About this project
Pixel Glory - Light & Shadow is a standalone sequel that can be played by itself or be combined with the original Pixel Glory. For the new players, this game can serve as the definitive introduction to the Pixel Glory universe.
The sequel features:
- All new spells and monsters!
- Two new elements: Light & Shadow!
- Revamped Dungeon Phase - The Monsters Fight Back!
- New Game Modes: Cooperative, Hidden Traitor, Solo, Teams.
- Players can become ghosts after death, cast spectral spells, and haunt other wizards!
- New wizard boards to track health and combo points!
- Two different versions with unique secret packs! (see below)
Pixel Glory - The Heroic Dungeon is a new expansion featuring 5 new exclusive spells, and 51 familiar monsters but with all new abilities and a heroic difficulty - this is a difficult dungeon to conquer, even for the best wizards.
Pixel Glory is a lighthearted dungeon crawling card game. You will team up with fellow wizards to vanquish the sinister monsters that lurk in the dungeon, and save the nearby village. This is a noble and honorable quest, and... oh, who are we kidding? In reality, you're a greedy wizard who is all about fame and personal gain, and your fellow wizards are cut from the same cloth! Prevail over your opponents by learning the best spells and using that knowledge to outmaneuver and kill-steal in the dungeon, so you can gain admiration of the townsfolk, fame across the realm, and achieve Pixel Glory!
Pixel Glory is played in two phases: the town phase, and the dungeon phase.
In the town phase, players are bidding auction cards for draft order to select spells to build their deck. Players have auction cards valued 1 through 9. A number of unique spells are revealed depending on the number of players. Players then place a bid. Once all players have played a bid face down, they reveal, and the highest bid gets first selection out of the available card pool. Second highest gets second, and so on, until the lowest valued bid gets stuck with whatever is left. A truly masterful wizard will get the exact spell they want despite not having a choice.
Once players are out of auction cards, they will shuffle up their deck of spells and basic attacks (acquired depending on the spells drafted) and enter the dungeon phase.
In the dungeon, you and your peers will be fighting three monsters at a time.
You start with a hand of four cards. You are required to play each card in your hand on your turn.
If you kill a monster, no players take damage, and the active player that last-hit the monster gets the fame for it. In the competitive game mode, whoever has the most fame at the end of the game wins. If the active player kills two or more monsters in the same turn, they will heal 1 health.
If you do not kill a monster, all wizards take damage! The active player takes 2 damage, and the other wizards take 1. Additionally, the active player gains 1 combo point. Players can redeem these combo points later for special abilities and effects.
At the end of your turn, you draw four cards, and it's the next players turn.
The game ends when all players die or the dungeon lord is defeated!
Rule Changes for the New Game Modes
Cooperative - The town phase is significantly different. You will not be using auction cards, but you will still draft. To start, randomly deal 3 spells to each wizard; these will go into your deck. You then do a draft similar to how you normally do, but instead of bidding to go first, you alternate taking turns drafting first. Once you enter the dungeon, you'll be fighting all 26 monsters instead of 15. Fame does not matter outside of bragging rights in Co-op.
Hidden Traitor - This a co-op variant. Before the town phase, shuffle and randomly assign the 5 identity cards to the players. There are 4 Wizard identities, and 1 Traitor. The wizards are trying to defeat the Dungeon Lord, and the Traitor is trying to sabotage and have the party be defeated. The town phase works the same way as the classic competitive mode where they have auction cards and place bids for draft order.
The Dungeon Phase is almost the same as co-op, with one exception. The traitor, if in the game and dies, will have access to their own unique ghost abilities as indicated on their identity cards. The traitor has to play all the spells in their hand just like they would in other game modes. You'll have only one chance to vote to kill one of your party members, so choose wisely and be careful! Those traitor ghost abilities are STRONG! The traitor wins if the other wizards die without defeating the Dungeon Lord.
Solo Variant - Identical to co-op, except you're only drafting the remaining six spells you need by yourself.
2v2 - The town phase is slightly different. Team mates may switch auction cards after bids have been revealed. For example, Player A & B are on a team against Player C & D. Player A reveals an 8, B reveals a 1, C & D reveal 3s.
Player A can swap their 8 for their teammate's 1 to draft last instead of first. This creates a team dynamic in drafting.
- Although Pixel Glory has been successful, the community's help funding the sequel will ensure we can make it as great as possible!
- During the campaign, we'll be asking the community for flavor text suggestions for all the new monsters. Help craft the game!
- Get great pricing and value on this game and our others.
- Help make me not feel like an idiot for dressing as a red mage, going from clothing store to clothing store trying to buy a ski-mask in 55 degree weather.
Pixel Glory Dungeon Lord 2.0 T-Shirt - $20
Awesome t-shirt featuring the new dungeon lord!
Available in S, M, L, XL, XXL
Pixel Glory: Light and Shadow Playmat - $25
Sick new playmat to defeat monsters on!
Get Your Copy Signed - $5
Get your copy of Pixel Glory: Light and Shadow or Pixel Glory signed.
Death Wish - $20
The party card game where catching diseases is your course to victory, who will die first?
Gingerdead House - $35
An Epic Tower Defense table top board game that is set in the world of Grimm's Fairy Tales for 2-4 players.
Pixel Glory - $25
The original Pixel Glory game. See where it all started. This also includes the Pixel Glory - Achievements Expansion.
The Pixel Glory: Light and Shadow Team
Design: Frank Alberts, Russell Ng
Art: Clara Ng, Konstantin Boyko
Risks and challenges
There isn't much risk here - we have delivered early on our previous five campaigns, and have complete game ready to start printing after Chinese New Year.
We're excited to get this game to you!Learn about accountability on Kickstarter
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- (47 days)