I hope you've had a great October so far. Any plans for Halloween? I highly suggest dressing up as a Viking :P
Jotun is an action-exploration game. Last update I talked about the boss designs - the action side of things. Your feedback was really helpful! Today I'd like to talk about the exploration side: how we are designing puzzles.
Our goal with puzzles is to create interactive environments that provide interesting gameplay designed around specific Norse myths. These puzzles make sure exploration is interesting, while telling a story of their own.
One of the puzzles we've designed so far is "Jormungandr's Frozen Death Trap". The idea is to have a giant expanse of frozen water that you must traverse. The ice is slippery and, in classic video game design, makes it harder to accelerate, decelerate or change directions. As you run across this expanse in search of the Frost jotun's rune, secrets or Shrines to the Gods, the Midgard Serpent, Jormungandr, breaks through the ice and tries to attack you. The rest of your journey across the ice is a precarious game of cat and mouse between you and the giant sea serpent.
What kind of puzzles do you imagine playing through? What Norse myths would you like to see in the game? Idunn's Golden Apples? The quest for the Mead of Poetry? Mimir's Well of Knowledge? The mighty Ash Tree Yggdrasil?
Community Survey #1
As you can tell, we love hearing from you. I created this short survey to find exactly what aspects of Jotun are the most appealing to you. It's only one question long and should take about a minute to answer. It would really help us understand you better - thanks in advance!
That's it for now. We're looking forward to hearing from you on the forums and in the survey. Make sure to follow us on Twitter and like us on Facebook if you haven't already. We'll have some more great news coming up in the next few weeks so stay tuned!
See you in purgatory,
Will and the Jotun team