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Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
44,162 backers pledged $2,229,344 to help bring this project to life.

Weekly Update: Calm Before The Storm

Posted by Planetary Annihilation Inc (Creator)

Beautiful, isn’t it? Planetary Annihilation is a game about explosions, conquering, and asteroids on terrifying collision courses. The game takes everything to the next level: army sizes, map sizes, commands, you name it and it’s jacked up to 11. Because of this, you also get these kinds of scenes. Scenes that seem so small and serene in comparison.

One of the many things Steve did last week was capture new screenshots. Steve has an eye for capturing the smaller moments that, in combination with each other, make this such a big game. It’s been fun to share some of these, and we’ll continue to do so.

What's a Big Rock Again? 

There's been a little discussion on our forums about what a "Big Rock Feature" actually is. It isn't a play on words. Rather, it's just our own lingo for an important feature that will add significant value to Planetary Annihilation. Fire was a big rock feature. The planet smash was a big rock feature. Galactic War is a big rock feature. And so on. 

Big rock features make the game better in a variety of ways. With fire, we gave players a more dynamic world to play with, as well as introduced some interesting spawn choices. With the planet smash, we added the game's most epic moment. Other big rocks planned will offer new game modes or expand on our game's mechanics.


In other game news, another artist on the team has been busy redesigning how we handle hotkeys. Part of this pass is actually visualizing them in the game -- and maybe even fiddling with the UI so players can more easily take advantage of them. 

We know that being able to quickly select buildings and create units is important to high-level play, and we're going to support it better very soon (TM). 

And Now For Some E-Mails 

When will the physical goods be produced and shipped to early backers? 

Most of the physical goods are currently in production. We'll ship them after game launch. Hope that helps! 

I noticed that your most recent guesstimate on release date was sometime early 2014. As we are now in mid-2014, I was curious about a new guesstimate. I realize, and respect, your desire to only release when it is complete. I'm just looking for a guess, not some hard date. Are you thinking late 2014? Early 2015? 

We love it when two questions roll into each other so nicely! We still plan for the game to be feature complete in 2014, but we're not releasing a 1.0 build until the game's done. Thanks! And sorry we can't give you even a rough date. :(

Are there going to be different races or factions someday?

Who knows! We've certainly thrown around the idea at the office. It's a thing we'd like to do post-launch.

Sorry for the short update this week. It’s been pretty busy, as we finish up the game’s Next Big Thing. We’ll have more details later -- and you won’t want to miss the announcement.

Speaking of that, stay up to date with us by following us on Facebook, Twitter, Google Plus, or our forums! Also, if you have a question send it to:

Nathan Camp, Vicente Cartas, and 15 more people like this update.


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    1. Missing avatar

      Michael Hawes on

      So what happened with all those faction naming polls? The factions you described sounded quite different from one another, are you just backing out of all that?

    2. Missing avatar

      Jabberwok on

      I'm confused, I thought there were already different factions, since some of the story updates appeared to be describing them. Is this about whether factions will have unique unit and tech trees? I really hope so. TA did, after all.

    3. DrZ on

      @ Chris Uber are always optimising, and the performance of the game on the majority of systems has improved greatly recently. I recommend you give it another try now, and if you are still having trouble, hit the forums to see if there is something funny going on.
      Bear in mind, the game still struggles with games on very large, or multiple planets (4+) or games with a LOT of units, but even this is getting better with each iteration. :)

    4. Chris on

      I still struggle to care while my decent hardware struggles to get frames. From early on until now. And I've even had a change of video card during that time. Optimise thanks. This is frustrating. And, all I have to say to others while the issue persists.