Whether you think you're an Einstein, or you were forced to wear the dunce cap a little too often in school, Sum Wars truly levels the playingfield, while surprising many who never thought they could be addicted to a... (dare we say it) "math game."
- 2 to 6 Players (Classic) • 1 to 9 Players (Flexudoku mode)
- Ages 8 to 108 • 5 min per round
"HOW TO PLAY" in video above. Many more gameplay modes described in the "Updates" tab above.
Nearly everyone can add and subtract, but Sum Wars is truly about agility. To really get flowing in this game, you start seeing numbers and operators (+/-) as possibilities in a chain of equations. Once you add in the element of attack [Frustration-Bombs] and occasional luck [Flags], it turns simple number-flipping into full-fledged battle.
The competitive drive and the OCD really come out when you play. Oftentimes, a game will have been won with a victor declared, yet everyone will still be desperately scrambling to place their last tiles. Sum Wars is a fast-paced game that not only brings laughter and a healthy dose of vengeance to game night, but also just so happens to exercise your brain's numeric agility. BONUS!
What the Fourier? More Sum Wars junk?
"BUT I SUCK AT MATH..."
I (Abigail) have always hated math! I didn’t understand it (at least most of it) and it seemed big, bad, and scary, and thus I wanted nothing to do with it. My co-creator, Ryan, comes from the opposite side of the spectrum, himself a programmer, math minor, and overall lover of all things numeric and symmetric. Math is his thing, but herein lies the beauty of this game...
Even with this disparity in mathematical backgrounds, I still beat Ryan many times 5 to 1 in this game. This is literally part of why we came up with the Frustration-Bombs and Flags; to mix in a chance element along with the skill. And as we've found in our play testing and tournaments, all degrees of number-philia and number-phobia can equally enjoy and grow with this game over time.
THE NUMBERS IN A NUTSHELL
"HOW TO PLAY" in video above. Many more gameplay modes also described in the "Updates" tab.
After someone says “Charge!”, all players will flip over their number tiles and use them and the free-grab operators (+/-) and equal signs (=) to form a math “crossword” or “Sum Grid” of valid equations in all directions. When a player uses up all of his or her numbers, he or she states, "Charge!" again, at which point, all players must draw two number tiles. Players can rearrange their numbers as often as they like, even numbers they have already placed.
Play continues with players announcing "Charge!" when they again accurately t all their tiles into their puzzles until there are not enough remaining tiles in any pile for all players to draw. The first player to have placed all of his or her tiles into a valid Sum Grid calls out "Sum Wars!" and is declared the winner if all of his or her equations pass inspection.
If (AND THIS SHOULD BE RARE; rarer than a pink steak platter at a vegan farmers market) a number is drawn that seems impossible to place, a player may call out "I Surrender!" and exchange this number for three others. No other player should take a tile on a Surrender. For added challenge, you can play with no “Surrenders” allowed. (PROTIP: We never surrender.)
NOTE 1: More "Encouragements and Warnings" listed in official rules.
NOTE 2: "House Rules" section of site coming soon for everyone to vote on their favorite alternate modes of game play.
Alright $15,000 is a whole lot of money, and I am sure you, our loyal backers, are wondering just what we need that many greenbacks for. To make it simple to understand, here is the skinny of it in an official graph.
[WARNING: Reader will need basic math skills to comprehend the following graph and percentages demonstrated here! If reader does not have said skills, please call your childhood elementary school and demand a refund!]
To Break it down further:
75% of the backer funds will go directly to our manufacture to pay for the making and shipping of the games (53% and 22%, respectively).
16% of the backer funds will go towards a one time tooling fee that the manufacturer charges us to make all of the molds for the tiles.
9% of backer funds will go towards the lovely folks at Kickstarter and Amazon who are making this wonderful process happen
MORE THAN JUST A GAME
A recent test taken by fifteen year olds in 30 developed countries, ranked the US number 25 in math. Which can’t help me wonder, just how many other number-phobes are lurking out there in our classrooms? And how could I help us all learn to love math, (or at least like it a little more, before basic math concepts go the way of once popular boy bands, and are only a distant and painful memory.
We hope that Sum Wars and other educational games like it can be used as an aide in the classroom and at home to help kids want to play with numbers, and gain confidence when it comes to math. As I have played Sum Wars the big bad monster of math has become a little less intimidating and has left me wanting more. If we could help to gain that reaction from kids nationwide (even worldwide) imagine the effect it could have on the future of math!
Games like Sum Wars could also help defeat a whole nother type of monster. Progressive brain disorders, such as Alzheimer's and Dementia are a scary, and so far incurable fate that millions of Americans suffer from each year. Though we still have yet to find cures for diseases such as these, doctors are starting to take a new approach. Several studies have shown that board games, especially those using math and strategic thinking can help stave off horrible diseases such as these.
Risks and challenges
As with anything in life, something could always go wrong. Because we are not manufacturing the product ourselves, I'd say the biggest concern would be manufacturer delays that would extend the amount of time it takes to get our product out. We have worked hard ahead of time to ensure we found a quality manufacturer with whom we have built a solid relationship. They are well aware that our manufacturing needs could expand greatly depending on the success of this product and they are prepared to output whatever numbers we may need at our pre agreed deadline. We believe that because we have invested a lot of time into securing a reliable manufacturer that this will not become a factor for our project. If we somehow do not meet our deadline, you have my permission to drive to Colorado Springs and give us a piece of your mind ;)Learn about accountability on Kickstarter
- (30 days)