A psychological horror game that takes its inspiration from real events, and reshapes them with its own twist. KS Goal: $30 000~
A psychological horror game that takes its inspiration from real events, and reshapes them with its own twist. KS Goal: $30 000~ Read more
Want to try out a demo of Stairs? It's an early build of the game, containing a standalone storyline.
It was made before we changed the camera's mechanics to work the way we describe them in the kickstarter video, but if you just can't wait for some horror in your life, try it out!
Want to play Stairs on steam? Then help us out by voting on greenlight!
Let us show you one man, plummeting into madness. As you descend into the depths within Stairs, you will face horror, despair, and darkness.
Using photo, video and tape recording equipment, the journalist Christopher Adams sets out to unravel the mystery behind the stairs. What lurks down in the darkness?
Stairs is a psychological horror game, in which the journalist Christopher Adams investigates what happened to three missing people: Valerie Berkley, a high school graduate; James Reed, a young businessman; and Jean Jowars Remens, a charismatic pastor.
Stairs does not follow one single story, but several, entwined with one another. Each level is its own story set in its own place, different from all others and yet connected. Every story presented takes inspiration from actual events with real human beings, retold by us in our own special little way.
Each level tells its own unique story. Stairs brings you several levels, each with its own environment, scares and stories, every one with a different theme, based on some of the many disturbing things that humans have done to each other in real life. It is up to you to explore them all and discover what is really happening and, perhaps more importantly, why.
Each story is inspired by true events. The stories in Stairs draw their inspiration from disturbing things humans have forced each other to go through. Knowing that the things you uncover when playing this game have actually happened in real life will add to the experience.
The photo camera will be your main tool in Stairs.There is something supernatural tied to your camera, though you don’t know what. With it you can see things that your bare eyes are unable to pick up. It can also interact with some of these hidden objects, allowing you progress through areas, otherwise impassable.
The video camera and tape recorder will bring you more clues about the underlying theme of each level. At each level you can leave these at a location of your own choosing. If you happen to place them at appropriate spots they will show you things you otherwise would not have discovered. There will be several secrets to find this way but if you want to see them all you will have to replay the game!
On an unusually cold September morning Clara Adams wakes up, a chill crawling up her spine, tugging at her nerves. Something’s wrong.
Her dad, Christopher, had gone missing a while ago now. She’s tried to reach him several times, but all attempts at contact have been in vain. The police have no leads in their search for him and she’s beginning to lose hope.
On a whim, she decides to visit her dad’s apartment. Maybe there’s something the police has overlooked? As Clara opens the door she is struck by an unsettling feeling. Everywhere she looks things are covered by a layer of dust. Except, she noticed, the study’s door handle.
Trying to shake off her uneasiness she goes into her dad’s study and is quite surprised to find a folder, placed neatly and quite visibly on top of his desk. How had she not seen this before?
He must have been back here, recently.
The folder contains several photographs, along with her father's journal notes, starting on the 3rd of August.
GreyLight Entertainment is a group of likeminded Swedes that had a bright idea. That idea is Stairs. Now what is the point of Stairs? Creating psychological horror. We want games with a heavy focus on the narrative, where the scary part of the game isn’t necessarily the monster, but instead the story that unfolds around you.
The world can be a horrifying place, and there are many sick people inhabiting it. We want to remind you of just how disturbed and depraved humanity can be. Stairs is that reminder.
We’ve come a long way in the productions of Stairs, but now we need your help to finish it!
We have been working on Stairs for a while now, but our personal funds are starting to run out. We live in a small town, so there are not a lot of part-time jobs available. This is going to force us to look for full-time work soon, which means we won’t have a lot of time left to spend on Stairs. We’re still planning on completing it, regardless of the Kickstarter's outcome.
Without your help this game won’t receive the attention it deserves. All the smaller details that are so important in a horror game require focus, and open minds. If we’re all working 40 hours a week on some boring side job, we’re going to be tired and distracted when we get back to Stairs, leading to a lesser game. If you back us we can give you a polished, finished product in a much shorter time than we would otherwise be able to.
We're also taking part of http://kickingitforward.org which is a promise to donate money to another kickstarter once the game is complete!
Risks and challenges
As always when working with digital media, unforeseen technical issues can cause delays. We aren't expecting any major delays, but then again, who ever expects the unforeseen?
As we're a small company, without a lot of capital, QA is going to be a issue. We'll obviously do what we can with the resources we have, but it's entirely possible that we miss minor bugs and that they make it into the final release. We should be able to patch any such issues as soon as they are reported to us however.
Another minor issue (this is more of an issue for us than for you) is getting greenlit on Steam. If we're unable to get Stairs on steam it will make it somewhat more difficult to distribute the game. There are ways to solve this though, just not as attractive.Learn about accountability on Kickstarter
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