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Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
44,162 backers pledged $2,229,344 to help bring this project to life.

We're Doing A Livestream And Talking About The Latest Update Today!

Posted by Planetary Annihilation Inc (Creator)

Hey, guys! We’ve got a lot of great news to share. Yesterday, we released a HUGE update to Planetary Annihilation that not only changed the way the game feels, but introduced new units, new mechanics, and new features. And today, we’re going to talk about all of this in-depth in a brand new livestream at 1PM PST. We’ve got some more details on that just below.

Let’s talk about this update first. Over the last couple of weeks, the Planetary Annihilation team has been promising new units and a much more furious pace to the game’s action. This is just the first of several updates we’re delivering on this with.

The list is of what’s new in this update is exhaustive. We’ve added new fabricators that travel with your armies and heal units. We’ve added a new “gunship” flying unit. We’ve ratcheted the speed of factory output. We’ve also added the game-changing teleporter, which allows your armies to travel seamlessly between worlds. 

These new units and balance changes are very much works-in-progress, but we think all of this, in addition to the core that has been around since alpha, makes for an exciting, high-octane experience. Let us know what you think, too, as you play.

These additions aren’t all that this update has to offer — for instance, we’ve expanded on area commands and have started re-tooling orbital. The full patch notes are available in this link, and we highly suggest you check them out before playing. There’s a lot of new, great stuff.

Another great way to learn about this update? Watch our livestream today! On this Friday, at 1PM PST, we’ll be showing off this build and diving into a discussion about the new balance changes, our design philosophies, and where we’re going with the game. It’ll be a blast, and we hope you can join us.

We’ll see you guys later today! In the meantime, boot up the new build and enjoy.

Paweł K., W Heath Hodgert, and 13 more people like this update.


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    1. Toby Wild on

      Played a Lava planet 2v2.
      Bunch of bot factories spewing out units.
      Made a beach-head with a teleporter and walked 700 bots into their base.
      They rage quit, it was great.

    2. Missing avatar

      Dave Sherohman on

      Erm, UTC is not London time. London does the Daylight Savings shuffle. UTC does not. UTC is, however, the baseline against which all other timezones tend to be defined. PST, for example, is "UTC-0800", while CET (Central European Time) is "UTC+0100".

    3. Hao Zhou on

      FYI, for those international backers, it's standard in America to specify if the time in Pst, central, or eastern, since that's what all American broadcasts are specified in. It doesn't make sense for them to convert to London time when they and their backers are all mostly in the USA.

    4. Missing avatar

      kick963 on

      And if you want to provide just a single timezone? Why not UTC?
      Surely even Americans can 'translate' to theirs from that?

    5. 'Yngvald' aka HannesFury on

      Actually, the "PST" specification was somehow lost in my 'correct' link. Here's the right one:…

    6. 'Yngvald' aka HannesFury on

      The problem with your "timeanddate" weblink was that nothing was added to specify what the time was. Here's a correct one, which you are free to use at your own discretion in this update. I'd encourage the correction be also put in an auxiliary update #62, as the email that was sent out will obviously remain the same.

      You provided thus a link:

      It would be done as such:…

      patiently looking forward!