Final Xenonauts Kickstarter Update
The game has been released and all physical and electronic rewards have now been dispatched to backers, so this is the final Xenonauts Kickstarter update. It contains information on what... Read more
Physical Rewards Update #4
Onto the final stretch now - the first 250 of the 500 packages have already been dispatched to all corners of the globe and we have a final date for... Read more
Physical Rewards Update #3
Another update on the physical rewards – the DVDs have been designed, produced and arrived at our office today along with the boxes we'll be mailing them out in.
This... Read more
Physical Rewards Update #1
It's been a month since we last did an update here on Kickstarter, which I apologise for. A few people have requested specific updates on various rewards, so I'll take this... Read more
Xenonauts Official Release & Physical Rewards Update!
Xenonauts officially launched on Monday 16th June after five years in development, in no small part due to the contributions of everyone who backed us on Kickstarter.
Critical reception to... Read more
Xenonauts V1.0 Out & Final Release 16th June!
Hello everyone - as you may have seen covered on some gaming news websites over the weekend, Xenonauts hit V1.0 on Saturday...the point where we stopped adding new features or... Read more
Xenonauts March Update!
I posted an update two months ago, hoping to be able to announce at the start of March that the game was "finished" subject to a polishing / bugfixing phase.... Read more
Xenonauts January Update!
Hello everyone, time for an update on our progress on Xenonauts. First thing to do is to apologise for not writing an update since September, as I didn't actually realise... Read more
Xenonauts V19 Stable Release!
It's time for another update from the team busily working on Xenonauts! We have recently released V19 Stable of the game and have finished the process of porting the updates... Read more
Steam Keys - Second Wave
This is a very quick update. Not everyone received their Steam keys in the first wave we sent out a few days ago, as Desura can only provide keys to... Read more
Steam Early Access Release
Sorry for the slow pace of updates recently, but there's been a good reason for the last one: the migration to Steam has been a lot of work and I've... Read more
Steam Keys & (Early) Beta
Hello everyone. It's been over two months since our last update, but they've been a busy two months. The reason why this update has been a little delayed is that... Read more
Xenonauts January Progress Update
A quick update on our progress to keep everyone in the loop on what we're doing - as always, if you want full details then our forums can be found... Read more
Xenonauts Update #20 - November Progress Update
Hello everybody. This is a long-overdue (and very long) update to all our backers, one which I'll begin with an apology for not having done an update since August. Sorry... Read more
Three Builds to Beta!
It’s been a while coming, but Xenonauts is now on the (short) road to beta! We unveiled our “Three Builds to Beta” plan on the forums a few weeks back,... Read more
Xenonauts Reward Update!
Just a quick update to keep everyone in the loop as to what is happening - I've just sent out all the extra keys that people have requested (or are... Read more
New Build Released!
The newest build of Xenonauts (V12) was released earlier this morning on Desura. As everyone who has backed the project and selected a reward should now have recieved a Desura key, it... Read more
Desura Keys sent out!
We have now sent out the Desura keys to everyone who has backed the project and selected one of the rewards (and paid for their pledge). This is over 4000... Read more
FYI - brief Desura key delay!
A quick update on the Desura key situation for everybody - expect to get these in a few days time rather than today as suggested in our previous update.
This shouldn't really... Read more
So, what happens now?
We've had a great run over the past 48 hours, and were officially funded about half an hour ago at a final total of $154,715 or 309% of our original $50,000... Read more
Soviet Town tileset achieved! New stretch goal at $150,000!
We've reached $141,960 with 13 hours left to go, so the Soviet Town tileset has been confirmed. I'm pleased about this for two reasons; firstly because it'll add more variety... Read more
24 hours left to go!
Just a quick update from us this - we've entered our last 24 hours and things are going well. We've raised almost $6,000 in the 12 hours since our last update,... Read more
36 hours to go! New $200 portraits available!
We're entering the final stretch of our month-long Kickstarter, with only 36 hours left until the Kickstarter closes! We're currently sitting at $131,500, with our next stretch goal at $140,000.... Read more
Progress & Posters!
It's long overdue but has finally arrived. No, I'm not talking about breaching the $120,000 landmark (which happened today - thanks guys!), but rather I'm talking about a preview of... Read more
We've reached the final week of our Kickstarter! We have 6 days left and we're currently sitting on $113,400. I think we've done really well to get over $100,000 in the... Read more
Linux & Mac Port Update
This is a quick update centred around porting the game to Linux / Mac. If you're a happy Windows user, then you can entirely ignore this update!
If you are... Read more
Two weeks left, (almost) $100k raised!
Perhaps we're jumping the gun a little here - but with two weeks left and the total currently at $99,150, I'm going to push the boat out and suggest that we... Read more
Reward Tier Revamp, Art Book & Boxed Copies!
A couple of days we passed the $75,000 mark on the game, so again we want to say a big thanks to everyone involved with the project! That means we’ve... Read more
Xenonauts Kickstarter Stretch Goals Announced!
The poll results are in – we’ve had some 1,101 votes in less than 24 hours and the survey has capped out. It’s great to see so many people giving... Read more
Xenonauts Stretch Goal Poll & Voting!
EDIT - actually, as several people have pointed out, my sums are a bit dubious. The cost / shipping of the reward accounts for about half of the increase in... Read more
Polls and Stretch Goals
We've fleshed out our stretch goals a little now, or at least the method how we'll be going about deciding them. There's been suggestions of a poll to ask the... Read more
Funding goal reached in 56 hours! (plus what comes next)
We've officially hit 100% funding, having raised $50,000 in 56 hours! The response to our Kickstarter has been astonishing, so we'd again like to thank everyone who has backed us... Read more
Wow! 1,000 backers and nearly $40,000 in just 36 hours!
I wasn't planning to post an update until we hit 100% funding, and I certainly wasn't expecting that to be within touching distance after only 36 hours! The support we've... Read more