Funding for this project was canceled by the project creator on July 9, 2012.
Funding for this project was canceled by the project creator on July 9, 2012.
For many miniature gamers, Mage Knight was the product that got them into wargaming. Not only was it WizKids’ first product, it was the most ambitious launch in the history of the hobby. After a seven-year absence, we’re bringing it back!
The initial launch features at least three of the fan favorite factions from the original Mage Knight in a digital game. Simultaneously, as a Kickstarter exclusive, we’re releasing several of the characters from each faction as physical figures with stats playable using both original Mage Knight and modern HeroClix rules.
As a bonus, WizKids Games has agreed to bring back the original Mage Knight physical game based on response to this Kickstarter.
So read the details below, pick your favorite reward tier, and stay tuned for updates. It’s going to be an exciting launch!
Mage Knight Revenge is a tactical battles game where you’ll maneuver forces of diverse fantastic soldiers against opposing squads of mystical foes—that’s right, we’re bringing your favorite tabletop game to the online world!
Using WizKids’ Clix bases, each character on the field changes in stats and powers as it takes damage, giving you lots of new options as each battle progresses. Each battle is tied together by a strategic world map where you maneuver your forces to take and hold territory, and to accomplish story objectives. As you win battles, your figures will gain experience, level up to better dials, and eventually have options to upgrade into new career paths.
The initial game launch will be for Web and mobile, with support for additional platforms potentially added based on stretch goals in this Kickstarter.
Nearly four centuries ago, Grand-Magus Tezla was the first to learn the magics of both life and death—elementalism and necromancy—a feat once thought impossible. He went on to other great feats: inventing technomancy, making cities fly, and unifying the diverse and fractious lands under the Empire of Atlantis.
But such powerful unifying figures tend to cause even greater strife when they die. Despite extending his life for nearly 300 years with his magic, Tezla eventually fell to old age. The components of his empire immediately began to tear themselves back into factions, several claiming to have the sole mandate of the fallen lord, which war to this day.
We’re MFV: the developers who brought you HeroClix Online and introduced the upcoming HeroClix TabApp game for iPad... and we’re ready to bring Mage Knight to the digital realm!
As the sister company to WizKids, we’re responsible for all of their digital initiatives. But we’ve also produced diverse titles like The Borgias Social Game, and Thunderstone for Facebook, Dexter: the Game for iOS and PC, and the MMO Fallen Earth. In short, we’re a small game company with robust experience in online and iOS games, with a specific focus on transliterating miniatures and other collectable games to a video game format.
In addition to MFV’s large creative and technical staff with years of experience with WizKids’ Clix-based properties, we also have the full backing of WizKids itself. This means deep access to the accumulated lore and production background for Mage Knight, and exclusive physical product support. It also means we’re involving as many of the original creative minds behind Mage Knight as possible to present an authentic return to the setting and game.
Launching a highly polished video game and a miniatures line is a huge commitment, and Kickstarter allows us to accurately gauge your interest. More importantly, it provides us a forum to communicate directly with you, the fans, from the very beginning. We’re very excited to have you as part of this process early on, and you should expect questions and polls during the Kickstarter about things like favorite factions, key game rules, and other features.
In short, Kickstarter is about giving us the tools to produce exactly the game that you want.
In addition to the self-explanatory rewards you see over on the right, we’d like to talk a little more about some of the coolest things we’re offering.
First up, just for the Kickstarter, WizKids is producing a limited run of Mage Knight figures. These will be produced from the digital sculpts made for the game and they'll have swappable dials so you can play them according to HeroClix modern or Classic Mage knight rules. The starter set features six figures (two factions of three each) that can form the core of a force. The ten figures in the boosters will round out the factions for higher value or more varied games, and even introduce a few surprises. Even if you see these sculpts again later, each of the figures from the Kickstarter is a limited edition with unique stats. This Kickstarter is the only guaranteed place to get them.
At the highest tiers, we’re offering you the ability to customize characters in the game. All of these tiers allow you to name a character: give it your own name or choose the name of one of your personal characters that you want to become ensconced in the Mage Knight setting. You can even get a 3D-printed, hand-painted figure of your character to show off (and if it’s not one we use in the physical set, you may have the only physical copy of it in the world!). Go even higher, and we’ll have our art department base the character’s appearance on you and let you collaborate with the design team on the character’s in-game stats. You pick the very highest tier and you’ll even get to do that face to face with the dev team as you visit our studios!
We’re excited to bring Mage Knight to the digital realm and with your support, we can make this happen! Keep an eye out for updates from the team and be sure to drop us a line in the comments section and tell us what you think!
Yes. The bonus LE figures included with the high tier rewards include swappable dials that include stats compatible with Mage Knight 1.0 figures (and also HeroClix modern dials).
Mage Knight had several rules releases in its original run, and the core HeroClix rules have evolved significantly as well since that time. The cool thing about this Kickstarter is that it allows us to interact directly with fans to figure out what worked and what shouldn't be imported into the new set.
So, while we'll go into this more in a later update, the answer is that MKR will run on a core of modern HeroClix rules but with an extensive array of modifications to include all the favorite elements from various Mage Knight releases. Since this rules set will be internal to the video game, you don't need to worry about backwards compatibility.
The physical bonus figures will have swappable dials. One dial will use modern HeroClix core rules. The other will be compatible with Mage Knight 1.0 figures.
The story picks up shortly after the storyline updates from the last physical set (long before the events mentioned in the board game). What has happened in the short interim will be based on which factions you, the fans, pick for our launch scenarios. We're working with the original designers of the setting to make sure what we introduce is true to the continuing vision for the setting.
One of the reasons for trying this out on Kickstarter is to get a sense of the business case for bringing back Mage Knight. So our long term plan is reliant on the success of this campaign to release a mass-market video game to bring in a new generation of fans. If you'd like to see Mage Knight come back in a big way and be supported for years to come, supporting this Kickstarter and getting all your friends to support it is the best way to prove that there is enough demand to focus on it instead of other properties.
The bonus figures for this Kickstarter are Limited Edition figures offered as a reward for backing the video game. If the Kickstarter is successful, there will be a bigger release in the not too distant future. The value of the 16 figures is that they will have LE stats not available again in the full physical set. Think of them as more similar to OP prize figures or convention exclusives.
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