Share this project

Done

Share this project

Done
A blend of turn-based ground combat and strategic command, Xenonauts puts you in charge of defending the world from alien invasion!
A blend of turn-based ground combat and strategic command, Xenonauts puts you in charge of defending the world from alien invasion!
4,668 backers pledged $154,715 to help bring this project to life.

Use this space to cheer the creator along, and talk to your fellow backers.

Have a question?

Only backers can post comments. Log In
    1. WP - Member, Mutant League on March 21, 2013

      Wish there was a march update, even if it's from the bahama's.

    2. Paul on March 20, 2013

      Wow, this is taking a LOT longer than expected...

    3. Thomas Melberg on March 7, 2013

      Hope youre still kiling bugs and make good game ;)
      Take youre time and make it as good as i would :P

    4. Goldhawk Interactive Creator on February 11, 2013

      Sadly it's only cost-effective to ship the rewards together, so we're limited by the slowest ones to produce - the DVD copies, which can only be burned when we have the game finished. Possibly we'll look at getting the other stuff done first and shipping it to people who don't need a DVD (we've got more storage space now we operate out of an office) but I want to hit beta before I consider that.

      Sorry for the delays though, we're working on it as hard as we can!

    5. Missing avatar

      deleted on February 10, 2013

      The author of this comment has been deleted.

    6. Missing avatar

      Gustaf Carstam on February 5, 2013

      Jakub: I assume that he wants to ship as much as possible together. Although I don't know if there is anything that still needs to be finished before shipping it out.. maybe the softback art book?

      The expected october shipping date was the expected release of the game wasn't it? Since the release has been deleyd maybe the shipping of goods has been pushed back too? I don't know it is a fair question and I'd suggest asking it on the forum :)

    7. Jakub Zdzieblo on February 4, 2013

      Chris, what's up with the T-shirts? Estimated delivery October 2012... The spring is almost around the corner, I'd like to have something to wear when the sunny days come back!

    8. ☜☆RSF☆☞ on January 22, 2013

      Just wanted to say thanks again for the update. Certainly a lot of good progress!

    9. Goldhawk Interactive Creator on January 20, 2013

      I'll post an update here if V17.52 (released today) proves stable. The last couple of releases have had some game-breaking bugs in them and I'm not going to be shouting about them until those are gone.

      Andrew - the AI is closer to being finished than the UI is. The combat UI is done but there's a lot of Geoscape UI screens are a major upgrade and only the first has been put in the code thus far (though all the concepts are finished now).

      On the plus side, the old UI is still perfectly usable so the AI is actually more important at the moment.

    10. Andrew Easter - on January 19, 2013

      It appears that the new UI is almost finished.Combat and geoscape UI are in game. The big missing link is the AI which appears to be in the last stages for a major overhaul

    11. S.D. on January 7, 2013

      I think it's a great time for a new update, now that the holidays have passed. A December development wrap-up would be welcome :-)

    12. ☜☆RSF☆☞ on November 12, 2012

      @fellow backers Shameless plug but if you enjoyed the original Quest for Glory hybrid Adventure / RPG games, you might want to know that the original designers (Lori & Corey Cole) are back at it with a new KS project - Hero-U. It's said to be a "a turn-based PC RPG with adventure game puzzles and immersive story". So if that sounds like something you might be interested in check it out. http://www.kickstarter.com/projects/1878147873/hero-u-rogue-to-redemption

    13. Missing avatar

      BillD4 on November 9, 2012

      I understand that the forums are faster for updates, but I have backed 84 different Kickstarters. 24 have delivered on time, 31 have not met their projected delivery date, and 29 are pending. I simply do not have the time or ability to have dozens of forum addresses, usernames, and passwords at hand every time I want to check on the status of what I have paid for. A duplicate comment here, as well as on the forums, when there is a quick update would be very much appreciated. Thank you.

    14. Goldhawk Interactive Creator on October 31, 2012

      Sorry, we'll post something up here shortly. I've been terrible about updates but our main site is slightly better, and our forums are MUCH better for quick updates.

    15. Missing avatar

      daquack on October 28, 2012

      They been updating there forums often...not so much here

    16. Niggles on October 27, 2012

      No updates on KS since Aug 26th?

    17. Missing avatar

      Andrei Sokolov on October 27, 2012

      Hello. Can you tell when finished game will be out?

    18. Hans Melius on October 22, 2012

      What is the status on the Physical copy of the game?

    19. Devon Rampe on September 12, 2012

      Hopefully there will be a tutorial implemented in the future. :) I've got this installed on Desura, but tried just jumping in and playing, and I was stumped immediately. hehe

    20. Jason Christopher Faught on September 7, 2012

      What are your plans for the game manual? I hope you put some effort into designing it. I'd hate to get a crappy black and white boring scrap of paper... Maybe you could dress it up as a rookie Xenonaut's handbook? I think we would all love that! Give us flavor for the game please like: "In the case of mind controlled squad mates don't hesitate in inflicting non lethal wounds for the sake of the squad and the mission."

    21. Goldhawk Interactive Creator on August 26, 2012

      You should have been sent a Desura key which will let you access the game. If you've not got it, email me at chris(at)xenonauts.com and I'll sort you out.

    22. Jason Christopher Faught on August 26, 2012

      My step father and I both pledged and do not know how to access our digital rewards. We would both like to play, please let us know what to do to get our rewards.

    23. HeroicVandal on July 29, 2012

      AND THE WEBSITE/FORUMS ARE BACK!!

    24. Stormfury on July 29, 2012

      Double clicking the save game will CTD, but I was able to load the games if you single click them and click the load button. Try that, hopefully it allows you to play a bit more.

    25. Missing avatar

      Hunter Chace on July 23, 2012

      I'm having similar problems to the ones Morg is having. I can't load saved games or Xenonauts will CTD. Also, I'm not sure if anybody else is experiencing this problem, but after a while at random times Xenonauts will CTD. I've checked the forums and didn't see anything helpful but maybe I'm not looking in the right place?

    26. Goldhawk Interactive Creator on July 17, 2012

      Morg - without access to the bug forums or our internal bug tracker, I can't really give you an answer. If it is actually a bug, something that serious will be given priority for a fix in the new build.

    27. Goldhawk Interactive Creator on July 17, 2012

      Just an update on the forum situation - they're still trying to get everything back online, which is laughably incompetent of them and I plan to cancel the subscription as soon as the game is released. I'm just not willing to do it yet because all our developer online tools and code hub use the same server and I don't want to risk data loss and confusion in the team. Sorry about all the downtime but there's not really much we can do (it's also made this week rather unproductive in development terms too)...

    28. Missing avatar

      Morgurthion on July 16, 2012

      damn, is there a way to get saves to load? I'm itching for some Xenonauts but loading my saves just makes the game CTD, and without the forums, I have no idea if and what I can do to fix that.

    29. Missing avatar

      Ben Fraser on July 16, 2012

      Thanks for the reply and excuse poor spelling and punctuation, kickstarter could really do with edit post functionality...
      Glad to hear it's nothing like you lot having lost all your work so far or anything really terrible. Hopefully everything else is trundling along nicely.

    30. ThomasN on July 16, 2012

      I think OYA is a great scam milking (700$ for cheapest dev-kit) devs by pressuring them with a vaporware-dream-product (100$ for some smartphone hardware in a box which in no way or form can play AAA games contrary what they show in the video) hammered so many times in unsuspecting consumers by means of buzzwords and lies until they believe it.

    31. Missing avatar

      Adam Lang on July 16, 2012

      So, looking for a new hosting provider? I know of several who would be happy to have you, and who wouldn't take DAYS to get your site back up and running...

    32. Jesper Rülf Edmark on July 16, 2012

      Thanks for asking (and thanks for answering) that question! I couldn't find information about what happened to the site anywhere...

    33. Goldhawk Interactive Creator on July 16, 2012

      Yes, our webhosts have had a massive hardware failure and it's taking them ages to get back on their feet. It's pretty annoying but there's not a lot I can do about it except send them angry emails demanding they fix it faster (and I'm not even sure that's helping much).

    34. Missing avatar

      Ben Fraser on July 16, 2012

      Is there something wrong with the goldhawk wesite at the moment? I couldnt' get on to it all weekend...

    35. Goldhawk Interactive Creator on July 12, 2012

      International shipping is outside the US. And no, we won't be on Ouya - this is because the engine doesn't support Android. I imagine our next games will be though.

    36. Stephen Erdman on July 11, 2012

      It's becoming kind of standard now to ask if a video game kickstarter might end up on the Ouya...so, are you considering Ouya support?

    37. Missing avatar

      Gustaf Carstam on July 6, 2012

      @Stephen: The FAQ on the kickstarter says that Goldhawk intends to send it from the US so it would be for non US citizens... but his latest update seems to indicate that he will be sending it out from the UK. So I really have no idea. I would suggest you go to the official forum and ask the question there.
      http://www.goldhawkinteractive.com/forums/forum.php

    38. mindmurderer on July 4, 2012

      @ Stephen the company is located in UK so i would say outside of UK

    39. Missing avatar

      Stephen Bernal on July 4, 2012

      I have a question: For the T-Shirt/poster level, you request to add $10 for international shipping. Is that for if we're located outside the US or outside the UK?

    40. Shiki on July 4, 2012

      It would be better to play them in order, but you can play them in any order anyway.

    41. Veav on July 3, 2012

      I just snagged the X-Com collective myself. Should I just play them in order of release? Is there one or two I should skip due to reasons?

    42. Jason Christopher Faught on July 1, 2012

      Anyone a fan of The Gamers: Dorkness Rising? You can fund a pathfinder campaign based on it here! http://kck.st/LjgRW1

    43. Missing avatar

      Raz Jain on July 1, 2012

      xcom enemy unknown still gives me the same feeling like watching Ridley Scott's Alien for the first time? Why:

      fog of war
      music
      very gradual mystery investigation unraveling
      helplessness turned into fighting back

    44. Knight PT on June 29, 2012

      @justin haas:
      It seems we'll have a new alpha build this weekend, to sort the major bugs of previous build and a new set of stuff added.

    45. ThomasN on June 26, 2012

      by drawing and writing? ;)

    46. justin haas on June 26, 2012

      sooo how is the game coming along?

    47. Jason Darby on June 24, 2012

      As this game is a nod in the direction of X-com, perhaps some people should play X-com and see the fog of war in that ;) - by the way it works great in X-com. It's meant to create a tense and scary atmosphere.

      Anyway, looking forward to the game being released.

    48. Missing avatar

      Gustaf Carstam on June 21, 2012

      @Ben: It's probably on the forum but feel free to drop by and help out anyway: http://www.goldhawkinteractive.com/forums/forumdisplay.php/12-Xenonauts-Bug-Reports

      please read the sticky thread named "bug reporting process" =)

Show older comments