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Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
44,162 backers pledged $2,229,344 to help bring this project to life.

Uber Weekly Update - August 13, 2014

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Years ago, we opened our studio and embarked on a journey.

With some help from our fans and friends we started making Planetary Annihilation. It began with a foundation. Only the sturdiest and most durable materials would do. This project was a dream come true, and it needed the perfect engine, a capable and strong engine created by talented developers, to power it.

Later, we expanded upwards with a robust unit roster, celestial annihilation, massive battles, strategically interesting play and more. We insulated our walls with easy-to-use interface elements and satisfying explosions.

Now, we’re decorating. We’re finishing the “thousands of little things,” as our VP of biz dev Adam likes to say, in order to deliver the best experience at launch.

We’ve talked quite a bit about what we’re doing at the moment. We’re squashing bugs, solving issues, and tightening up all the bolts. We’re evaluating flows, finding new ways to improve performance, designing new annihilation options, adjusting how units path through the world, and so on and so on.

At the moment we’re writing this, we’re creating unique assets for the Mac installer. We’re making adjustments to balance, as we watch people play and hear feedback. We’re making gas giants brighter, enhancing mod support, and continuing our work on offline play. There’s a lot of motion, a lot of polishing happening right now as we speak.

Thanks for joining us on this ride and supporting the game. We can’t wait to show you what we’ve been working on — and what’s next. For now, enjoy the experience as it gets better and better.

Moving

In between busting out new builds, we’re prepping to move.

After a long and fun run at our current digs, we’re packing up our stuff and heading to a bigger studio with hallway space for days and ample walls to fill with art and awards. Moving a studio isn’t easy. Like the floor in our kitchen, our desks have accumulated a scary amount of stuff over the years. But, also, we’ve got to keep rolling on Planetary Annihilation. There’s too much momentum, too many balls in the air, to get sidetracked. Thankfully, we’re in great hands.

We look forward to inviting you into the new office alongside us and giving you a tour when we’ve settled. In the meanwhile, we wanted to share one of the coolest gems we’ve discovered while moving: https://twitter.com/Ekanaut/status/499286979435978752

That’s the first piece of concept art Uber Entertainment produced. Specifically, it’s the concept that eventually led to the Sniper in Monday Night Combat. It’s fun to look back and forth between this concept and the final Sniper model. A lot of details made it through.

And Now For Some Questions

To the art department: Can you guys give a little news/hint on what you are working on next over the next month or two?

Right now, the art team’s polishing up Gas Giants, polish, and working on [REDACTED], which will be a really cool feature.

Why remove unit wreckage?

After a lot of thought and a lot of observation, we decided to pull wreckage. It caused more problems than it solved but, more importantly, playing with it wasn’t fun. You can still totally turn it on with mods, though, so we’re excited to see what people are going to come up with.

Where’s Toy Rush for Android?

It’s coming this week! Follow @ToyRush on Twitter to get the latest.

Will the units ever leave tracks or footsteps on the surface of the planet?

We have the technology, and it’s something we’ve often discussed. Who knows!

Nathan Camp, Jörn Huxhorn, and 13 more people like this update.

Comments

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    1. Missing avatar

      Paul on

      Seditiar, you might want to familiarize yourself with the concept of hyperbole. :)

    2. Jedra7609
      Superbacker
      on

      I think they meant it somewhat tongue in cheek. Thanks for all the hard work and good luck with the move - don't forget to bring the cat...

    3. Missing avatar

      jonathan on

      Yeah, they've been really inclusive, more so than many other studio's. I think we should praise their actions instead of chastising them, or we might end up with a studio, that refuses player interaction, simply to avoid negative feedback.

    4. Nathan Camp on

      It's just a turn of phrase, I wouldn't take it that way as I'm pretty sure that isnt the way it is intended.

      I think to take it that way is maybe a bit over sensitive. All of Uber's attention and interaction with the backers over the course of development speaks more to their valuation of our backing than a negative interpretation of a sentence.

    5. Missing avatar

      Seditiar on

      "Some" help. Tens of thousands of fans backed you up and you call it "some" help?