The Golden Age of Adventure Games Shall Rise Again!
The Golden Age of Adventure Games Shall Rise Again!
Hilarious content, state-of-the-art 3D graphics [circa 1985], and a command-line parser... the REBOOT has begun. Please insert disk 2.
Hilarious content, state-of-the-art 3D graphics [circa 1985], and a command-line parser... the REBOOT has begun. Please insert disk 2. Read more
Jolly Roger Epic Productions is looking for a crew of adventure-lovers to join us in a grand rediscovery and revival of the classic old-school adventure game experience!
In this special Kickstarter campaign, we are giving you our first installment -- a fully completed (and hilarious) adventure game -- absolutely free so you can see for yourself what we can do!
Gourd of the Beans: An Unplanned Adventure
We want you to enjoy this fully-loaded FREE game which all fans of classic Sierra adventure games (King’s Quest, Space Quest, Police Quest, Quest for Glory, etc.) are almost certain to enjoy. Returning to the roots -- and we mean ROOTS -- of the graphical adventure game genre, you join Frobo, a Hoddit, in his epic quest to destroy The One Bean. This includes a parody of many pop-culture icons rendered in amazing state-of-the-art 3D graphics [circa 1985]. This game is a labor of love born of our nostalgic passion for these classic adventure games combined with our fond memories of matching wits with a command-line parser.
>>> Get the game here for FREE! <<<
We've posted the game on Steam Greenlight and have been very happy with the positive feedback -- please consider voting / commenting / following here:
Want More of these Rad [remember that word from the 80's?] Adventure Games?
This is our Quest -- a Peasant's Quest, as it were -- to bring you fresh content within this classic command-prompt driven framework.
You see, for us the graphical command-prompt driven adventure game is unique in terms of the visceral connection it creates between you and the game -- there's no hand holding, no quest logs, no random clicking to solve puzzles -- it's just you, your wits, and your keyboard. It's high-time we reboot this experience. It has been buried for far too long and must not be forgotten!
So how are we going to tackle this quest?
The New Old-School Engine (NOSE)
First, we want to enable everyone (including ourselves) to rapidly and professionally create new adventure games in this ultra-retro style by creating a brand-new specialized game engine within the Unity3D framework. When completed, this engine will be provided to everyone FOR FREE, with NO LICENSING RESTRICTIONS (on top of the standard Unity3D licensing, that is).
The Gourd of the Beans game was created using a couple of amazing tools that can create practically perfect emulations of the original interpreter and its associated resources: NAGI and WinAGI... but to truly bring this genre back to life, we believe a much more powerful engine is required (one with more than 8-bit arithmetic, for example):
- MOST IMPORTANTLY we want to make it possible for YOU to create this style of adventure game without programming in code by using an intuitive graphical development environment designed specifically for this style of adventure games!
- The game engine will, of course, be able to leverage Unity’s multi-platform capabilities. This means Linux, Mac, and even mobile distributions (though I imagine mobile distributions may not support a command parser very well, which is not ideal for those who are too legit to quit).
- Because it is built completely within Unity, the engine could easily be extended... for example, it would be entirely possible to insert a special mini-game (with modern graphics and what-not) within your old-school adventure. Coding would be required for anything outside the scope of the engine, of course.
- The game engine will include many ready-to-use animations and art assets as well as easy-to-use tools for generating your own.
- We might even put in support for more than 16 colors! Imagine the possibilities! Mind Blowing!
Gourd of the Beans II: The Dys-fellowship of the Bean
After creating the game engine, we shall continue the story where the prequel left off, providing you with a brand new exciting (and hilarious) adventure:
Will You Join in Our Crusade?
Become one of the Jolly Roger crew by pledging your support for the rediscovery and revival of this classic adventure game experience!
Where the Money Goes
Special Notes Regarding Rewards
Collector's cards will be delivered to you depending on your Reward Tier. The cards cover important characters from Gourd of the Beans, generally in a comical light. You can read more about the cast of characters that will be included in this card set here.
Here's a concept art example of what the cards will probably look like.
Exclusive Gourd of the Beans Mug or Poster: You may choose from several coloring schemes -- see the concept art below. There will be at LEAST this particular Gourd of the Beans image available, though we are definitely open to giving you more options.
Exclusive "You are carrying" T-shirt (with upgrades): The back of the t-shirt will have the Gourd of the Beans poster image (like on the mug above), but what you are carrying depends on what upgrade level you achieved. Each upgrade tier provides you with more item options up to every item in the game (if you wish) for the top upgrade. There will be several item combinations available for each upgrade level. We quite possibly can handle custom item lists as well, but we cannot guarantee this (it will depend on the demand).
Meet the Jolly Roger Epic Productions Team!
Alan Nelson is a programmer with many years of experience, beginning with creating PASCAL games in high school and on into his bachelor’s degree in Electrical Engineering and many years of programming professionally and as a hobby (most especially in the realm of Ultima Online freeshard development). Alan’s most notable accomplishment -- after programming Gourd of the Beans -- is being the 2nd (and most recent) person in the universe to kill the real Lord British inside of the Ultima Online world. He has pic's and a video.
Dan Nelson is a dentist by trade and amazing pixel artist on the side. If you can imagine it, Dan can make a “reasonable” representation of it in the stellar 16 color palette monster pixels of classic adventure games. His love for envisioning and creating scenes, places, and sprites was what started this whole mess in the first place.
Ben Nelson is a nuclear (it's pronounced nuke-ya-ler) engineer by day and beta tester by night. They trust him with plutonium. Ben also took an online marketing class once. It was free and he may or may not have got his money's worth.
Thank you to all in the AGI fan community (both developers and otherwise) for keeping the passion alive.
Video Music by: Lino Rise
Title: “Nova Scotia”
Risks and challenges
There are two main risks:
- Risk #1 -
One or more of our team members dies or becomes incapacitated due to natural disaster, accident, or illness. Being mere mortals, I'm afraid we are not qualified to overcome that very small risk... though we might consider wearing a safety helmet wherever we go if that makes everybody feel better. You just can't be too careful when it comes to personal safety!
- Risk #2 -
Is that we run into technical roadblocks that prevent us from successfully building the New Old-School Engine. However, we are confident that this won't happen. Alan has lots of programming experience, with several years SPECIFICALLY dedicated to creating dynamic user-interfaces great for rapid prototyping. He has also created a powerful scripting language from scratch (for generating awesome content rapidly in Ultima Online freeshards). Beyond that, he understands the old-school interpreter through and through, and knows just what to do to take it to the next level.
With those powers combined, the New Old-School Engine could come together in relatively short order.
So, as you can see, we have the passion and the capability. All we need is for you to show your interest and we'll hit the ground running!Learn about accountability on Kickstarter
- (30 days)