End of Summer Update
It’s been an incredible last few months for us. Work on both Planetary Annihilation’s alpha and beta builds have been going about as smoothly as video game development tends to go. Each week the game keeps getting better and better, as we introduce new tweaks, improvements, and do more passes on the overall balance. We’re pretty excited about where the game is currently -- and where it’s headed.
Of course, none of this would have been possible without all of you, the backers.Thank you for the continued support and involvement. Without you, our crazy dream for a game about blowing up planets and waging interplanetary war wouldn’t have been possible. Your support, your ideas, feedback, and thoughts are all appreciated -- be it on the Twitter, our message board, or even in the Kickstarter comments. You guys rock!
And in case you didn’t know, we have a backers-only forum that your donation grants you access to. We’ve been revealing never-before-seen features and concepts over there, so it’s worth checking it out. Oh, and if you think you should have access but don’t, please give the top entries on the FAQ a look before e-mailing support [at] uberent.
‘Beta’ is the word of the month over here, as the team marches towards that release. You poke your head in the office for just a few minutes and undoubtedly you’ll hear it a couple times. We eat, sleep, and think beta -- which, by the way, is safer than it sounds.
Our current timeline is to see the beta released later this month. And as we’ve mentioned before, the beta has some cool mechanics and concepts that you haven’t experienced in the alpha. Like, say, interplanetary war. And colonization. And blowing up planets. So much stuff.
By the way: a good place to start going if you’d like some updates on the progress of the overall game is our Planetary Annihilation blog. Naturally, we’ll also be filling folks in at our forums, too. Also, here’s a juicy tease, soon your input is will directly impact the name of some mysterious stuff we’ll be debuting in the near future. Keep your eyes out!
There’s been A LOT of updates to the Alpha since we’ve last talked on Kickstarter. And not just small little tweaks -- we’re talking big, fundamental changes to both client and mechanics. You can get a comprehensive rundown of what we’ve added by following along in this thread or on our blog. Also, here’s a brief overview:
Additional OS Support - The Mac and Linux versions of the game are way more stable. The Mac OS version and the Linux versions in particular have received lots of loving, bringing them pretty close to the Windows versions. And speaking of that: 32-bit Windows support has been added.
Targeting and Ranges - If you haven’t played in awhile, these little changes are really going to blow your mind. We’ve tuned and re-tuned the ranges and targeting of a lot of different types of units, balancing each against each other.
Pathing and AI - Units now move much better around the map. Also, the AI is smarter, stronger, and more evil than ever before. Play a game against the AI and check it out.
Server Side Improvements - This is another thing that’ll blow your mind if you haven’t played in awhile. The game now runs more smoothly, courtesy of many server side improvements.
UI Tweaks - Pretty self-explanatory, but we’ve really focused on making it easier to get into and play PA over the last couple of weeks. Lots of changes here.
Custom Games For Up To Five - You can now play in custom free-for-all matches with up to five players for team gameplay. You can organize it in whatever way you want: 2v2v2v2v2 or 5v5 or anything in-between.
Custom Planets And System Editor- You can now build, create, and play on planets that you’ve made.
Last Week’s Update - we just added several notable features, including water bases. You can read more about this here.
As you can see, we’ve been pretty busy. Currently, we’re targeting a December retail launch for the game, which, if you think about it, is pretty close. We’ve got a lot more to share with you in the next couple of weeks, so stay tuned. And, again, thanks for all your support. <3
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