Fatal Velocity: Physics Combat (Canceled)
Fatal Velocity: Physics Combat (Canceled)
Grapple, smash, swing, levitate, devastate and hurl other players into oblivion in an multiplayer epic scifi world, Fatal Velocity!
Grapple, smash, swing, levitate, devastate and hurl other players into oblivion in an multiplayer epic scifi world, Fatal Velocity! Read more
Fatal Velocity has been inspired by Super Smash Bros, Starsiege Tribes, Spider-Man, Dragon Ball Z, StarWars and tons of others, we feel that we have a solid understanding of what combinations of mechanics and gameplay go well together, and here's our first title, Fatal Velocity: Physics Combat.
Risks and challenges
Our first game: Many times new teams will be too ambitious on their first try, go above and beyond what they can deliver. I want to make sure everyone knows the core gameplay experience has been locked down. If you have any doubts about the game's quality, it's playable as of right now. Go to www.fatalvelocity.com and download the pre-alpha build right now. Message me and if I'm not at work, I'll be more than happy to show you the game!
Team Size & Development Speed: We were a 2 person team working part time on Fatal Velocity until July when we had an artist join the team. If the game is funded awesome! We can focus full time and pick up the pace getting more content out sooner. If the Kickstarter campaign exceeds expectations we can get more hands on deck really help push the developement speed and quality!
Content Creep: A lot of teams suffer from not being able to axe their ideas if they don't work - closing the door for good on their babies. We approach game development with a chainsaw, if the idea works - AWESOME, if it doesn't, chop it down to see if it can fit and if it still doesn't, burn it. Not facing up to the limitations, hard deadlines can end up being very costly and will only bring more problems towards development.
Multiplayer Server Browser: We've only dabbled into creating server browsers, so there's no denying this will definitely take time. We'll ask those who do know and move forward on this. Don't worry though, we have quick connect working so you can still play with friends and others right now!
Being Unknown: Anonymity is the sweet, bitter kiss of death for any new game developer/team. Nothing sucks more than working your dream project, only to end up flying under the radar and all the work and the potential going to waste. We've been reaching out to YouTubers, Twitch streamers, curators, journalists to get their feedback on the game and all throughout Fatal Velocity's existence we'll keep contacting others to help get as much attention on it as possible for as long as possible.
New Game Concept Means Experimentation: The design of Fatal Velocity is quite unique, especially when it comes to weapons, abilities and level designing. It's been a very meticulous design process, but ultimately answering the question when anything new is added, "is this fun and does this have purpose?" There's no path to follow for FV so a lot of time has been spent throwing ideas at the wall and seeing what stuck. For example, a new game mode like Spider-Man + Quidditch sounds like it would be a cool idea, but would it be fun? Time would be invested in finding out!
Keeping the community up to date: If you have any doubts on the updates, we make a development vlog about Fatal Velocity's progress roughly every 2 weeks. Jaime also does what he calls a "Fatal Velocity Rambles" where he talks about FV as a whole, ideas and all! We're very proud of our work, so we post on Instagram, Facebook and YouTube often!
Funding Amount: The more monies we get the more contracts can be sent out and to get high quality unique assets made! Not depending on Turbosquid, CGTrader or the Unreal Marketplace for assets would be incredible! Don't get me wrong, those sites still have purpose even with a large budget (modify existing assets) but to have the budget to truly create a world we can create together?! That would be AWESOME! Will we have enough funds - that's up to you and help getting the word out!Learn about accountability on Kickstarter
- (32 days)