On the corner of Main St. and First Blvd. in Popperville, a small mom and pop store opens its doors. The subtle rhythm of the music wafts its way out the ajar door. You poke your head in, not sure what to expect; all the same, you are surprised by what you see. The hushed murmurs of passion and energy procreating from the filled room send tingles throughout your body. You involuntarily step inside the doorway, smiling, as you survey the scene of people weaving in and out of each other’s way. They stream from the magazine rack containing some of the most popular publications about vinyl records, back to the aisles of albums looking for the perfect album to complete their perfect collections. You are enamored with the intensity of the scene and feel the need to start your own perfect collection.
Vinyl is designed by Eric Alvarado and can play from 2 to 4 players. Players will use a combination of set collection, card drafting, worker placement and hand management to build the best collection of Vinyl records and win the game.
Introducing the Top Shelf Expansion that will be exclusive to Kickstarter and will not be released in the Standard Version of the game at retail.
After the game has been set up, each player will have a hand of five to seven Magazine Rack cards, depending on where they are seated in accordance with the start player. Each player will also have two Loyalty Cards for end game goals.
On their turn, the active player will place their meeple at a location in the Record Store.
There are 5 locations in the store in a 4 player game. Each location has a different action that can be completed by the active player. The lower action is the Primary Action and the upper action is the Bump Action. After the active player places their meeple on the store location’s Primary Action, they then will perform that action.
The Bump Action happens when the active player moves their meeple to the same location that a non-active player’s meeple is located. The non-active player slides their meeple to the Bump Action Location. After the active player is done with their Primary Action, the non-active player can now take their bump action.
Players will use Magazine Cards to collect albums from the Bins. They must match all the attributes on the Album Card. The magazine cards are discarded and the Album is added to their active collection.
Pure: Players must match the Genre and one other Attribute
Mixed 1: Players must alternate Genre and match one other Attribute
Mixed 2: Players must alternate Genre and match two other Attributes
Refilling the Record Bin
When an album is collected out of a Record Bin or Sale Bin the albums move downward and fill in the empty spots.
Building Collections in your Player Area
When a player adds an album to their collection, they will score the album on the score track.
Retiring an Active Collection
At any point during a player's turn, they may retire an active collection. When you retire a collection you can take a Collection Reward Token
During gameplay, a player can visit the Front Counter and as their Primary Action may draw two new Loyalty Cards. You may keep any two and discard two. You may also perform this as a Bump Action at the Magazine Rack. Loyalty Cards are kept secret until the end of the game. At that time, they will be revealed and scored.
The game will end when the album Stockpile is empty and all the albums have emptied out from the store. Each player will get one final turn. Players will now add in the Loyalty Cards and Collection Rewards to their final score to determine the winner.
Full Play Through
Talon Strikes has offered a custom box for each of its previous Kickstarter games. The feedback has been awesome. This is why we continue to offer a high-end version to backers that want it. The Platinum Edition will have plenty of added value over the Gold Edition.
Examples of Past Boxes from other games
The 80s expansion will add in some new mechanics to the game. We have opened up the Trade Counter. You will now be able to trade unwanted or low-value records in to gain attributes that you may use in later turns.
Collection rewards have been reduced to max out 4. The lower end will now be 2 albums in a small collection and this will increase the number of records that a player may retire during the game. In addition, the Extended Play format and the Long Play format have been added as attributes and these albums can provide a bonus to your collections for end game scoring. There is still more, however.
We have also added 12 new Loyalty Cards which will help to bolster your end game scoring even further. Taking all of this into account that is over 150 new components added to the game!
We will also introduce gameplay with 5 Genres in play instead of 4. This will give players a different style of game in this expansion. There are 6 Genres added so that players can choose which 5 Genres they would like to play with.
What comes in the Expansion?
As a reminder, here's how you include Add-Ons into your pledge:
1. Click on the “Manage your pledge” green button at the top of the page.
2. On the next screen, click on the blue “Change your pledge” button.
3. Then, in the current reward box you’ve chosen, increase the pledge amount by the value of the add-on and then click on the green “Continue” button.
4. A new window will appear, click on the blue “Confirm” button.
5. It’s done! The team would like to thank you for your continued support of Vinyl. Please share the project on Facebook and Twitter.
While Stretch Goals will add many wonderful things to the game, Loyalty Rewards are a way we can give back to you, our backers. Tasks that most backers do anyways that want to help the campaign move forward. As the tasks are completed the Cards will be punched and updated. Once the cards have been completely punched we will add the reward to the game!
If you wish to back two games instead of just one, please add the cost of a second game to your pledge. There is a break in the shipping for multiple copies. Please refer to the shipping chart above and add the correct amount of shipping to you pledge.
There is no way around shipping. However, Talon Strikes Studios will share the burden of shipping with you. We will subsidize the shipping to lessen the cost. This helps to make shipping affordable for everyone. We will be fulfilling Vinyl at depots around the world. While we cannot guarantee that you will not have an import tax, but by bringing the game into your zone in bulk we absorb this burden as well.
Fulfilling a game is not something to be taken lightly. We here, at Talon Strikes Studios, work very hard to do the very best we can for you. We honor our backers by shipping to them first, because without you, we would not be able to manufacture and ship games.
There are a lot of different people and companies involved in bringing a game to the fulfillment stage. Once the games are on the boat we are counting on these different folks to do their portion of the fulfillment process. There are things that can pop up that are not in our control. However, just as we have done with our previous campaigns we will keep you informed through out the process and promise to bring Vinyl to your door!
Day One Avatar
Thank you to all the folks that have play tested Vinyl and helped bring this project to life. It has be a wonderful experience. I am very excited to present Vinyl to the board game community.
Risks and challenges
If you have looked at our page and read all the fine print and you are to this point, we hope that you have decided to back Vinyl. We promise to deliver to you the best product we can. We have continued to learn through each campaign we run. We don't foresee any delays to this project as all the art and design is completed. However, in the event that something should come up we will keep you informed just as we have done on other campaigns.Learn about accountability on Kickstarter
- (32 days)