About this project
In Dreadbound, two to four players take control of a cast of specialists, members of the “Dawn Sweeper” royal expedition. After being besieged by a mass of mutated alien monstrosities, players will need to combine unique character abilities with an array of weapons and resources in order to prolong their survival. Enemies move and spawn during increasingly difficult waves that take place between each player’s turn, until three special boss enemies are defeated, enabling the team to make a hasty escape back into orbit.
A Dreadful Setting:
Under the suggestion of the charismatic prince/princess funding their adventures, the crew of the Dawn Sweeper intercept an emergency signal sent from a facility on an uncharted planet. The broadcast states that research has been halted by adverse weather, and all facilities on the site have been evacuated. A request for immediate retrieval of the remaining equipment is ordered. Assuming they can reach the premises and plunder some of the more expensive items left behind before a retrieval crew can be mustered, the team boards a drop-ship to descend into the unknown…
Upon landing and finding the labs abandoned, the crew discovers a significant haul of valuables. As the android avatar for the titular ship’s AI sends a first load back to the orbiting Dawn Sweeper, the team stay planetside to continue gathering a second.
While awaiting the drop-ship’s return, our troupe spots an ominous mass in the distance, a violently fast wave of foreign lifeforms heading their way. The commanding Tactician orders the Sniper to return the drop-ship immediately. Drawing their rifle, the Sniper bluntly replies that they are no longer able to connect to either craft. Something within the alien horde is blocking their signal. In return, the Tactician reaches for their pistol as well...
Every turn begins with enemy movement. Be cautious, as not all of the creatures move at the same pace! In this phase, any enemies advancing past the first row will cause damage to the players before being discarded.
In the second phase, enemies that were beyond the battlefield now become visible! Similar to their varied movements, not all enemies will spawn into the fight at the same distance from the heroes. Additionally, these monstrosities can crowd spaces, stacking their damage and moving as a group, changing player priorities in a single phase.
It’s time to deal some damage. Emulating the limited access to and repurposing of supplies that would occur during the ambush, player action begins by drawing a small number of cards from the supply deck. Supplies range from energy sources and offensive weapons to traps and support items. A lucky draw in Dreadbound may not directly benefit you, but it could be just what your teammates need. Following the resupply, players may then make one of two combinations of actions: Attack (deal direct damage to the enemy) and Support (repurpose or gift supplies to teammates), or two Support actions. Plan carefully with the rest of the crew to make the most effective play.
Take caution with your kills in Dreadbound, as destroying specific enemies eventually leads to the appearance of one of the game’s six boss creatures. Each of these sports one or more abilities unique to their card, with a variety of effects that can damage players, as well as disrupt their plans and reset their priorities.
The standard difficulty of Dreadbound grants your team 10 points of shared health, with no option of regeneration. If the player group loses all of their health to enemy attacks, or ANY of the bosses cross into the damage zone, all hope will be lost for you and your crew...
A Brief History of Who We Are
(Because there isn’t much time when being overrun by aliens)
Although Dreadbound marks the first time that the three of us have collaborated together on one project, it is not our first time entering into a creative endeavor. Childhood friends TJ and Fredrik have produced and sold independent comics since 2009. Since then, TJ has worked as a freelance illustrator and frequent collaborator with Jose’s startup 3D printing company, which Fredrik has also consulted for since 2013.
Music provided by KID SKELETON: Check her out on Soundcloud
Twitch Partner Cira Corellia for a wonderful playthrough stream
Supplemental video direction and production: Yuhki K.
Editing: Sharla H.
Design consultant: Daniel V.
All of our OG playtesters!
Risks and challenges
For some of us, this campaign is our first step into Kickstarter as a crowdfunding platform. Because of this we wanted to be absolutely sure that we were adequately prepared in order to avoid potential pitfalls. We took a vast undertaking into research and development in which Dreadbound’s quality and balance improved over the course of multiple iterations after being rigorously playtested. In addition to this, experience in the 3D printing industry has provided insight into proper shipping practices and deadline management that can be applied to the future of this project.
In using Kickstarter, we are able to find a compatible player base, and pitch our concept for a board game to them before going into full production. Kickstarter also presents us with the unique opportunity to give our players further insight into the project while also granting them the ability to give us invaluable feedback. We hope our backers will take part and join us and the Dawn Sweeper crew on our voyage as we manufacture and ship a project we are thrilled to share.
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