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Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
44,162 backers pledged $2,229,344 to help bring this project to life.

New Update! Interplanetary Nukes, New Orbital Camera, And More!

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It's been a super busy couple of weeks for the Planetary Annihilation team over here at Uber Entertainment. And today, we've got a brand new build of the game to share with all of you. It has a lot of game-changing features and mechanics. Also, it incorporates some tweaks and fixes you'll definitely want to check out.

Stuff like ...

Interplanetary Nukes - Bodies in orbit can now nuke each other. This is still a work in progress, but we think this feature nicely expands interplanetary warfare.

Orbital Camera Overhaul - We have a new integrated camera with more degrees of freedom and, more importantly, none of the crazy disorientation when zooming in from celestial view. Give it a shot and tell us what you think!

Kick / Kick-Ban - Now you can kick players from your matches. This is a pretty heavily requested feature, so we're stoked to introduce the concept with this update.

Twitch.TV Integration - Now you can stream your matches from in-game! Just sign in to Twitch from the settings menu and start streaming immediately.

Changes To Unit / Building Selection - Complete re-write of selection logic. This is mostly internal, but some behaviors have changed. Let us know which corners we forgot to round off.

Tech 1 Bot Factory Redesign - Bot factories have a newer, more distinct look.

New Mod Folder - Mods can now sit side by side with game files without replacing them. There's a post in the mod forum with the details on this.

Collision Tweak - Added rectangular collision volumes for naval units, which should allow for more accurate targeting and movement.

Structure Build Atrophy - Incomplete structures will now degrade over time and vanish after a cooldown period. Walls have been given a cooldown too, which makes it harder to abuse them.

And most important tons of bugfixes and other little tweaks to make the game better. And lots more to come! Visit our forums to discuss this patch (and other awesome things.)

Jimmy Lindqvist, Paul Heath, and 42 more people like this update.

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    1. Jeffrey on

      Sweet! Will check it out :). Last time my commander got stuck in the terrain... hope that's fixed too!

    2. Missing avatar

      Bryden Campsie on

      Interplanetary nukes...

      My life is now complete. Thank you so, so much.