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The acclaimed Xenonauts franchise continues with another deep & complex turn-based strategy game inspired by the classic X-Com titles!
6,827 backers pledged £191,107 to help bring this project to life.

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    1. Missing avatar

      Leouch on

      "Anything that blocks this gameplay loop is considered a critical bug and we had to spend more time fixing such issues than we were expecting "

      finding and fixing bugs, it always take more time than we expect :D

    2. Gunlord500 on

      Delays aren't so bad when the pushback is still earlier than people expected in the first place (or at least I did, anyways)! Keep up the good work.

    3. ScottyWired on

      Great stuff! I'll be back home from Japan and within a day I'll be playing Xeno 2!

    4. Missing avatar

      Paul Wright on

      Excellent news looking forward to this game so much

    5. Scott on

      Very promising, as always.

    6. Federico Lorenzetti on

      That map editor is looking sexy as fuck, thank you GHI.

    7. Jim Smith on

      Wow, I have a question out of all that.

      You said that you will have critical bugs fixed by the end of the week, and well I am not into the design process and all, so my question is this. On a critical bug, how long does it take to locate, repair and reconfigure it back into the game? How are bugs generally formed? Is it by code, or other methods.

      Thank you so much again for making such an important game like you did the orogina version. Wish you all the best.

      Jim.

    8. Goldhawk Interactive 2-time creator on

      Thanks for the comments, guys. To answer your questions:

      1) Linux / Mac hasn't been confirmed yet, no - we've simply not had any time to look into it yet, and unfortunately it'll probably be several beta builds before we can take a breather and start to think about other stuff!

      2) I'll write some more detailed info on how we'll be taking feedback on the beta closer to the launch date, but the current plans are:

      - Via the built-in bug reporter in the game menu (best for reporting crashes and small issues)
      - On our official forums, which is best for anyone who wants to discuss the game or give more detailed feedback on bugs or the feel of the game or gamplay balance etc

      We may also experiment with creating a section of the official forum where you can post feedback as a guest user without creating an account, as I know not everyone likes to register for forum accounts!

      Generally the feedback we're looking for is for you to tell us if anything is broken or crashing in your game, and what the most annoying things you'd like us to fix are ... or if there's anything missing that is spoiling the experience for you, that sort of thing.

    9. Waric Anderson on

      that's is a good news :)

    10. Missing avatar

      wulf21 on

      Thanks for the update.

      As you will probably expect more bugs being found once closed beta launches - what will be the best/official way to leave feedback for beta testers? (so you know it's coming from someone who has a closed beta key).

    11. Russonc
      Superbacker
      on

      Thanks for the update!

    12. Missing avatar

      Timur Suleymenov on

      Maps look great! What kind of feedback expected from the beta testers?
      Glad to see that October Revolution Day ( 7th November) is celebrated in England! (Joking)

    13. Missing avatar

      M.M. van de Sluis
      Superbacker
      on

      Nice work guys. Take ya time and produce something good 😄

    14. Owen Hahn on

      The game looks great!

      Was a linux version ever confirmed?

    15. Missing avatar

      John R Cook on

      Yay, beta soon! Please don't crunch just for beta. You are a good team!