Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before. Read more
This project was successfully funded on September 14, 2012.
In-Engine Tech Demos
Hello Planetary Annihilation backers!
As we continue to the march toward Alpha, more and more awesome stuff is starting to make it’s way out. If you missed our LiveStream on Friday the 22nd, you should go watch that now. It’s over an hour long, but it’s a very content rich hour, with two different in-engine demos. First, Jon Mavor and Kevin Francis revisit the planet editor, and discuss the underlying rendering technology going on in it. Get a much closer view of the editor itself, and some good discussion about what we’ll be able to do with the engine in game.
Next, we talk to Jon and Elijah Emerson about the navigation in game, and the flow field pathing going on to help units get to where they’re going as quickly as possible. Like the rendering and planet editor, this is a very technical discussion, and we recommend you check out the forum discussion after you finish watching it for more discussion about the topic.
Enjoy the LiveStream and we look forward to hearing your thoughts on it!