Share this project


Share this project

Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
44,162 backers pledged $2,229,344 to help bring this project to life.

Combat Livestream, May 3rd, 2013

Posted by Planetary Annihilation Inc (Creator)

Hey all, if you missed it, the LiveStream is up!

Main feature:

Q&A Session:

Watch to see lots of units blowing up, commanders exploding, and some other announcements!

Have a great weekend, everybody!


Only backers can post comments. Log In
    1. Jonathan Alec Lapkoff on

      Lookin' great guys, Community is behind you guys all the way. Are there already plans for post-release content?

    2. Missing avatar

      Scott Rundle on

      Looks great! Just a suggestion which may have already been said but it would be good to have the commander icon when zoomed out to be easily distinguishable from the other units i.e. a halo of yellow around the unit frame or a radically unique and different colour so you know when he's in danger of being over swamped by the enemy.

      Keep up the good work!

    3. ThomasN on

      Yeah, he's one of the few guys who doesen't talk about something he will do and it will be oh so great, but rather tells you that his company pulled something off which no one thought possible (remember Chris Taylor said he doesen't think one could do RTS on a planet well), after they pulled it off.

    4. When I do, you won't know. on

      Badass. Anybody else like how humble Mavor is? I'd back his team any day cause they get shit done. Good job guys.

    5. Missing avatar

      exterm on

      Very excited for what you guys still have in store for us. This looks very promising.

    6. Drew Castaneda on

      Looks great, but I noticed the cursor didn't look like the one in the concept footage.

    7. Nasekunibert

      It would be great if explosions from commanders could tear down (or at least) damage mountains and rock formations. Since you are creating a game where desroying a whole planet is possible, a mountain should be a pice of cake.

    8. Alex Delderfield on

      Aww yeah. I like these reasonably lengthy updates you guys do. Something good to have running in the background as I code.

    9. James Scott on

      Looking great, keep up the amazing work!

    10. Tillerz on

      About size of replay saves: diskspace is irrelevant, yes, but for uploads it's important.

    11. Pedasn on

      @ThisIsJustMe: in SupCom, you could hold the SHIFT button to add 5 units per click to the buildorder.

    12. Tillerz on

      Just saw you click several times to produce units. Could there be some separate +1/+5/+10 buttons or something instead?

    13. b0rsuk on

      There are too many explosions. Constant explosions are not okay, because they become nundane and boring. At the very least there should be a bigger variety of hit effects - sparks from ricochets, some lasers.

    14. Greg Love on

      This looks fantastic!
      I was wondering, when the commander explodes in that huge awesome fireball, does he do collateral damage to adjacent units? This could have tactical / game play uses, for example, if your commander explodes while inside an enemy base, does he destroy the enemy base?

    15. Rand Chua TL on

      Sweet looking game.

    16. Missing avatar

      James on

      this is really starting to look fantastic

    17. René M Jensen on

      Has it really already been 8 months, time just flies by.

    18. René M Jensen on

      Thanks for keeping us up to date with these videos.

      Always miss these live stream because of time zone difference and work xD

    19. ThomasN on

      Jon; You've got a crack team there. Thanks all for making the heads up video. This boldly steps into the shoes of the TA philosophy when it comes to limits, because there were none, your machine (RAM, etc) was the limit. I can already say that the current features, paired with no consumer harassment (no gameplay unlocks, no forced shop platform like steam,...) will destroy every current AAA RTS title out there.

    20. Linus Mårtensson on

      I was gonna write a comment on post processing since I find the colors a bit washed out, but then you say exactly that! That the whole post proc pipeline is in the works! Looking forward to that and some cool color space distortions. :)

    21. Missing avatar

      deleted on

      This user's account has been deleted.

    22. Jonathan McGaha on

      That this is pre-alpha is totally insane! This is a crazy amount of polish! You all are super-professional, I'm blown away.