S$ 307
pledged of S$ 200pledged of S$ 200 goal
108
backers
26days to go

All or nothing. This project will only be funded if it reaches its goal by Mon, October 15 2018 10:24 PM UTC +00:00.

S$ 307
pledged of S$ 200pledged of S$ 200 goal
108
backers
26days to go

All or nothing. This project will only be funded if it reaches its goal by Mon, October 15 2018 10:24 PM UTC +00:00.

About

Storyline - 

The village Sanjo in the Kingdom of Ausworthar. A small settlement of nearly a hundred souls whose primary industry lies on stone mining and hospitality for traveling merchants along the Coastal Trade Route. Its economy relies heavily on travelers moving between the provincial capital of Suworthar and the port city of Relias.

However, recent unrest has caused some instability in the Kingdom, and a window of opportunity has opened for unscrupulous characters to make their move. Merchants speak of increased bandit activity along the Trade Route, and entire caravans failed to turn up on schedule.

While repeated requests to the Guard failed to get through the increased bureaucratic burden in the capital, the village chief of Sanjo has turned to a band of novice adventurers seeking their fortunes in one of the bigger cities. 

Who knows if this might just be a short-term job, or might lead to something greater...

Module Description -

This module is designed to be friendly to new Dungeon Masters and players who are taking their first steps into the Fifth Edition of D&D!

Even though the module comes with names, the low requirements and flexibility means that one will be able to modify and mold it for any setting!

Tips are added into the text for the DMs to craft their experiences, as well as little snippets which might enhance their interaction with the party. Hints on what and how some NPCs might react are also provided!

D&D is based on three primary elements - Exploration, Roleplaying, and Combat. While most are familiar with the latter, this module makes sure to include the other elements inside, as well as the chance to utilize every character's strengths and weaknesses in a typical party.

This module is meant to be played over a single game session ranging from 2 - 4 hours, with several side-quests for the prolonging of the session. Each encounter has their own challenges, and no single trick is likely to work twice!

About Me

Hi! My name is Jing Hao and I'm currently the solo writer for this project. Years ago as a teenage student, I worked on a homebrew world based on plenty of fantasy inspirations, only to have lost the data due to corrupted hardware. However the content which spurred me to create such a world lived on within myself, and with the rise of D&D 5E, I've been writing several modules for playtesting while also taking inspiration from the published material by WotC. Being a solo writer isn't easy, but I do have a friendly and helpful tabletop community around me willing to provide their help for this project. Play testing, editing, and adjusting the encounters for balance are elements which one cannot do alone. My D&D group has been extremely helpful in this regard, providing feedback as well as assistance in making this adventure come alive as a simple one-shot. As I am currently working solo, I am unable to provide much art or visual details for the module. However, this might change in the future should the Kickstarter community help to fund my goals, allowing me to invest more time and money into the project.

The Preview!

Hi Backers, guess what!

In the Updates is a link to the two-page preview of 'A Rude Awakening', for Backers, and everyone else. If you like what you see and would like to support the future of this project, your contribution would be much appreciated!

After successfully playtesting and converting the content from story to actual playing text, the first two pages are free for anyone to download on a PDF format. I only hope that the content be respected as belonging to the original author, and avoid republication under any other name.

Disclaimer: The font and background are not reflective of the final product, and is purely for reading purposes.

Also announcing that this project will be using the Open Gaming License v1.0a released by Wizards. 

Stretch Goals - $333 SGD

So! This is my first completed project, and some would say 'Hey, do you have anything else that might draw more backers to this project?'

I don't intend to be overly ambitious. Upon hitting this goal, each PDF copy sent out to each backer will have a personalized note of thanks in the form of the Kickstarter username.

It will be typed in English, and be placed near the front of the file.

Stretch Goals - $444 SGD

Coming Soon!

Risks and challenges

The module has been finished and is currently undergoing testing, all that's left is to refine the rough product, add flavoring details, and improve on the roleplaying aspect of the module.

As my community consists of working adults who might be busy on playtesting dates, there is the danger of it being delayed. However, I've set a later date to assure that even after the project has been backed, testing and refining would continue until the players are satisfied that it is worthy to be sent as a playable module.

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    A PDF copy of the module for your printing, including maps and unique character stat blocks.

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    A PDF copy of the Module

    A PDF copy of the module for your printing, including maps and unique character stat blocks.

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    Have your own named character in the Module.

    Provide a rough description of an NPC to play a part in interacting with the adventurers!

    Limits - Friendly/Neutral NPCs

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