SteamCraft RPG: Player's Guide (Canceled)
Expanded rules, options, and roleplaying guidelines for SteamCraft - the steampunk RPG.
The Mucker’s Guide is a player’s companion for the StreamCraft Roleplaying Game. Outside of the core rules, we have produced various supplements to support the game line. However, these are of primary use to gamemasters. Our goal is to produce an awesome player’s guide that expands options available to players and gamemasters. In order to do so, we have brought in top talent in the RPG industry to help us do that. Backing us now will give us the money needed to produce the top quality player’s companion that our players deserve.
Don’t worry if you do not own the core rules of other SteamCraft products. As part of this Kickstarter, you will be able to back us and receive the core rules or previous supplements.
In the spirit of Gibson and Sterling's The Difference Engine, SteamCraft takes you to an alternate, dystopian world where gears, goggles, and airships dominate life. The Industrial Age is joined by an early Information Age, combining into a gritty world where corporations use technological advances to amass hordes of wealth and power at the expense of the working class. Meanwhile, technomages' ability to create by mixing magic with machine lurches ahead of their wisdom to control their creations and where scientific exploration is best done in coal powered airships venturing beyond the charted world maps. Just as Shadowrun mixes cyberpunk and fantasy, SteamCraft mixes steampunk and fantasy. The scientific wonders of Jules Verne and H.G. Wells mix with fantasy elements like dwarves and elves. The result is a world filled with ancient horrors as well as man-made beasts.
The game mechanics use an intuitive percentile system. The game is skill-based and does not have classes or levels. Players can create any type of steampunk character they want using our point-based character creation system.
The Mucker's Guide is the tentative title for the Player's Guide. The guide will add the following to the game:
- Faster Rules for Character Creation – A new set of point-based character creation rules. These rules won’t alter the starting power of player characters, but instead are presented in a manner that will speed up character creation. Additionally, players will be able to pre-select equipment packages instead of individually selecting or purchasing the items.
- Alternative Fate Point Rules – New suggested rules for acquiring Fate Points during play.
- New Edges and Flaws – Tired of the same core list? We got you covered with new edges and flaws for your PCs
- Expanded Contact Rules – These rules will expand and clarify the contract rules from the core rules. It will include different types/levels of contacts. What PCs can expect from each level. It introduces the favor mechanic that regulates your PCs relationship with contacts. PCs will have easier access to contacts.
- Mucker Background – Most characters in SteamCraft are referred to as muckers. You are characters brought in either to fix something people have mucked up, or to create some muck for someone else. Whether you are rescuing a hostage, solving murders, destroying factories, or taking on pirates, the life of most characters involves getting their hands covered in muck. We will expand and clarify what life is like for a mucker.
- Introducing Societies – We will introduce a new mechanic to aid in character creation and development. PCs will have the option to join overt or secret societies at the beginning of the game. These societies will grant benefits to PCs but the societies will also require service from the characters. Societies is optional, but the goal of the mechanic is to help players understand how their characters fit into the world and give players and gamemasters ways to focus and structure play. Societies will provide agendas and personal goals for the characters that help develop your character’s story and the overall metaplot of your campaigns that goes beyond your character being a Mucker.
- New and Expanded Information about Archetypes – The core rules give you the basic run down of common character types. The Mucker’s Guide will give you approximately 12 pages of expanded written content that brings existing and new character types to life.
- The Engineer’s Notebook – This section is aimed at players who loves building gadgets. This will include suggestions for amazing steampunk gadgetry that your characters can make. Additionally, this section will pull together item creation rules from the core rules and the weapon creation rules from Shadows Over Newport for your convenience. .
- Expanded information of Guilds, Characters, and Gangs – You know the official stories, but you do not know the real stories. This section will provide names, security force information, goals, weaknesses, allegiances, HQ locations, important people, and other details written from a mucker’s point of view
- Expanded Government Information – Get to know the important people, details about intelligence operations, military expansions, national laws, relationship of police with private security firms written from a mucker in the know.
- Mucker’s Guide to the New Arcadia Metropolitan Area – Get to know the details about the capital of the Commonwealth. This sections provides details on what is really going on in New Arcadia and how you as a mucker can use that knowledge for fun and profit.
- New Augments – Lose an arm saving the city? Night vision not what it used to be? No problem! With these new augments available for purchase, you will be better than before!
- New Weapons and Armor – As time marches on, so does technology. We will include new equipment for players to use.
- New Spells and Alchemy Recipes – Tired of the same old spells or chemical concoctions? We have your covered by offering new spells and recipes.
- A list of Artifacts – In addition to being involved with corporations, government, and airship pirates, many characters will adventure off into ancient tombs. We have included a list of fantastical items that can be found in these tombs.
SteamCraft – The core rules for the game.
Wake the Dead is a SteamCraft adventure trilogy written by Philip A. Lee. This tale introduces players to muckers, specialists brought in to to do off-the-books work for corporations, law enforcement, or anyone willing to pay for an unconventional solution to a potentially embarrassing problem. Muckers do the dirty work so that law enforcement, militia, and other employers can keep their own hands clean.
Shadows Over Newport – A setting supplement that develops horror and conspiracy themes.
Rusting Sands – A setting supplement and introductory adventure that explores Ironskeep and Harpers Ferry. The skies above the Badlands are a battlefield between the Pilots’ Guild and bands of airship pirates. Ironskeep tacit, or perhaps actual, support of air piracy has led to a coal embargo imposed on them by the Pilots’ Guild. Harpers Ferry is the heart of the black market for everything. It is a notorious frontier town known for corruption and vice. Criminal gangs operate with impunity as they support river piracy, addiction, gambling, and even an illegal slave market.
$5300 - Expanded Content. We will add approximately 8000 words of additional content. This would be 8-12 pages depending on the layout.
$5900 - We will increase the pay of our freelance writers by 15%.
Jamie Hardy is the creator of SteamCraft.
Monica Valentinelli is a writer, editor, and game developer. Her portfolio includes stories, games, comics, essays, and pop culture books. She is the Line Developer for the Firefly RPG. Additional gaming credits include Vampire: the Masquerade, Hunter: the Vigil, Brandon Sanderson’s Mistborn, and Robert E. Howard’s Conan. You can learn more at: http://www.mlvwrites.com/
Philip A Lee is a writer, editor, and game developer. In addition to his previous work on SteamCraft, he is most known in gaming circles for his work on BattleTech and Shadowrun. You can learn more at: http://philipleewriting.com/
Chad Bowser is a game designer living in Kernersville, NC. He has done work for various gaming companies. His credits include co-writer and designer of Cthulhu Invictus and writer for Victoriana. You can learn more at: http://www.chadbowser.com/
Risks and challenges
This is our third Kickstarter. Our first two Kickstarters were successful and we fulfilled all of our rewards essentially on time. We know how to do a Kickstarter on time and on budget. As with any projects, there are potential bugaboos that may arise.
The most likely cause of delay will be art. The art will be tailored to the text, so the artists need to wait for the writing to be complete. Artists are people with real lives and those lives can sometimes cause delays. We have expanded the number of artists we work with to help minimize the delay and we are actively seeking additional talent to help speed things up.
Printing and shipping of any physical product may cause minor delays. Modern print-on-demand companies allow us to produce products at an affordable rate, usually in a short amount of time. If the proof copy we receive does not print well, we will need to edit the files and work with the printers to correct any issues. This might delay things a couple of weeks. As for shipping, we will be shipping the rewards ourselves. Some unforeseen event might cause us to be slightly delayed on our shipping.Learn about accountability on Kickstarter
- (28 days)