Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
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Jakub: I assume that he wants to ship as much as possible together. Although I don't know if there is anything that still needs to be finished before shipping it out.. maybe the softback art book?
The expected october shipping date was the expected release of the game wasn't it? Since the release has been deleyd maybe the shipping of goods has been pushed back too? I don't know it is a fair question and I'd suggest asking it on the forum :)
Chris, what's up with the T-shirts? Estimated delivery October 2012... The spring is almost around the corner, I'd like to have something to wear when the sunny days come back!
Just wanted to say thanks again for the update. Certainly a lot of good progress!
I'll post an update here if V17.52 (released today) proves stable. The last couple of releases have had some game-breaking bugs in them and I'm not going to be shouting about them until those are gone.
Andrew - the AI is closer to being finished than the UI is. The combat UI is done but there's a lot of Geoscape UI screens are a major upgrade and only the first has been put in the code thus far (though all the concepts are finished now).
On the plus side, the old UI is still perfectly usable so the AI is actually more important at the moment.
It appears that the new UI is almost finished.Combat and geoscape UI are in game. The big missing link is the AI which appears to be in the last stages for a major overhaul
I think it's a great time for a new update, now that the holidays have passed. A December development wrap-up would be welcome :-)
@fellow backers Shameless plug but if you enjoyed the original Quest for Glory hybrid Adventure / RPG games, you might want to know that the original designers (Lori & Corey Cole) are back at it with a new KS project - Hero-U. It's said to be a "a turn-based PC RPG with adventure game puzzles and immersive story". So if that sounds like something you might be interested in check it out. http://www.kickstarter.com/projects/1878147873/hero-u-rogue-to-redemption
I understand that the forums are faster for updates, but I have backed 84 different Kickstarters. 24 have delivered on time, 31 have not met their projected delivery date, and 29 are pending. I simply do not have the time or ability to have dozens of forum addresses, usernames, and passwords at hand every time I want to check on the status of what I have paid for. A duplicate comment here, as well as on the forums, when there is a quick update would be very much appreciated. Thank you.
Sorry, we'll post something up here shortly. I've been terrible about updates but our main site is slightly better, and our forums are MUCH better for quick updates.
They been updating there forums often...not so much here
No updates on KS since Aug 26th?
Hello. Can you tell when finished game will be out?
What is the status on the Physical copy of the game?
Hopefully there will be a tutorial implemented in the future. :) I've got this installed on Desura, but tried just jumping in and playing, and I was stumped immediately. hehe
What are your plans for the game manual? I hope you put some effort into designing it. I'd hate to get a crappy black and white boring scrap of paper... Maybe you could dress it up as a rookie Xenonaut's handbook? I think we would all love that! Give us flavor for the game please like: "In the case of mind controlled squad mates don't hesitate in inflicting non lethal wounds for the sake of the squad and the mission."
You should have been sent a Desura key which will let you access the game. If you've not got it, email me at chris(at)xenonauts.com and I'll sort you out.
My step father and I both pledged and do not know how to access our digital rewards. We would both like to play, please let us know what to do to get our rewards.
AND THE WEBSITE/FORUMS ARE BACK!!
Double clicking the save game will CTD, but I was able to load the games if you single click them and click the load button. Try that, hopefully it allows you to play a bit more.
I'm having similar problems to the ones Morg is having. I can't load saved games or Xenonauts will CTD. Also, I'm not sure if anybody else is experiencing this problem, but after a while at random times Xenonauts will CTD. I've checked the forums and didn't see anything helpful but maybe I'm not looking in the right place?
Morg - without access to the bug forums or our internal bug tracker, I can't really give you an answer. If it is actually a bug, something that serious will be given priority for a fix in the new build.
Just an update on the forum situation - they're still trying to get everything back online, which is laughably incompetent of them and I plan to cancel the subscription as soon as the game is released. I'm just not willing to do it yet because all our developer online tools and code hub use the same server and I don't want to risk data loss and confusion in the team. Sorry about all the downtime but there's not really much we can do (it's also made this week rather unproductive in development terms too)...
damn, is there a way to get saves to load? I'm itching for some Xenonauts but loading my saves just makes the game CTD, and without the forums, I have no idea if and what I can do to fix that.
Thanks for the reply and excuse poor spelling and punctuation, kickstarter could really do with edit post functionality...
Glad to hear it's nothing like you lot having lost all your work so far or anything really terrible. Hopefully everything else is trundling along nicely.
I think OYA is a great scam milking (700$ for cheapest dev-kit) devs by pressuring them with a vaporware-dream-product (100$ for some smartphone hardware in a box which in no way or form can play AAA games contrary what they show in the video) hammered so many times in unsuspecting consumers by means of buzzwords and lies until they believe it.
So, looking for a new hosting provider? I know of several who would be happy to have you, and who wouldn't take DAYS to get your site back up and running...
Thanks for asking (and thanks for answering) that question! I couldn't find information about what happened to the site anywhere...
Yes, our webhosts have had a massive hardware failure and it's taking them ages to get back on their feet. It's pretty annoying but there's not a lot I can do about it except send them angry emails demanding they fix it faster (and I'm not even sure that's helping much).
Is there something wrong with the goldhawk wesite at the moment? I couldnt' get on to it all weekend...
International shipping is outside the US. And no, we won't be on Ouya - this is because the engine doesn't support Android. I imagine our next games will be though.
It's becoming kind of standard now to ask if a video game kickstarter might end up on the Ouya...so, are you considering Ouya support?
@Stephen: The FAQ on the kickstarter says that Goldhawk intends to send it from the US so it would be for non US citizens... but his latest update seems to indicate that he will be sending it out from the UK. So I really have no idea. I would suggest you go to the official forum and ask the question there.
@ Stephen the company is located in UK so i would say outside of UK
I have a question: For the T-Shirt/poster level, you request to add $10 for international shipping. Is that for if we're located outside the US or outside the UK?
It would be better to play them in order, but you can play them in any order anyway.
I just snagged the X-Com collective myself. Should I just play them in order of release? Is there one or two I should skip due to reasons?
Anyone a fan of The Gamers: Dorkness Rising? You can fund a pathfinder campaign based on it here! http://kck.st/LjgRW1
xcom enemy unknown still gives me the same feeling like watching Ridley Scott's Alien for the first time? Why:
fog of war
very gradual mystery investigation unraveling
helplessness turned into fighting back
It seems we'll have a new alpha build this weekend, to sort the major bugs of previous build and a new set of stuff added.
by drawing and writing? ;)
sooo how is the game coming along?
As this game is a nod in the direction of X-com, perhaps some people should play X-com and see the fog of war in that ;) - by the way it works great in X-com. It's meant to create a tense and scary atmosphere.
Anyway, looking forward to the game being released.
@Ben: It's probably on the forum but feel free to drop by and help out anyway: http://www.goldhawkinteractive.com/forums/forumdisplay.php/12-Xenonauts-Bug-Reports
please read the sticky thread named "bug reporting process" =)
I'm not going to respond to people moaning about an alpha build as they clearly ned to grow up or something BUT I have noticed a few bugs/ crashes and quirks (all to be expected of course) but I'm not sure if it would be just bombarding Goldhawk with known issues.... Is it all on the Goldhawk forums?
PS. Thanks for replying about no android, shame but understandable.
In fact, currently it's even lost it's Alpha status, because of all the new features. They are in the Prototype status again, I guess.
Somehow they need to bring a screen before you are able to download the Alpha.
[x] I have understood that an Alpha build means a Dev's work in progress.
[x] I understand that with few people working on high technology, progress is slow.
Veav: Because it's a game and the developer thinks the game is more fun if the pilots and soldiers are blind on the approach. I believe it's called "acceptable break from reality to preserve the Rule of Fun" over at tvtropes.
He does have one good point though - why CAN'T we see the map? We just came in on a Chinook, we should be know the layout, but not the insides of buildings and the location of critters (fog of war that stuff). Or at the very least the quadrant where the Chinook landed.