Ember is a mystical element recently discovered in a strange world not unlike our own, leading to a magic fueled industrial revolution; Begin your rise to power by collecting as much ember as possible before your opponents! Align yourself with a faction and reap the benefits of each of their unique ways of destroying their enemies. Do you align yourself with the industrial Machinists who believe that Ember is simply an efficient fuel source? Or the Naturalists who want to use Ember to bring civilization back to the stone age? Do you brave the madness of the Archivists, who yearn for power at any cost? Or do you follow the Fundamentalists- who wish to destroy all use of Ember by fighting fire with fire?
Whether you wish gather Ember through brute force, adaptation, insanity, or cunning, only those willing to go to any means to secure it shall control the power it holds.
Ember is a card game played with 60 faction cards, 4 emblem cards, 8 cards to keep track of your resources and tokens to go along with them.
The game begins with each player selecting a faction to represent, then drawing four cards from the central deck and placing 3 Ember into their pools. Players then decide who goes first and begin the game. Each player can play as many cards as they wish… so long as they have the Ember to pay for it. Cards come in three different types: Units, Structures, and Utilities.
Units are the troops at your command, to send to battle, to keep close to defend yourself, or to send into the mines to collect precious Ember.
Structures are stable buildings of new and old, that provide long lasting and ever-present effects. They are difficult to destroy, however they also don’t provide any defensive value.
Utility cards are powerful but temporary bursts of magic that can alter the battlefield in your favor- Use them wisely.
Use each of these types of cards to gain control of the battlefield and gather Ember as quickly as possible- either by sending units to mine for it, or stealing it directly from your opponents. Keep an eye out for cards that match your faction too, as you can unlock abilities on them that no other player can use!
Age: 10+ Time: 30-90min #of Players: 2-4
The team at Red Octopus Digital Services has been working for over three years now on designing and refining Ember during our free time between work and school in order to make it fun, balanced, and have endless replayability. Unfortunately, we are at our limits when it comes to paying for mass physical production and final artwork- that’s why we’re reaching out for your help to take the final steps to meet our goal and get our game into your hands!
November 27th, 2018 – December 27th, 2018
The funds of Ember will be split with 10% going towards the production of the product, 60% to the remaining art, 10% to cover Kickstarter fees, and 10% to cover any issues we have during the process.
Some examples of the new rewards this time around including the 3D printed Ember case, Red Octopus Digital Services ball cap and the $10 Rebate for Ember!
Risks and challenges
Ember has been playtested and developed over the past 3 years by Red Octopus Digital Services, and as small of a team that we have, we've taken as many precautions as possible to ensure that when Ember is funded that backers receive their rewards as soon as possible!
If any complications do come up, we intend to be transparent with our backers as we work to resolve them and get all intended products into our backers hands on timeLearn about accountability on Kickstarter
- (30 days)