An adventure game from Tim Schafer, Double Fine, and YOU! Read more
This project was successfully funded on March 13, 2012.
Hey all, happy 2015! LOTS of big milestones being hit by the Broken Age team in the past month, so let’s just take a second to hear Tim rattle them all off in video form!
And for the video-averse, a summary:
- All dialog is written
- All English voice is recorded
- All German voice is recorded
- All dialog and voice is implemented
- PlayStation 4 and Vita are up and running
- Gameplay programming is locked
- External QA testing has begun
- Nordic Games retail box art by Cory Schmitz is done, looks awesome, and is at the printers.
OH MAN we’re getting there! What this means is we’re preeeeeeetty much at beta these days. The brunt of the remaining beta work left on the game is to finish up all the final cutscene animation now that we have final voice, and then the visual effects and audio work that follows.
The game is in a highly playable state now, and we’ve been doing a bunch of playtesting both with employees at DF and developer friends outside the studio, which continues to be really encouraging!
Now we’re in that final stretch of polishing things up and pushing that bug countdown to zero! It’s a really exciting time. We now can see the full picture of the game we’re going to ship and are able to make small tweaks that really affect the quality of the experience. The good news is that we’re already excited about what we have, and these next few months of polish and bug fixing should allow us to ship something we’re super super proud of.
Can’t wait to get the rest of the game into your hands! This also has us looking forward a bit to the remaining rewards left to ship. Here’s a handy dandy breakdown on where we are with all of those things!:
That’s it for now! You can expect another documentary episode in the weeks prior to launch and more project updates as we hit major milestones. Until then, hopefully you can keep yourselves busy with Grim!