The Commanders take over The Agents
Well, didn't we have just the most spectacular few days?! Thank you all for being so enthusiastic about the final 2 expansions and the Fancy Box. What an amazing boost as we hit our home stretch. Since we smashed through the last mini Stretch Goal, it seems only fair to go ahead and introduce a couple more...
KS exclusive Commanders Pack
I'm buzzing with excitement to reveal the special command abilities that this special unit of Commanders will bring to the game. Remember, the way that this pack will work is that each player will start off the game with 1 Commander card, giving you a unique ability that lasts the duration of the game.
1. You can perform up to 3 actions per turn (up to 20 points).
2. Buying Missions and Agents do not take up an action.
3. You can reactivate any of your commands to affect EITHER of your Factions. (i.e ignore 'this' or 'other' Faction rule)
4. Non matching data tokens award you 2 IPs and matching data tokens award you 3 IPs.
5. Instead of buying an Agent - steal one from another player (you still have to pay 1IP to the bank!).
6. Start the game with 2 missions and 5 agents.
7. When buying an Agent or buying/trading in a Mission, you can look at the top 2 cards and select the one you want.
8. You can place all Agents INSIDE factions.
Danny is now hard at work designing each Commander, turning 8 very lucky backers into these super powerful Agents.
In the meantime, you can enjoy his finished colored illustrations of our awesome 'Secret Agents'. (There are still a few open slots for customized Agents if you want to get in on the action!)
The Agents hit Gen Con
I know that quite a few of you guys will be at Gen Con later this week and I desperately wish that I could be there in person to meet you and showcase The Agents. Since I can't be there myself, I've arranged to have a few copies of the game in position for you to look at and playtest!
My retail partners, Game Salute, are going to have copies of The Agents at their booth 1735 in the main hall and in the game library that they'll have in the events hall. There may be a couple of other copies in the Gen Con Game Library as well. So make sure that you don't leave Gen Con without checking out the prototype version of the game and getting in a sneaky playtest with other backers!
I've been getting a lot of questions about any additional charges for shipping to the EU and I've just had a nice chat with my new friend Robert, from the UK's HM Revenues & Customs office. Robert tells me that no additional charges will be applied on items under a value of £15/€17 (not including shipping) and this is the same rule across the whole EU. Since I will value the game at its manufacturing cost, which will be below £15, we're in the clear!*
I'm already getting kinda emotional about this campaign ending, but as we gear up for our final days, it would be so awesome to get your help to spread the word of The Agents as far and wide as possible. I want us to hit every stretch goal, all the way through to giving you plastic cards. So can I ask you to give it everything you've got? Post on fb and twitter, tell your buddies about the game, strike up a conversation on reddit, chat about it on BGG, hell, even pin it on pinterest ;-) Let's just do everything we can to make some noise! Thank you so much for being the most enthusiastic, vocal supporters I could dream of.
I'm going to leave you with another piece of Danny's masterful work for The Agents. This new illustration will certainly make its appearance on the physical game, packaging or add-on in some shape or form. Feast your eyes on this!
As ever, there'll be more news coming up soon.
All the best,
*Even the tiers or packages that include the Fancy Box, artbook and t-shirt should still be fine to be marked as under £15.