Frequently Asked Questions
If you’ve already pre-ordered Xenonauts, great! If you are a Premium Pre-orderer you’ll be entitled to all the goodies at the $30 price point for free. We’ll be posting the digital files up in a special section of our forum that can only be accessed if you have a Premium Pre-Order so you’ll be able to download everything there.
If you want to make a donation to the Kickstarter too, you’ll end up with two keys. The lowest pledge level is $20 and that includes a copy of Xenonauts, something you already have.
You have two options – you can either give the second Xenonauts key you’ll receive for backing the project to somebody else, or you can make a pledge and email us with the receipt from your previous pre-order. We’ll credit your pledge with an extra $20/$30 (depending on whether you bought a Standard or Premium Pre-Order) and disable the extra key.
If you want to take the second option, email http://mailto:firstname.lastname@example.org with your Kickstarter username and your Xenonauts pre-order details. This will be a manual process though, so give us a bit of time to process it!Last updated:
Yes, you will on release. We have now signed a distribution deal with the good folk at Valve.
Xenonauts will use Desura for distributing pre-order builds until the game is finished, which is a similar service to Steam but is more geared towards indie games.
At release, all pre-orderers and Kickstarter backers will be given the choice of a Desura or Steam key for their pre-order.Last updated:
As explained in Update #5, Xenonauts currently only works in Windows but there has been enough interest in porting the game that it will recieve both a Mac and Linux port for release.
The Mac port should work natively, but the Linux port will function through an in-built wrapper due to our engine (Playground SDK 5.0) not supporting Linux and us not having access to the engine source code.
We may be able to give access to the beta / development builds before release for Mac / Linux too, but we're not sure. It'll definitely be ready for release though.
In the meantime, Xenonauts apparently runs fine in WINE!Last updated:
Yes, we are. In case you’ve been hiding under a rock for the last six months, it’s in production by Firaxis and is called XCOM: Enemy Unknown.
Ultimately, though, the Firaxis remake is a different type of game to Xenonauts. They have changed quite a few of the fundamentals of the game, streamlining things and removing elements like Time Units and weapon ammo, limiting the player to a single base and shrinking down squad sizes. These changes aren't necessarily bad, but the end result is that their game is taking a rather different form to ours.
Xenonauts is taking the core mechanics of X-Com and updating and balancing them so they are deeper and more intuitive, but not changing the fundamentals.
So Xenonauts is a more faithful remake and the Firaxis game is a more progressive remake. It is a matter of personal preference which you will find more appealing - though you could always buy both!Last updated:
The poster will look like this:
It will be printed on 170gsm gloss paper and will be A2 in size - 42.0cm × 59.4cm / 16.54in × 23.39in.Last updated:
The T-shirts are black T-shirts featuring a Xenonauts print. They are available in Small, Medium, Large or XL. We’ve designed them to be relatively subtle, so they can be worn anywhere.
We’re only offering a single T-shirt design because the prices get cheaper the more we order, leaving us more money to spend on development. The two options are these two:
They are both similar, but we'll send out a survey to everyone that is entitled to a T-shirt once the Kickstarter closes asking people to vote on which design they prefer. The winning T-shirt design will be sent to everyone.
The T-shirts are good quality Gildan heavy cotton 6.1oz shirts. If you live outside the US, please add $10 for international shipping.Last updated:
The Xenonauts Art Book will be a 48-page full-colour book that shows off the best art in the game, and tells the story behind it. It will include previously unusued artwork or earlier iterations of pieces that made it into the game, as well as commentary from the artist themselves (why they like the pieces they've chosen to go in the book, how they painted it etc) and some information on them too.
It will also contain some commentary on the thinking behind the art design and how it fits in with the wider game from me (the Project Lead). I'm hoping it'll be both interesting and pretty to look at; I'm going to keep a few hardback copies to give to my family to help them understand exactly what it is I'm doing with my life now I've quit my "real" job!
You can find a 6-page concept of the Art Book in PDF format at the link below:
If I get a physical copy of the Xenonauts Art Book, can I also have a digital PDF version to view on my e-reader?
Yes, you can.Last updated:
Every time a new soldier is generated in a game of Xenonauts, there is a 10% chance he will be a pre-generated soldier drawn randomly from a list of people who have backed that pledge. The soldiers will not have preset stats or any skill bonuses, but if we implement the soldier medal system they will probably start with a medal “For Going Beyond The Call of Duty” or something similar.
Depending on the pledge level, you will get to choose an increasing number of elements for your soldier. Any element that is not preset will be generated randomly.
The pledge levels are as follows:
$100 / $125 – Set your soldier name
$150 – Set soldier name and nationality, then choose soldier portrait from the existing portrait pool
$200+ - Set soldier name and nationality, and we will do a portrait of you to go with the soldier. If you want, this portrait may also go in the common pool (subject to restrictions in the FAQ below this one).
There are some restrictions on the names: where possible, please use your actual name rather than a forum name (or something that can pass for a real name). Also, as the game uses a SMALL CAPS font, we can’t use accented or special characters in our names. Please use an Anglicised version of your name to work around this.
If you have had the misfortune of being born with a name we deem to be ridiculous, we reserve the right to request some form of ID to make sure you’re not pulling our leg!
A zip of the soldier portraits can be found below (for use with the $150 tier), although it is likely that a good number of the new portraits we are doing will end up in the common portrait pool as well:
Great. All you have to do is send us a picture of you looking miserable (try to channel “I’m about to be sent into battle against a vastly superior enemy and I have serious doubts about the competence of my commanding officer” if you can) and we’ll get our artist to do a portrait for you to go on your soldier.
These portraits will have to be stylised to a certain degree to fit in with the aesthetic of the game and the existing soldier body graphics, but we’ll do our best to make them look like the photos.
If you want, and if your portrait meets certain requirements, your portrait will also be added to the common portrait pool so any soldier generated by the game has a chance to spawn with your face.
These requirements are:
• Your portrait looks between the ages of 20-35 (the age range of soldiers in Xenonauts)
• Your portrait matches the default soldier body type (body weight etc)
If you do not meet those requirements, you can still have your portrait made and associated with your personal soldier but it would not go into the common pool. We may still have to make you look younger / older or lighter / heavier than your portrait, but it would be less extreme than if you wanted your portrait in the common pool.Last updated:
Despite the fact the team are based in the UK, we’ll most likely be distributing all our backer goodies from the US, as most of the Kickstarter users are based in the States. So if you live outside the US and are pledging a level that nets you physical rewards, please add $10 for international shipping.Last updated:
Yes - on release we'll have a DRM-free version downloadable on GamersGate, Desura and hopefully via the Humble Store on our own website.
We'll give you the option to download from those places if you'd rather do that than take a Steam key!Last updated:
Unfortunately, I'm not sure this will be possible. We're locked out of Paypal thanks to them blocking our account about six months ago, when they were our payment processor. If you're interested, the full story is available here:
Despite this, you can still pre-order the game here if you want though (Desura take Paypal): http://www.desura.com/games/xenonautsLast updated:
As of Update #5, we will be putting female soldiers in the game!Last updated:
You'll get a key for Desura once the Kickstarter closes. The demo available on this page IS the latest development build from Desura - we will be posting updated builds on Desura after the Kickstarter closes, but not before. You're not missing out by waiting until the end of the Kickstarter.
We do have more work on the game complete than is shown in the public demo, but this takes the form of late-game human / alien units. These will not appear in the builds until beta, as the alpha is just for playtesting. The beta will contain the full game and will let you play it from start to finish and help us work on balance / usability. Beta is still a few months away yet.Last updated:
We've not made a decision on this yet. Xenonauts has been around for nearly three years now, so we're in a somewhat unique situation where we are not fully-funded (or currently even mostly-funded) by Kickstarter.
We are considering whether to support Kicking It Forward when Kickstarter becomes our dominant source of revenues, which is at roughly $125,000. However, this is something we genuinely have to think about as there is a little more nuance to the decision as there may at first seem.
On the face of it, Kicking It Forward is a great initiative. Even for an existing project like us, raising money from our existing pre-order fanbase only accounts for about 1/3 of our revenue (as far as we can tell from the Kickstarter stats). The generosity of the people on Kickstarter has been wonderful and has really opened new doors for us, and if other interesting projects can benefit from the same thing, then that can only be a good thing.
However, there are wider issues associated with it. As some of you may know, Kickstarter has asked projects to remove their Kicking It Forwards badges. So many gaming projects have signed up now that it is a major talking point if you have not (hence this FAQ), and so new projects can feel pressured into signing up irrespective of their beliefs on the matter, as they worry about looking selfish otherwise. Being willing to take money from the community, but not being willing to give back.
My understanding is that in Kickstarter's eyes, this effectively amounts to a 5% tax on the profits of any new game project launched on Kickstarter, and they believe that this runs counter to the intended culture of Kickstarter.
I'm not saying I neccessarily subscribe to their viewpoint, but the unusual funding position of Xenonauts and the fact that Kickstarter appear to frown on the initiative means that it is something we genuinely have to think about, rather than just saying "Yes, we'll do it".Last updated:
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