In the days when Babylon was the greatest city on Earth, mankind lived in placid ignorance of the grandeur, vastness and horror of the cosmos. Following cataclysmic events on Earth the fragile veil between reality and the Void was shattered and the truth of existence revealed. As mankind cried for salvation they were torn from their homeworld by Void-torrents and the surviving peoples of Earth were scattered among the stars. Countless were lost and mankind seemed all but perished. Over the decades the survivors, stragglers and ragged remnants of mankind’s tribes struggled for their lives across countless uncaring worlds. However, a few managed to go beyond mere subsistence and travel the Void-currents to congregate in fabled Llyhn, epicentre of the cosmos.
BLACK VOID is a dark fantasy tabletop roleplaying game revolving around the fall and subsequent resurgence of humanity after cataclysmic events have torn them from Earth. Pursuing power, prestige and enlightenment - humanity is struggling to find a new place and purpose in a vast and unfamiliar cosmos. Players can focus on the personal struggles and stories of their characters or expand their scope putting emphasis on the fate of humanity as a species and the part they play in this.
BLACK VOID core book: A high-quality, 400+ page, full colour and hardcover book with everything you need for players and game-masters. The book is filled with original art, novel species and monsters, extensive descriptions and rich lore, detailed maps and much more bringing the BLACK VOID to life.
Game themes: The game takes place in a distant past which is both familiar and outlandish in its dark and exotic ambience. As descendants of the survivors of Earth, characters can adopt many roles such as:
Serving as emissaries, defending the enclaves and last remnants of human civilization.
- Travelling the Void-currents as explorers seeking riches and glory across the cosmos.
- Venturing to find Earth, the long lost cradle of humanity.
- Seeking influence and claiming a new home for mankind, taking their rightful places as leaders of mankind.
- Diving into the intrigues of Llyhn or perhaps building an empire in the dark depths of the city’s underworld.
- Discovering the true essence of existence finding enlightenment beyond the veil of reality; in a Void filled with mindless abominations.
Game Concept: At its core the game is about the exploration, struggle for survival and will-to-power of humanity as it encounters an outlandish, bizarre cosmos. This is not a typical game of “good versus evil”. Rather, it takes a less rigid approach and probes the grey areas where morals are point-of-view. The game revolves around three main concepts:
Into the unknown - How does humanity fit into a cosmos it knows little about and where the possibilities are endless? In a cosmos where humanity’s ideals and tenets are insignificant mankind needs to adapt or succumb!
Beyond the horizon - Exploring the cosmos and faced with adversity, political intrigue and cultural tension on a scale unknown to humanity, players must cope or risk becoming collateral damage in the struggles of uncaring factions. In the end humanity must claim its place in the cosmos or perish trying!
What is humanity - Humanity is exposed to strange and oftentimes bizarre philosophies and ideals. As a result the characters must define, establish and decide what humanity is and what its place will be in the cosmos!
Rules: The entire system is based on a few basic principles, making the rules easy to grasp and implement, which in the end gives more time for the fun bit, namely playing the game. The point of simple rules is that they can be made to fit anything an inventive Game Master or player can come up with, granting endless possibilities within the game.
Game mechanics: Actions are resolved by a single roll using a twelve-sided dice to determine their success or failure. Actions have a difficulty rating, which is the value the dice-roll must equal or exceed for the action to be successful. Rolls are modified by adding Trait, ability and conditional modifiers - with the key feature that actions can be associated with differing Traits or skills enabling players to adopt their individual style depending on circumstances or personal preference.
Key features: Two main factors in the game are enlightenment and waastah. Each factor significantly impacts the game as enlightenment grant characters the ability to traverse the Void as well as extraordinary powers and abilities while waastah confers tangible and vital sway, authority and social influence with other sentient species. Aspects that are essential as mankind’s – and the character’s - very existence is threatened.
Versatility: Points-based character creation and non-linear progression allows you to create exactly the character you wish; chosing homeworld and allocating points between traits (physical, mental and social characteristics), talents, background, skills, attributes and powers. Want to play a sly smuggler or a beguiling blood ritualist, a cheeky chatter broker or a mesmerizing mystic? Go ahead, all options are open.
Combat: Harsh and gritty, the manoeuvre-based combat system ensures consistently versatile encounters as combatants can employ a wide variety of combat actions tailored by their personal style, preference or strategic approach. Despite its versatility combat consists of only a few simple steps: Determining the sequence of actions, then declaring and resolving these.
Powers: There are two main powers in the game - blood rituals allow characters to imbue boons and fortunes from sacrifices, divine prophecies from the entrails and much more, while mysticism lets characters manifest esoteric phenomena, changing reality purely through acts of will. Both practices however, carry inherent dangers as backlash or calamity may strike the unfortunate.
Game-play: Encouraging and rewarding player creativity and ingenuity, this game is well-suited for gamers who are looking for more player agency and freedom of choice without needless restraints. A rich, versatile and ambient setting allows players to explore unknown worlds pursuing enlightenment, prestige, wealth, physical prowess or whatever their hearts' desire. The game is best suited for extended sandbox games.
The Black Void RPG is set in a dual reality: A vast cosmos and beyond this evident world an intangible void. The cosmos is the universe we know; home to mortal species such as mankind and many others. In contrast the Void is an entirely alien and bizarre domain; an ethereal ocean constantly fluctuating and inhabited by unimaginable life forms and in its depths the mindless ghostly abominations. The void is chaos and catalyst as opposed to the order and constancy of the cosmos.
A metaphysical entity, known as the veil, divides and screens these contrasting spheres from each other. But the veil is unstable and occasionally perforated allowing the influence of one to emanate into the other and people to cross the boundary and travel between worlds.
The central arena of the game is Llyhn the eternal, a median port and cosmopolis at the heart of a massive convergence of void currents. Llyhn is a vibrant melting pot of species from across the known worlds as well as more esoteric entities, attracting cultural tensions, social intricacies, religious polemic and political rivalry. It is here that humanity is struggling for survival, staring up from filthy alleys and shanties at opulent alien palaces beyond the shadows of looming walls under the watchful eyes of the masked Hohr’loh’kin, the extended arm of the unseen rulers of Llyhn.
In addition to character creation and game mechanics the core book comprise a game master chapter, extensive lore sections, rich world descriptions and numerous original species and monsters. The GM section provides everything the discerning game master needs to know about the game and how to bring the unique flavour and atmosphere of the setting to life.
The key areas of the setting, including Llyhn, multiple core worlds and numerous other notable areas are annotated with enticing plot hooks as well as many flavourful NPC's. In addition to a one-shot adventure introducing central themes and concepts of the game an extensive compilation of tools are presented for developing flavourful new worlds, NPC's, adventures and exciting stories for the players to explore.
This is how you add an add-on to your Kickstarter pledge:
- Go to the BLACK VOID RPG Kickstarter page and press the "manage your pledge" button. If you have not pledged yet it will say "Back this Project".
Increase your pledge in the Pledge Amount box by the total of the add-ons you want to add.
- Do not change the tier you are currently pledged at. Changing your tier might cause you to lose early adopter exclusive rewards or other rewards, so be 100% sure before changing the tier and keep in mind that you will need to add the total of your add-ons onto the amount of the new tier you chose.
At the end of the Kickstarter campaign you will receive a survey that will ask you questions so that you can explain how you would like your add-on money assigned.
NOTE: All physical add-ons require a physical content pledge tier to be accessible. Physical add-ons will only require additional shipping fees if noted in the description.
"I love the setting. This is fantasy middle east, but not simply a copy/paste of some folklore. It has its own unique spin that I really want to see played out, and the world here is honestly the largest draw to this book. So, I’m in! I can’t wait to read this new setting with a new system from a new creator. Go give this one a look. 90%" - ThroatPunchGames
"The Black Void RPG is a “dark fantasy tabletop roleplaying game about the fall and resurgence of humanity” that oozes atmosphere and fantastic art." - Enworld
"Black Void is a fantastically dark RPG with a unique twist on the genre. As a huge fan of dark fantasy, I find myself continually drawn to the easy-play nature of this game which makes it a great game to introduce beginners to." - Will Jones, EncounterRoleplay
"[I] can see not only is this a labour of love for you, but what a massive effort you have put into this - it is amazing!!" - Mark Rickards, The Dicemen Cometh
“You have something very special with Black Void. It's baroque, yet simple - more Handel than Bach. I really like the design as well - simple, yet atmospheric. There's a lot of flavour." - RPG Gamer magazine
"...what I like most about it is that it gives you endless opportunity to improvise. I like the character creation concept and how Traits, Talents, Flaws etc. have impact on one another, and I love how they actually shape the character giving them uniqueness." - Pedja, Crafty Tabletop Stories
"...the system has enough fresh air to feel fun while holding that familiar feel of others TableRPGs. First flavors im getting are great." - Liam Menzies, playtester
But don't just take our and others' word for it – go HERE to download the sample BETA-quickstart for free and judge for yourself. - Chris, Black Void Games
We will be charging for shipping through our pledge manager after the Kickstarter campaign finalises based on its actual cost. We want to charge as little as possible to backers and therefore ship the books (and other rewards) to fulfilment centres in the US and the EU at our cost.
Backers will receive rewards from one of these centres depending on where they are in the world. Our pledge to you is to not charge you more than what is stated below in US dollars for a single book. If the costs end up being higher, we will pay the difference and if they are lower, you will save money.
- Western EU (Austria, Belgium, Germany, Denmark, Finland, France, Greece, Luxembourg, Italy, Ireland, Netherlands, Portugal, Sweden, Spain, United Kingdom): $13
- Eastern EU (Bulgaria, Hungary, Czech Republic, Lithuania, Poland, Slovakia, Cyprus, Estonia, Latvia, Malta, Romania, Slovenia): $15
- Canada $12
- Australia: $16
- Middle East $16
- Rest of the World: $20
Please keep in mind if you pledge for additional copies or add-ons, the final shipping costs will be affected.
Risks and challenges
The BLACK VOID core book is currently 75% written and we expect the digital versions to be sent out in September 2018, with the physical copies following in November 2018.
However, as with all creative projects, delays may occur due to artwork issues, software or print problems and so on. Please know that we are committed to getting the book to you as fast as we possibly can without skimping on the quality. We trust that you - like us - would rather want this book one week later and in top quality, than one week earlier with errors that could have been avoided.
This is the first kickstarter campaign for the team and we are very passionate about it. We pledge to be transparent, keeping you up-to-date on our progress and letting you know as quickly as possible, should any mishaps or delays occur.
Thank you very much for your trust and support!
- (30 days)