About this project
BONUS REWARD #1: When we reach $3500.00 all the PRINT versions of the Players Handbook will be autographed by Steve and Davis Chenault.
BONUS REWARD #2: When we reach $4000.00 we'll add an EXTRA Players Handbook to everyone who has pledged $40.00 or more. This will be unsigned, allowing your autographed copy to avoid the game table abuse!
BONUS REWARD #3: When we reach $5000.00 everyone who pledged $40.00 and $75.00 will be able to add one adventure module of your choice to your package! Everyone who pledges $125.00 and 150.00 and more will be able add 2 adventures to their package. Everyone who pledges $175.00 and above can add three adventure modules to their package.
Bonus Reward #4: When we reach $6000.00 the project is fully funded. At that point everyone who pledged over $125.00 will receive an exclusive signed, numbered full color print of the new Cover on matte board. Signatures will include The Brothers Chenault, Peter Bradley and the rarely seen Mr. Mac Golden.
BONUS REWARD #5: When we reach $12,500.00 for the Players Handbook 5, everyone who pledges $75.00 or more receives an exclusive set of dice, made by Crystal Caste. The set includes a d20, d12, d10, d8, FOUR d6 dice and a d4. On the six sider the lettering "5th Crusade" replaces the number 5. These dice are exclusive for this kickstarter project.
BONUS REWARD #6: When we reach $13,500.00 everyone who pledged $40.00 or more can specify their preference for digital copy. You can choose between PDF, Epub or Kindle!
What is Castles & Crusades?
Castles & Crusades is a rules light fantasy role playing game. Back in 2004 and 2005 we took the OGL and cleaned all the litigious material out of it, return the focus of the game to where it belongs, behind the screens. One simple mechanic drives the focus of the game, the attribute check system, The Siege Engine. Siege allows the Castle Keeper, our GM, to easily adjudicate any situation.
The Siege Engine is extremely versatile, open for use in almost any situation. If you have two dwarves that decide to tie themselves together and loop their bodies as ballast on a floating log, all in order to cross a raging river, the Siege Engine covers it. Have a paladin being lifted hundreds of feet in the air, dropped only to pull out his ring of feather falling and ask if he can put it on before he hits the ground? The Siege Engine covers it.
Here’s How it Works
Same 13 characters. Same 6 attributes. Same races.
Character attributes are either primary or secondary. Humans have 3 primary, demi-humans have 2. Challenges are rolled against the attribute. Any primary attribute has a base chance to succeed of 12. Any secondary attribute has a base chance to succeed of 18. If something comes up that requires an attribute check the characters roll a d20, add their level, their attribute bonus and check whether it’s a primary or secondary. The CK sets a challenge level to the base (12 or 18), depending on how difficult the task is or is not. If the characters roll plus bonuses meets or exceed the base +1 challenge level, the action succeeds.
No need for tons of skills and feats. Now its all on the table. Characters can try anything, they may not succeed, according to the CK. But the doors are open. How wide? That depends on the CK and the challenge level he sets.
That is C&C. A rules light, easy to learn fantasy role playing game.
Now in FULL COLOR.
With Iron Heel the World Grinds Away
Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind’s imagines, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul hold the ecstasy of gold and the renown of glory. Upon the backs of these stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who stalk the narrow corridors in search of sport and those who serve a purpose greater than all the others. Heroes. Freebooters. Mercenaries. Adventurers.
Beyond the comforts of home lie worlds of epic adventure.
A Game That is Yours to Command
Castles & Crusades is a fantasy role playing game with countless possibilities. The Players Handbook allows you take up the sword and shield, the staff or bow; to arm yourself as your mind desires and wander upon planes of your own imagining and plunder the wealth of adventure.
Designed for use with multiple players, Castles & Crusades puts you in charge of the adventure path. Included within are all the rules of play, how to get started in your very own role playing game, how to run the game and play in it.
It’s easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book.
Dice and Monsters & Treasure sold separately.
About this Printing
The 5th printing sports a new full bleed cover by artist Peter Bradley. The interior of the books contains minor text edits and some few rules clarifications. Otherwise the interior of the Players Handbook is much like the 4th Printing.
STORYBOARD UPDATE: Here is the latest version of the cover. This baby is looking awesome.
Here are the Miniatures that come at the 175.00 level:
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