Hey everyone, we've spent the last 2 days re-shooting our video and deciding how to properly re-brand Mongrel. After shooting in a studio with proper equipment, we cut it together and realized yet again we did not get our point across. So late this afternoon we shot some footage at our campus with my phone that's straight to point. In our hastiness Stephan ended up looking like Nicolas Cage and Blake has some Giorgio Tsoukalos goin' on but we're excited to get this update out.
We want your feedback and suggestions, so we're proposing an open beta system. If funded we'll be able to release a playable beta in a few months and get it to everyone pledging $10 and up. You'll also receive every update all the way to the final release - and of course the final release when it's ready. Developing this way will ensure Mongrel is everything it could be and we want everyone to be a part of that
Enthusiasts: If you're stoked for Mongrel and want to see your own creations come to life, we have tiers for that! You'll be able to work with us to make anything from a new mongrel race and special equipment to a new arena and its resident beast.
We're using the UnrealEngine's development kit (UDK) and if you're a developer or would like to begin – we're offering a limited tier that allows you access to our active source while developing. This will include raw source (meshes and animations) and the game's source code.
Last and most importantly, thank you all so much for your support so far. This is just the beginning and we'll need a lot of exposure to make it happen. Help us spread the word and all together, let's make Mongrel.
Last and most importantly, thank you all so much for your support so far. This is just the beginning and we'll need a lot of exposure to make it happen. Help us spread the word and together, let's make Mongrel.
Here's an early peek at the newest mongrel.