Rally Shift Extreme
Experience the thrill of driving some of the most advanced rally cars in the world! To become the best will not only require a combination of tactics, perseverance and intelligence but also a good amount of aggression and risk taking. Rally Shift Extreme will challenge and amaze all fans of racing and motor sport games.
Rally Shift Extreme will be available for Mac OS X and Windows. We might also make a Linux version if there's enough support and demand.
Rally Shift Extreme is a racing game inspired by rally racing competitions held in many countries throughout the year. It will feature locations and scenery inspired by real world rally racing locations like France, Germany, Finland and Australia.
The game will feature several different types of gameplay and driving modes. Each offering its own set of challenges and fun depending on what you are in the mood for. One feature in particular that many players liked in the first Rally Shift game was the ability to drive almost everywhere. Players were not confined to just a predefined rally course and we want to bring this ability into Rally Shift Extreme also.
The game will include driving modes such as:
Do you sometimes feel like you just want to drive without the pressure of competition? Just cruising down the road enjoying the scenery? Then Free Driving is exactly what you want! In Free Driving mode you pick a map and then you drive around at your own pace. No racing the clock, no pressure. Or maybe you are in the mood to race down the road like a speeding bullet? You can do that. In Free Drive mode you can turn in on streets and side roads that you normally can’t drive on in a race. Discover hidden back roads you didn’t know about and you might find a surprise or two.
Before stepping into a real competition you probably want to practice a bit first and become more familiar with the route you are going to race. This is where the Shakedown mode comes in. You can drive the various rally courses you will compete on but without the pressure of beating the clock. You can take your time, starting slow and become familiar with all the turns and bends of the road and then increase the speed through the course as you become more confident. Later when you feel ready you can try a Time Trial for a quick race.
The Time Trial mode is where you can compete with yourself, where it’s you against the clock. You are trying to improve your own best time and set new personal records. Compare your best time with your friends and see who is the fastest.
The Rally mode is where it’s starting to get more challenging. Even though it’s just a single rally with a number of races, this is where you get to experience racing in a real competition. Being only a single rally competition, your final race position does not count towards the season championship. This makes it a good stepping stone into competing in races without it being a full season rally championship.
This is it! This is what you have been dreaming about since day one. To actually drive and compete in the Rally Championship! Luck is always helpful but winning the championship will require much more. Competing in the championship will test your skills, your perseverance and your strategic thinking. Having a good run through one race or one competition is not enough to rise to the top at this point. You will need to drive consistently good throughout the rallies and courses to stay competitive. Every second and every point counts. You don’t have to enter in every race but that means fewer points in the season standing. When the rally season ends, if you have earned the most points you have won the Season Rally Championship!
Being able to add user content to a game is always fun for players so we want to support this in Rally Shift Extreme. We have not yet decided exactly what parts will allow for user mods because it partly depends on what you, the player, wants. So we hope you will join our forum (for certain reward tiers) and let us know what you want to see in the game.
The development of Rally Shift Extreme is already underway with the core physics engine working and a prototype with a drivable rally car. Rally courses are also being designed and created. Because of the experience from developing and releasing the original Rally Shift, we have been able to make good progress in a short amount of time. In less than a month we had a working prototype up and running.
One of the largest and most time consuming part of the development is creating all the maps and rally courses. But this is were you will be spending your time playing the game so we want them to be the best possible. Roads should not just be basic flat tracks but with all the bumps and unevenness you would find on real roads.
Having the core engine already in place is very important since the rest of the game will be built on it and we feel confident that it can all be pulled off. We have done it before, and the experience and lessons learned from it is a big advantage.
The planned release of Rally Shift Extreme is in fall of 2014. This might seem far into the future but a year goes by fast and there’s no point in setting an unrealistic goal that can’t be met. Based on the development of earlier games we have a good idea of how long it realistically will take to create a game and we want Rally Shift Extreme to be a truly awesome rally game.
Hi, I’m Ken Drycksback, the developer in the CodeBlender team that will bring you Rally Shift Extreme. I have loved programming and making games since I got my first computer, a ZX Spectrum, in the late 1980‘s and I have developed and released four games for the Macintosh in the past.
The first real finished game I made was for the ZX Spectrum and it was a 2D platformer type of game inspired by games such as Jetset Willie and Brian Bloodaxe of the time. The game was written entirely in assembly language since that was pretty much the only way to make a game back then. I also wrote an editor for that game that allowed me to design the levels and graphics for it. Game development has come a long way since and C++ is my preferred programming language today.
I can’t make this game all by myself though so I will be working with a talented composer, Mikko Tarmia, for the musical part. Mikko has composed the music for our previous games and also for game titles such as the Penumbra and Amnesia series of horror games. Sound effects will be handled by an audio professional and the art and models will be done by people skilled in those areas.
Being a lean team has its advantages but it also means fewer resources and this is why we need your help. With your support, we can make this game a reality and you will be able to experience the excitement of driving some of the most awesome (in-game) rally cars!
We Need Your Help!
Although the development of Rally Shift Extreme has started it is by no means an almost finished game. Doing a kickstarter project will allow you to provide input and suggest ideas and features you would like to see in the game. Maybe you’d like to see some specific car in the game? Or perhaps there’s some particular location that appeals to you? We hope that everybody who contributes to the project and make it a success will provide feedback and ideas and in turn it will help us make the best game possible.
A Quick Overview
The rewards table gives you a good overview of the pledge tiers and associated rewards.
Rally Shift Extreme is a game that has been in the idea stage for some time but developing a high quality game is costly. Art, 3D models, music, sound effects, it all adds up to a significant amount of money. Being a small indie developer, lack of funds have kept us from moving forward with the game until now. With the increased awareness and popularity of crowd funding we think using Kickstarter is a great opportunity to take the game from start to finish.
We believe in Rally Shift Extreme and we hope it will interest enough backers to fund our Kickstarter. Without the funding we will not be able to make this game a priority and it will likely continue to be just an idea. But if we reach the goal, then we can move forward at full speed and bring you the next top class rally game.
Risks and challenges
Anybody who has developed software, games or otherwise, can tell you that scheduling a software project is incredibly difficult, but experience from having done it before will help. Fortunately this is not our first game project. We have developed and released four other games, of which the original Rally Shift is one of them, so we know what goes into creating a game and that helps a lot. We have done our best to estimate the schedule and time it will take and we can’t wait to push the pedal to the metal and start cranking.
Designing, printing, gathering and shipping rewards is a bit of a new territory but we have experience from similar tasks so we don’t foresee any real problems there. We have vendors picked out and if one for some reason doesn’t work out, we have some backups we can turn to.
We fully believe in this project and we hope you will too. It will be a lot of hard work but we feel absolutely confident that it can be done. We will keep you up to date, create videos showing new features and offer early access to backers (at certain reward tiers). A forum will be set up where backers can discuss the game and offer suggestions and ideas. Your feedback will help making this an awesome game!
We can’t wait ourselves to grab the steering wheel and take all the awesome rally cars for a spin on the roads in Rally Shift Extreme!Learn about accountability on Kickstarter
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