- $8,800 - Music. An entire $1000 goes to new music and sounds, more than tripling what we have now! Additionally, everyone who backs at $10 or more will get a high-quality copy of all new music!
- $9,800 - SpaceCows. Cute space-faring cows, complete with oxygen pack and bubble helmet, will be introduced into the game. They'll inhabit green sections of the space station, and produce butter, milk, cheese, and other luxury foods for your clones.
- $10,800 - AI Ships. Rather than merely having other players to wage war against, solar systems can be populated with hundreds of AI-controlled ships. Win a battle against one and keep their ship as your spoils!
- $12,000 - "HedgeTrimmers". I'll create a system of plant-based organic ships, with leaves, roots, and trunks. Of course, you'll need hedgetrimmers to make sure your ship doesn't get unruly.
We still have one goal left! Could we hit all of them?
Hi! I'm Dirkson. I'm making the most accurate space combat simulation. Ever.
It's already got voxels, heat simulation, kilometer long spaceships, real world materials, organic ships, and awesome music. Eventually, it's going to have AI crew, multiplayer, inertia, planets, and more.
- Want to build a granite mothership with dozens of fighters? You can do that.
- A spinning battleship with a three meter thick titanium hull? Sure, that too.
- A butter asteroid-tug than melts whenever you turn on the engines? Of course!
Gather resources, construct a capital ship, then battle it, with the help of your friends and AI crew, against other ships in real time.
Welcome to ScrumbleShip. It's going to be epic.
What's in the Game RIGHT NOW?
- Flying around in your spacesuit
- Building your ship
- Melting holes in your ship
- Organic ship materials that heal when shot
- Trading your ships with other players to compare
- Downloading new parts and mods
- Persistent open world multiplayer
- Asteroid mining
- Simulated collisions, hull strain, and deformation.
- An AI crew that mines, builds and fights for you
- Organic ships that need food and can heal damage
- Many fun Ship weapons
What have we done so far?
The game is already working and available on Windows and Linux!
(We're hard at work on the Mac version, and should have it in 1-2 months!)
We've also had a wonderful video made of the current game by StuffPlus. Thank you! Be sure to check out their Youtube channel.
One estimate of how much work I've already put into ScrumbleShip is David A Wheeler's "SlocCount", which tells me I've written 16,000 lines of code. For an average C program, it estimates that this would take one person nearly 4 years to code.
I did it in one year.
The next year of ScrumbleShip should be even more exciting than the first - I've got the vast majority of the time consuming engine portions built, and am now focusing on the actual simulation. The heating code was added to the full game in less than two weeks, for example.
I need your help to code the next 16,000 lines.
What do you get?
We have two versions of the game available, "Full" and "Deluxe".
Full comes with access to the alpha via monthly polished releases, the ability to download ships and mods from the ScrumbleShip website, and full source code access to the game.
Deluxe adds on a high-quality soundtrack and access to the developer builds, released every 1-72 hours, so you can try out cool new features before your friends.
If you ever wanted to see your name in a video game, now's the time - We'll need a system of randomly chosen names for our AI-controlled, red-shirt-wearing clones. Anyone who donates $50 or more gets their name or nickname added to the clone name file.
We also have great physical prizes! Here's an example of the voxels we'd like to send you:
This one's in aluminum; The steel voxels will look slightly different.
How will we use the money?
Over the past year, Nezumi and I been fortunate enough to have our rent (And/or office space) partially paid for us. All good things must come to an end, though, and our expenses are going up. Donations will be used primarily to offset rent/office expenses while I make the game, as well as to replace any equipment that fails during development. I''ll also invest a portion of the proceeds into making more music for the game.
In short, your donations keep me working on this game full time.
Unlike many projects, we already have all the hardware and physical materials needed for the game. All we need now is time to make it a reality.
And of course, some money will be spent on Kickstarter fees, taxes, and prize distribution. Our goal is to keep that under 20% of the total.
How goes the Kickstarter?
We've got there! Here's a chart of recent progress:
Your donations keep this crazy dream alive. I could not do it without you.
Every dollar spent will be used to make ScrumbleShip a reality.
Yes! Each solar system will be a privately owned server, and should be more or less persistent over time.
Yes! Travel from system to system will be accomplished via a jump drive for large ships, or a warp gate for smaller ships.
No! Each block in ScrumbleShip will take up real physical space somewhere - Either in space, inside an asteroid, or inside your ship's hull. You'll still have easy access to all blocks you've harvested, through an intuitive hold interface.
Yes! For the 1.0 version of the game, planets will be simple gravity wells, and entering them will result in certain doom for ships. I intend to create a post-1.0 expansion focusing on automatically generated planets, including procedurally generated alien plant life, animals, playable intelligent beings, and cities. Basically, bigger than most games!
Kind of. I intend to research and create a system of magnetic fields, which will be able to push magnetic objects (Such as missiles, or kinetic projectiles) away from impacting the ship. I may allow this field to be filled with plasma, making it look like the traditional science fiction shield.
Support this project
- (30 days)