An urban-fantasy card game where modern knights and mages wage war in the shadows!
Thanks to a huge gift from a great friend, Final Twilight is fully funded with about two days yet to to go!! I'll have a lot more to chatter about shortly, but I wanted to share my thanks and deep gratitude to everyone who's hopped on board, especially Dru Champion!
Now that we're this far along, the little goals include $4k and $5k for some exciting promos and a sneak peek at the future sets Entropy and Genesis, along with our big stretch goal of $7k for GenCon attendance and promos!
In the near future, on the western coast city of New Metropolis, an evil that has lain dormant for centuries is about to be awakened to the 21st century. Forces of darkness and magic strive to unleash a horror upon the Earth unlike any mankind can remember. The only forces capable of stopping it are rendered impotent by an age-old fear and hatred. Will humanity set aside their differences and stand as one against the darkness? Or will this be humanity’s Final Twilight?
Trinity, the first series, follows a trio of souls whose fates are intertwined. Mark Jarus, the last classically trained mage, fights the good fight as a vigilante in city overrun by crime! Kerra Neil, a young woman and skilled hunter stalking the shadows for murderers and magic-using blights upon humanity! And the enigmatic Charles Faust, whose cool and calm demeanor belie a centuries old heart of darkness and unnatural lust for power!
Final Twilight is an urban-fantasy expandable card game. In it, players take on the role of characters, modern knights and mages, dueling in the shadows, carrying on a war that has lasted for centuries! Players construct their own decks with characters from the setting, each with their own skills, powers, and tactics, in a wide assortment of cards, competing to take back the night or to claim it for themselves!
Final Twilight is NOT a Collectable Card Game! Each series allows players to select just what they want and not buy another thing! Trinity opens with a 2-player starter kit and from there players can purchase Expansion Packs, containing four copies, the playable limit, of an array of cards suited to that theme. Build any deck you can imagine quickly and easily from your own collection or share your collection and duel with friends!
Players construct decks around the major characters featured in Final Twilight's storylines. These characters determine the powers, abilities, and cards the player can utilize. Game play takes place within the city of New Metropolis with a series of Location cards, set up at the start of the game as a game board. Cards are played at a given Location as both players navigate the city in search of their opponent for a final showdown.
Cards are played using a pair of resources: Money, for "real world" allies, effects, and abilities; and Moren, a mage's life force, for special powers, supernatural creatures and effects, and more. Players start with a base amount and grow and weaken as they play cards and abilities and win and lose in combat.
Combat is performed with a die roll. Modifiers from weapons, armors, ancient devices, and more influence the outcome. Each player tallies their totals and compares results; the winner is the one who deals damage, not just an "attacker", making combat risky and uncertain and giving even "weak" characters a fighting chance.
The winner is the last player left standing: players who run out of Moren (life) lose, as do players who exhaust their deck of cards. Additional play-modes allow groups of four to play teams or even allows one player to go solo against an opposing character!
Behind The Scenes
Final Twilight is the result of the blood, sweat, and tears of writer & designer Nate Petersen with the support of countless fans, artists, promoters and more! Development first began in 1998 with Nate as a high school freshman. For the first several years of its existence he worked and reworked the concepts, characters, and ideas, putting his younger brother through torturous playtest after playtest. After graduating in 2002, Nate proceeded to work harder on finalizing a design and sought out how to compile the years worth of notes into a real, honest-to-goodness game.
In 2003, that process began in earnest as Nate sought out printers, artists, and information on production and distribution. Funding that original release was 100% out of pocket and took time; portions of each of Nate's checks as a grocery store clerk were set aside for the year preceding and any available cash was funneled into artists and development until, in the spring of 2004, it all came together! Final Twilight: Trinity was released in the summer of 2004 and demo'ed and sold at GenCon Indy of that same year. Due to the routes taken to get the game into print however, aspects of the game had to be cut. Card selection was scaled down and work-arounds developed to help the game meet printing targets. Trinity was released, but as a fraction of its intended design. Over the next year, additional releases using creative means were produced to help expand the game.
In 2006, Entropy, the second release, made its way to market and GenCon and, while it was well received, further printing and production was becoming a concern. No state-side printers existed that could print within reason; the game was instead printed by postcard printers and then cut down to trading card sizes. The work-around, while producing the cards, also had the effect of producing irregular cards and other oddities however.
In 2007, Nate Petersen opened the brick store Backstage Hobbies & Games. Taking up much of his time, other projects fell by the wayside and Final Twilight was allowed to retire until the time was right.
Today, that time is finally here! After eight years in the industry as both a publisher and now game store owner, Nate is older and wiser as a game designer and Final Twilight has a small but loyal player-base the world over. Small press printers in the US, capable of producing high-quality cards at reasonable print runs and reasonable rates, have sprung up across the country, easing production concerns and letting the game develop, and release, as intended!
All rewards ship in the United States and come signed by designer Nate Petersen! International supporters please add $10 to your support for items other than the Supporter credit, we'll make sure you get your die!
1/20/2012 - By popular request, we also present: The Core Collection! This nets both the Kerra Neil vs Mark Jarus 2-Player Starter and Charles Faust Expansion, letting you play and build for all three Major Characters! Each copy is signed by designer Nate Petersen and includes the Supporter benefits!
What You Are Funding
Trinity, the first set, was originally released in 2004. The original 54 card images, the additional 15 from the expansions, and a handful acquired since then, comprise just fraction of the intended release. Your support helps us finish the set as originally intended, giving rise to the full, complete, Trinity release! This release will feature over 100 individual cards, packaged as self-contained releases in which players will have access to four (4) copies of each card, allowing them to build ANY deck imaginable! No hunting, no scrounging, no trading or getting ripped off for killer cards that plummet in value in a week! This includes the Kerra Neil vs Mark Jarus 2-Player Starter, the Charles Faust expansion, and the Ancient Secrets and Urban Arcana expansions suitable for all three characters!
REACHED! At $3,500, we will successfully be able to fund all of the artwork needed to wrap up the new edition and get the ball rolling! Supporters will have their decks to show off and we'll be able to hit the road and promote Final Twilight!
NEW GOAL! If we reach $7k, we will also be able to attend GenCon Indy this summer and showcase the game in demonstrations and the exhibit hall! Tournaments, demos, and drawings will be held, and we'll have something special on hand for Kickstarter supporters attending!
Should we reach $8k, we'll be ecstatic!! Additional funds will go into helping promote the game through various channels, including retailer support programs and player rewards. It will also help finance the second release, Entropy, in its full glory and offer more play and excitement to Final Twilight fans! We clear $8000, each order will have at least one full-art promotional card included; the higher we go, the more you can expect!
If we should manage to clear $11k, we've been in talks with the fellows over at Legion Supplies about crafting Final Twilight branded items: sleeves, deck boxes, and more! At $11k, we can start to offer that cool, official, gamer goodness with some wicked cool sleeves and gear from awesome folks! We reach this, expect to find some neat accessories packed in with your decks!!
And, aside from getting cool stuff, your support shows distributors and retailers across the country that Final Twilight is an awesome game and worth the support and space on their store shelves, leading to more players, more support, and a long life for this exciting game!
Meet The Artists!
Final Twilight owes a great deal of what it is to the brilliant artists who have helped bring it to life! Meet the artists who are providing the pieces for the release and likely future products as we move ahead!
Illustrations by Julian Sutisnawinata, Meredith Dillman, Thom Scott. Editing by Shawn DeWeerd. Music Clip "Dark Times" by Kevin MacLeod.
So what roles do the CITIZEN cards play in the game play? If we are backing at that level, are we fodder or are there abilities that go along with it?
Citizens in Final Twilight are one part fodder; they're not often combat-worthy. The trade-off is indeed the abilities. They offer a variety of utility functions; exchanging resources ("Street Chemist" allows you to buy additional life/magic power, for example, which is difficult to come by), generating resources (Street Musician generates money each turn), offering interesting abilities that interact with the game at odd levels (Card Shark allows you to re-roll dice). Many of the Location cards, which form the board and generate resources, also key off of different factions, which could render an opponent's Location useless to you; Citizens are a common "out", the Location will generate resources or allow you to activate an effect if you control a character of X faction OR a Citizen at that Location. So, are they the combat monster that will deliver the killing blow? No. BUT, they are a universally useable card that offer a lot of utility and a number of builds for any one of the three characters now, and even later releases, can find a home for them!
I've been asking international supporters to add $10 to their contribution to cover the shipping. US shipping is already included.
What are going to be the MSRPs of the 2 player starter deck, expansion packs and any other decks? How many cards (total and unique) come in each item?
I'm still trying to hammer out the details with the printers; I have the people and can do it, I'm just working on the best prices now! Targets are to have the two-player set down to $40, no higher than $50. I've been looking at a lot of similar deck-building games and other self-contained card games and for the product that seems to be the reasonable price point. The pack should include the cards, a playmat, rulebook, and dice. I'm working on being able to include glass beads, which are a huge help in tracking damage on characters. Targets on the expansions (Charles Faust, Ancient Secrets, and Urban Arcana) are $15, no higher than $20. Same thing, reviewing a lot of other titles and my costs it looks like $15 is a good point. Expansions include the cards and a rules insert, outlining anything unique and offering some sample deck lists that can be built with the pack and the two-player kit. The first release, Trinity, has about 110 unique cards; a couple are still in flux as we're still playtesting some aspects to make sure we have balance and options right. The two-player set has 162 total cards, 46 unique cards (54 copies/17 cards for Mark Jarus, 54/17 cards for Kerra Neil, and 54 copies/12 cards that are universal, useable by either character). Each of the expansions has 54 cards, with a slightly varied mix of unique cards: the Charles Faust expansion has 17 unique cards, all specifically for him. The other two expansions have 19 unique cards and each comes with a new version of each of the three Major Characters, a new Location generally suitable for each of the characters, and a mix of cards for each character and all characters. Beyond these, a couple of items are being setup for inclusion with premium products we'll have on the game's site; you'll get these as a part of the collector package or appropriate items. An engraved die (unlike the Kickstarter item) will be available with a card, a playing mat (again, unlike the Kickstarter item) will be available with a card. And, as I said, a few things are in flux. I'm trying to pack as much in to each product as possible so if I can improve my rates with the printers I want to see else I can include in the way of extras, additional cards, etc.