongregate. In 2009 we focused on our unique hidden object game 'Bloodline of the Fallen: Anna's Sacrifice' for Reflexive Entertainment. Upon release the response from players was mixed; our art direction was questioned
and the complexity of the story went beyond what most casual gamers expected. However the game still reached multiple top ten lists; including Gamehouse, Yahoo and Amazon.
Since Bloodline of the Fallen we have worked on several smaller projects including Molly Jones and House of Ooze. However our limited funds and continued difficulty to find a casual audience has caused us to re-think our direction. We love games and have learned so much on our journey; with innovation, enthusiasm and your support we can create something fantastic.
Upcoming and Previously released games below
Level One: Releases Spacecore with Multiplayer features including the following:
- Dynamic star map filled with campaign conflicts and side missions
- 60 different environments spanning 20 planets
- 40 units with multiple options to customize and advance
- A single player campaign filled with espionage and treachery
- Skirmish modes for multiplayer
Level 2: Free release of first DLC at game launch:
- An expanded dynamic star map
- New conflict zones in space including space stations and asteroid fields
- New space units and vendors to increase customization options
- A new single player campaign focused on the demise of diplomacy
- Domination mode for multiplayer
Level 3: Localization and more production value
- New supported languages for the game
- New languages will be voted for if we pass this milestone
- We will hire additional artists to create high quality cut scenes
- We will add voice artists to add more character to the game
- Dedicated visual effects artist will be hired to bring more life to conflicts
Level 4: Unlimited Space:
- Add to the star map with new planets and space locations
- Set names, position, scale, rotation, orbit speed and terrain preferences
- Sculpt locations for conflict or let them be randomly generated in game
- Expand your star map and conflicts will automatically spread to them
- Share your creation online without restrictions
Beyond Level 4: To be announced.
- If you have ideas that fit Spacecore feel free to contact us.
If you are unable to back us via Amazon payments we have added a link for paypal donations. We will reward all paypal donations the same way with any kickstarter donations. We will also use the paypal totals to add to our total stretch goals.
We will be updating this section as more coverage comes in.
Risks and challenges
Since 2008 we have overcome multiple challenges including a complete team restructure, financial struggles and several funding rejections. Each time were knocked down we find our footing and re-climb. We have persevered because we believe in our ideas; Spacecore is no different.
We have experienced enough to know that developing any game is a risk. In our previous projects everything that could go wrong has done so at some point. Our confidence in success comes from knowing that we’ve managed to get through these past challenges. We are certain that if you are generous enough to support us we will go above and beyond to deliver Spacecore; we will exceed all expectations.Learn about accountability on Kickstarter
- (40 days)