Share this project


Share this project

Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
44,162 backers pledged $2,229,344 to help bring this project to life.

Planetary Annihilation Launches On September 5


Today, we're proud to announce that Planetary Annihilation will officially release on September 5.

The launch edition of the game includes a number of upgrades, including enhancements to both single-player and multiplayer. It will also include two new features: resource-rich gas giants and the "Annihilaser," a celestial laser of doom that obliterates planets with each tremendous blast.

As a thank you to our generous backers and early access supporters, we're giving you all access to these features shortly via a game update.

Additionally, the release build of Planetary Annihilation will be available on the show floor at PAX this August 29 through September 3.

Thank you again for all your support throughout development. We're thrilled to deliver on our vision for an RTS with massive scale and even more massive battles, easy-to-use tools, and incredible moments. We can't wait to show you what's next.

Travis Roesner, Long Zhang, and 54 more people like this update.


    1. Creator Anders T.N on September 4, 2014

      In my opinion the original kickstarter trailer is more awesome. The way it went straight to the action with that awesome soundtrack is just more fun than this mellow intro. If this game is anything like TA storywise you would want to focus on gameplay and number of units in-game rather than the origins of the various factions. That said lovely to see the finished product ;)

    2. Creator Robert V Frazier on September 2, 2014

      Finally got to play a solo game! Lost, but it was still cool to finally see it running. I installed a new video card yesterday, and doubled the system RAM to 8 gigabytes at the same time. I think that's what did it.

    3. Creator Starlight on September 1, 2014

      Agreed with other commenters, there's been far too little information about actually gaining access to the game - I'm not in the least interested in alphas and betas and early access, I just want a straight update telling me when and how I can get my copy of the game.

    4. Creator Lord Panda on August 29, 2014

      And offline and LAN modes?

    5. Creator JC Stefansson on August 29, 2014

      Are steam keys going to be released?

    6. Creator Filena77 on August 29, 2014

      Same as ruzaiq, i don't followed mail etc ^^

    7. Creator Henrik Danielsson on August 29, 2014

      Congrats, but this is indeed worrying. You're barely past halfway yet, unless you've been holding out on backers...

    8. Creator François Blavoet on August 29, 2014

      This is very worrying. Are you running out of money ?
      This is the only reason I can see for shipping the game in that state. There are many, many bugs. I am absolutely unable to finish a 30+ minutes games in SOLO. I did not even bother to try the multiplayer mode in these conditions.

    9. Creator Jai Nelson on August 29, 2014

      Has the shift-click issue been fixed yet? I tried playing last week but after minutes I tried to create a build queue with the shift key and then the whole UI became unresponsive.

    10. Creator Manolis Krestas on August 29, 2014

      Sorry but you are not ready to go "GOLD"
      I am an Alpha backer ... without any new feature added, you need 3-6 months bugfixing stuff and improve performance !!!

    11. Creator ruzaiq badurdeen on August 28, 2014

      So I've kinda not payed attention to his kick starter and just found out it's coming it in a couple of weeks. How do I go about gaining access? (I pledged the 20$ tier for a copy of the final game)

    12. Creator David Seaman on August 28, 2014

      Too soon. You're "releasing" it too soon.

    13. Creator Christopher on August 28, 2014


    14. Creator mark foley on August 28, 2014

      Death Star looks interesting indeed, but as someone around since alpha, I agree with others that bug fixes are needed. Some trace back to the alpha and remain unresolved, in particular:

      -"failed to join game" error when joining a lobby with empty slots. I'm in australia so perhaps it's a latency issue not affecting other countries as much. Nevertheless, it's pretty core functionality.
      - server crash mid-game. Spending 20 minutes building up only to get dropped before a shot is fired is very frustrating.

      The last few times I've tried to play I've had the above, and the couple of times I haven't, I've had a huge swarm of gunships or bombers assassinate my com despite reasonable air defence. We certainly need alternative end conditions.

      The engine of this game (particularly the asynchronous client connections) is a breakthrough and amazing achievement. I hope it is the start of something big and that releasing it without fixing the niggling issues doesn't impact the user base too much.

      Best wishes with the launch guys. It's been an interesting ride indeed!

    15. Creator Michael Richards on August 28, 2014

      Yess! also.. I assume this means we can expect a box of goodies in the mail in the months to come?

    16. Creator Michael Pedersen on August 28, 2014

      I can, and do, play Linux on occasion (my older video card, in use after my newer ones started burning out, doesn't do so very well). AMD support wasn't happening with OSS or proprietary driver. Nvidia support seems decent enough, at least.

      So, my major question: Since the game is officially launching Sept 5, does that mean we're getting the boxed release (provided we backed at that level) at that time?

    17. Creator Tim Rice on August 28, 2014

      I don't really understand why they put a deathstar into this game. it was good as is. Now this is the main feature demonstrated in the trailer? It used to be smashing planets into other planets. That was rad, it was original. This has been done and is obvious. Kinda disappointed.

    18. Creator Allen Gore on August 28, 2014

      You know, I'm excited. I don't really know the exact state of condition for stability as mentioned below but I do know things have to happen sometime. The lazer was something I mentally thought would happen because it's a damn cool idea but never predicted just how you guys would do it. I look forward to it, I'm just wondering when I will be getting my flash drive with the game on it :D

    19. Creator Simon Gardner on August 28, 2014

      Myself and my friends who backed this, we....uh...don't think its anywhere near ready for launch.

      Unless a miracle patch is coming then....what about these issues?:

      - Server stability
      - Server performance
      - The many, many bugs present
      - Server hosting
      - UI improvements
      - Linux support

      I could go on...

      We arn't playing at the moment as a game with over 2 people in will crawl, and crash, and burn.

      Please, Please don't release it until its ready. You will regret doing so in the long run.

    20. Creator Travis Roesner on August 28, 2014

      Congratulations! It's been so rewarding to see all the progress and the behind-the-scenes look into how the game has gone from concept video to reality! I can't wait to check out the final product and am glad to have helped get the game off the ground.