Alpha Halfway Point
It's the middle of July, and the Alpha is going strong. We released a new build today that released a lot of the underpinnings that will be needed for interplanetary war, much of which is on the back-end. More visible are the very early stages of an AI! Great news for people who'd like to play in sandbox mode but with an opponent that does a bit more than just sit there. We also released the first iteration of the planet editor for the public. It's still got a ways to go, but already shows the incredible potential, and diversity, of the system!
We also have Linux and Mac builds running and stable now, along with Windows 64 bit and 32 bit versions. A number of different linux distros have been tested, and the community reports that Mac OS/X 10.7 and 10.8 are playing the latest builds well. That said, there is still a lot of optimization, feature work, and bug fixing to do, not just in alpha, but through beta as well for all the supported platforms.
Much of the work done over the past few weeks is setting the stage for not only orbital units, but to allow interaction between planets. Once we have those in place, we can start to build out the more complex system interactions, like moving large celestial bodies. Say, for instance, asteroids!
We're very excited by the progress so far, and the ongoing support and involvement of the community. Our forums our certainly our most active daily community, but reddit, Facebook, Steam and other communities continue to grow and get involved.
If you are in the alpha and haven't played in a while, now is a great time to hop back in and check out the latest features!
Thanks again for your support, and we look forward to seeing you here, on the forums, and in game!