Horrifying Point and Click Adventure Game - Stunning photography, digital painting, sound & game design.
Horrifying Point and Click Adventure Game - Stunning photography, digital painting, sound & game design.
VIDEO UPDATE - 01 ... a little bit of horror...
Who's talking about us?
Mana Pool - The site for independant game reviews.
Indie Retro News - Great game blog
Shoot You Video Production - Have some great news articles about us.
Indie Game News - A good informative article on their popular blog.
Dark Asylum is a stunning & original point & click horror adventure game...
We're creating a game intent on being truly terrifying, mixing story, lighting, sound, 'The Doctor' and input from the developer community to create what we hope will become a horror classic.
With intelligent puzzles and collectables being the backbone for the game, you'll use your inventory to collect and combine items to unlock and work your way through the corridors, cells and shadows of the Asylum.
We're taking the classic point and click adventure game and making it our own, every room/location is a 360 degree space that you can swipe your way around.
This means we're creating 100's of pieces of digital art, 6 for each room/location, plus all the layers and interactive elements.
Mixing beautifully atmospheric photography, professional digital painting, animation and game design to make something with a unique aesthetic.
With sound tailored to moments in the game, and a unique score written by our composer.
Plus a request to have the player wear headphones and play alone we hope the visuals and sound will make the game fully immersive.
With an unpredictable story about exploration, memories, life, hope, fear and death. You'll venture your way out of a run down lift and explore the many rooms and floors of the asylum. Slowly a disturbing tale will unfold, as you discover the history of the 7 lost souls, encounter the Doctor, panic will set in as you enter the wards and padded rooms, joy as you find the last element to fix a piece of old machinery, shock as a victorian child ghost runs down a corridor, wonder as animated streams of light flicker through a barred murky window adding a wealth of realism to the environment
Our first aim is to continue creating the game mixing flat 2D artwork to create the pseudo 3D rooms, clicking, zooming and swiping your way from one room to the next. Ideally we'll surpass our funding goal which will enable us to up the ante and turn the title into a full 3D asylum, still keeping to the classic point and click adventure game mechanics but having the added benefit of 3D models, lighting, texturing and camera moves.
We're an indie game & animation studio made up of a man, his wife and a collection of talented individuals scattered around the globe working in our evenings and spare time.
Setup and run by me 'Jon Draper' an animator who has worked in the UK animation/video industry for the past 10 years producing cool and current 2D and 3D work.
In 2009 I began teaching myself programming and game design (using GameSalad, Corona & Unity) with a view towards developing exciting original game titles.
Our iOS game titles so far have had great reviews and featured in the top 100 on the App Store in the U.S. and U.K. with over 650,000 downloads to date.
We also run an an ad free social network for indie developers called totgb.com. Where we've setup a Dark Asylum development group accessible to those that pledge, you'll have access to exclusive video, image updates and be able to have your say as the game evolves.
- Jon Draper (Me) - Indie Developer, Programmer, Animator, Digital Artist, Asylum Warden…
- Emma Draper (Wife) - Accounts, Office Manager, Asylum Therapist…
- Andre Govia - Stunning Urbex Photographer, Asylum security tester...
- Jonas - Swiss Games Music Composer, Asylum Organist…
- Slot to fill - 2nd Programmer / digital artist, Asylum Gardener.
Andre's photos are breathtaking and atmospheric. He's traveled to Asylums and run down buildings around the World.
He's captured images of the dilapidated interiors before they get pulled down and turned into modern flats and businesses. We have access to his back catalog of amazing photos to use with in the game.
These images allow us to base our designs on real life architecture, create realistic textures, authentic lighting and shadows, extra details like old peeling wall paper, dated type writers and so much more.
The ultimate team:
If we had the extra funds we'd look to turn our Pseudo 3D rooms into a full 3D Asylum using Unity.
We have the skills to do this already but to do a large 3D project like this justice we'd need a bigger team.
A 3D modeller, 3D rigging, illustrator/digital artist, script writer, Java programmer, sound designer.
If funding allowed it, we'd work together from a small studio space (The Mini Asylum) where we could bounce ideas off one another and work together improving the flow of ideas and assets.
Essentially we need funding to allow us the opportunity to work full time and produce a game of the highest calibre.
Bake a 2D horror cake: £20,000
If we can achieve our KickStarter target of £20,000 we'll be able to take short breaks from our day jobs and concentrate fully on producing the awesome 2D swipe-able version of the game and release to iOS, Mac, Android and Windows and Windows Phone. Creating a desktop, tablet and mobile version along side each other. We'd also look into getting the game out on 'Ouya' the Android based console.
The funding for this version would go on developer licences, test devices, and keeping those involved fed, watered and dry.
Have our 3D horror cake and eat it… £50,000
Ideally we'd step it up a level and produce the game in full 3D using the Unity game engine. This would take more time but we can do it, we already have the talent on board to produce the 3D models, characters, rigs, textures and code. It would also open up access to a few other platforms namely the major consoles.
Have our 3D horror cake and film it… £90,0000
With an additional £40k we can pay Shoot You Video Production to film & edit the development process, producing a great mini documentary series. Showing the high, lows, Eureka moments and tears of sadness and joy..
Have our 3d cake, film it and eat those muffins too… £208,604.80
This is the Perfect 3D Asylum sized budget.
With a team working from a small studio with all the test devices, technology, spinning chairs & caffeine making facilities we'd require to do it all to our best ability working over 9 months. Here's a fairly accurate break down of costs, without extras such as bills, insurance, the tax man... Kickstarters cut...
A full time Indie Developer Team: £150,000
A Studio 'Mini Asylum': £9900 to rent.
Sound - 3 Voice artists / Studio time / Foley / SFX: £1800
Computers / Hard Drives / Cloud StorageTechnology: £4300
Unity 3D Pro Licence: $1500
Developer Licences: $124.00
- Apple iOS App Store (Already have one)
- Apple Mac App $99.00
- Windows Phone/PC App Store (Already have one)
- Android App Store $25.00
Test Devices: £1480
- iOS Apple iTouch widescreen. (Have iPhone 3gs and 4 already) .
- iPad with retina. (i have iPad 2 already).
- Android mobile (Galaxy S2)
- Android Tablet (Kindle Fire HD / Nexus).
- Windows Phone (Mid range Nokia Lumia)
- Windows Tablet (Surface or what ever is available at testing time).
Tea making facilities: £24.80
Shiny new kettle, 4 x Dark Asylum Mugs and tea bags.
Success on Kickstarter should be enough.. :-)
Now to the fun bit… the rewards up for grabs for all you lovely lovely people.
For a small amount you can have our massive thanks and a tweet from #stormystudio69, an 'insane supporter' credit in the game, a copy of the game on all the platforms, access to the developer blog where you can have your say and help bring about one of the scariest point and click adventure games ever made. - Check out all the options to the right of this page.
For a bit more you can be in the game, we'll photoshop a portrait of you and add it into the game. When clicked it will bring up a short made up history about you. It could be a tatty photo under a type writer, in a dusty frame on the wall, in case file buried inside a filing cabinet. For a bigger pledge it gets a bit more interesting your image could be on the i.d. badge of a deceased decaying security guard, receptionist.
For a much larger pledge you could be the face of 'The Doctor' which will be revealed in a gruesome and heartbreaking scene in the game. Built up throughout the game as the story unfolds, this will play large part of the games finale.
Heat Changing Horror Mug!.. For £25.00 (+£10 shipping if outside the UK). You not only get that warm feeling from supporting a KickStarter project, but you'll also be sent one of our amazing heat sensitive mugs which reveal the Dark Asylum Kickstarter cover art work and text 'POISON'... great for putting your friends and family on edge.
You can also bag yourselves a t-shirt designed exclusively for this KickStarter campaign. Featuring Dark Asylum artwork on the front and text on the back... "Are you chasing me?".
We have limited edition A1 posters, printed on high quality 120GSM gloss paper. These are exclusive to our Kickstarter campaign. They're available for a £50.00 pledge, or signed by all the team for £75.00. They feature one of Andre's amazing photos mixed with early sketches and a bit of photoshop tweaking..
Think you've got the perfect idea for a terrifying room within the Asylum. For £500.00 you can work with us to create your own designed room and puzzle within the game. It will be fully developed with artwork, puzzle mechanics and interactive elements.
For those who really want to help us bring this game to life, you can have a credit to really brag about…. The Executive Asylum Producer. This would be hugely appreciated and give us a huge leap towards our funding goal.
Just to make sure everyone knows… if we don't achieve our KickStarter goal we won't receive a single penny, your money will only be withdrawn if successful and not until the campaigns time is up.
Please pledge, share the word on Facebook, twitter, and tell all your friends, colleagues and random strangers you meet.
Well that about wraps it up… I hope you're as excited by this project as we are and we've managed to convince you to pledge and help get this game developed and released to the world.
Risks and challenges
If all our well laid plans failed to pan out, the money burned through too quickly, members of the team win the lottery and ride off into the sunset or the game just didn't get produced as quickly as we plan to.
If this happens I'm pleased to say I myself could continue the project. I've got a good level of skill in all the areas required for the 2D or 3D game development. It would be a lot of work and push us past our expected completion date. I'd become a one man band working on all the artwork, 3D modelling, rigging, animation, programming, blogging, testing and marketing. I've done it previously for other smaller titles and could do it again if the need arose.
Lastly if for some unknown reason I too was struck down with some intense form of Man Flu and couldn't work on the project, we would either do our best to offer a refund for those that want it assuming their reward had not been met. Plus we'd make the project files and art work Open Source to the development community for others to learn from and build upon. Eventually having the game finished and released to the world.Learn about accountability on Kickstarter
- (33 days)