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Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
44,162 backers pledged $2,229,344 to help bring this project to life.

Meet the Delta Commander

Hello again, all! 

As we move ever closer to showing some in engine video, we have lots of other great things in the works. In addition to making more cool stuff for backers, we’re also working to encourage people who missed it to get in on the fun. We re-launched our store today, which includes a lot more detail, and a new package, called the Cosmic Limited Edition, which features some brand new content and a brand new system that improves what you, as backers, get.

INTRODUCING THE DELTA COMMANDER
First up, is the Delta Commander. This commander is the first unit to go from being a sketch and simple grey box to being a fully fleshed out and animated game model. We’re very excited about the direction of this commander - it is one design of many more to come. The community, through the backers forum, got direct and early access to providing feedback on this design. If you’re not hanging out on the forums yet, you should!

See the image at the bottom of this post, and the rest on our Tumblr.

BADGE SYSTEM 

Next, we’re adding a new badge system to the game. These don’t impact gameplay, but provide a persistent way to identify yourself to other players, both for your involvement in the project and eventually, for your accomplishments in game. Some of the things we’re thinking about for badges, in addition to "Thanks for your early involvement!" are:
*   Tournaments
*   Clan Identification
*   Exceptional Achievement in Games (Winner of a 40 person free for all as an example)

As we hash out more details of this system, it is something we’ll likely request input on. Since it doesn’t impact gameplay, but can be a great way to show off your achievements, we want it to really represent what players want out of a system like this.

BACKER REWARDS 
As part of this, while we continue to grow our pre-order options, as an early backer, you will continue to reap the rewards as part of that effort! This time around, with the release of our new pre-order, we’ve added to the reward tiers:
*    Access to the Delta Commander for all pledges $90 and up (this is in addition to the Theta commander that every early backer will get).
*    All backers will receive badges identifying them as founding supporters. We’re still working on the specific details of this.
*    As part of the Cosmic edition, we unveiled that their listing in the credits will be as Commanders. All early backers who were entitled to being listed in the credits will be put under the heading of Founding Commanders.
*    New store functionality just made it easier for us to upgrade pre-orders. We will be working to do something similar again for early backers - beyond the upgrade options you already had. We'll announce that when it's ready to go. We've had a lot of people who changed their minds about alpha and beta access, and we want to make that accessible!

If you have friends who missed the early backing who are eager to get some of the special goodies, or access to alpha or beta, please direct them to our store. Every pre-sale goes toward building the game and making it that much more Awesome.

RECENT LIVESTREAMS
We also have had two LiveStreams in a row recently. You can see the full content of each one here:

February 1st

February 8th

DEV UPDATE 

Our systems have come a long way. Just in the past few weeks, we’ve seen varying systems working together, such as pathing on a 3d object - full 3d, as in all six sides of a cube, virtual texturing, units spawning, pathing to targets and attacking, client-server architecture up and running, and quite a bit more. An incredible amount of work has already been done to get these disparate systems working together, and there’s more to be done. We’re eager to show off gameplay to you all, and will be ready to soon.

Jon Mavor also just did his next update into his ongoing blog regarding the engine development of Planetary Annihilation. Read his blog here »

STAY UP TO DATE
And some reminders on links of importance. The forums in particular are one of the best ways to get early information and insights into what’s going on.

Our Websites:
Visit our forums - You need to finalize to access the backers only forum)
Find and finalize your pledge - You can only finalize once, so if you already did this, it won't take you to the finalization page. You can see account info here.
Visit the store to make additional purchases
Visit the PA homepage

Follow us:
Facebook | Google+ | Tumblr

We will be starting to send out emails to all early backers and pre-orders with these updates starting with this one, rather than just relying on only our Kickstarter page to get the word out. Between Paypal backers and pre-orders, we’re still not getting updates out to everyone we want to, so hopefully this will fix it!

Thanks again all, and 2013 is gonna be awesome.

The Uber Team

  • Image 212177 original
  • Image 212283 original

Comments

    1. Creator John Riggs on February 27, 2013

      @ ThomasN: It said that? I apologize, I didn't see that.

      @Khalashnikovf: Sorry, I had just read a bunch of articles about Ubisoft's punishing of customers with useless DRM's and such, and I was p'd off.

    2. Creator Tiago Zanaga Da Costa on February 27, 2013

      Can you guys give us more deadline information and whats the progress for the game. Please guys. Communication is key!! But the game sounds really awesome already.

    3. Creator Harry Bulman on February 24, 2013

      Wow, do its shoulder guard flip up and down as they fire and reload missiles?

    4. Creator Oskar Kristensson on February 22, 2013

      To be honest I'd like more information on your progress (especially since I'm interested in the creation of games in general).

    5. Creator Matthew Theriot on February 20, 2013

      You guys are awesome, thanks for the update, keep up the good work!

    6. Creator lee perring on February 18, 2013

      Looks amazing, didnt see this commander mentioned so didnt even bother upping my pledge further... are you looking into allowing upgrades to our pledges? know its probably to late now but would really like to haha!.

    7. Creator Rikard on February 17, 2013

      I really hope buildings dont count as units like in Supreme commander 2, if there is a unit cap?

    8. Creator LarseTheArse on February 17, 2013

      Nice group photo! That sofa has become some sort of icon now. Now all you need is a man sized styrofoam commander to have standing next to it.

    9. Creator Martin van Vuuren on February 17, 2013

      I cannot wait to see the engine in motion. Delta Commander looks amazing.

    10. Creator ThomasN on February 17, 2013

      oh, and the delta commander brought tears to my eyes.. so.. beautiful

    11. Creator ThomasN on February 17, 2013

      John Riggs: From the updates: "For offline play, the game will be DRM free." "we will support LAN play and running your own servers"

      so, yeah, combined with 64bit support and no unit cap and modding support, this is the last RTS series we'll ever need.. which does not make them unemployed because they can build on it WITH the mod community (possibly even recruiting some of them) and release PA2.

    12. Creator Khalashnikovf on February 17, 2013

      John Riggs: How can you even ask liek that? How about go through FAQ first,hm?

    13. Creator John Riggs on February 17, 2013

      After seeing the DRM issue arise with Anno 2070, I have to ask: will PA have any DRM with it?

    14. Creator Uber Entertainment Inc on February 17, 2013

      Thanks Mark! Apparently the link got lost. Dang you, edit tool!

    15. Creator Mark Isherwood on February 16, 2013

      Here's a link to Jon Mavor's blog as it was missed in the article.
      http://www.mavorsrants.com/

    16. Creator Steven Scibetta on February 16, 2013

      I'm really hoping that the Progenitor Commander has his own unique look, seeing as the Delta Commander is so cool. I'm also hoping that the pre-order commanders will be slightly more badass than those available to the non-early backer plebians?

    17. Creator René M Jensen on February 16, 2013

      Woow. Delta commander is looking SLICK!. that is really impressive stuff o.O

    18. Creator Stephan T. Lavavej on February 16, 2013

      To the designer of the Delta Commander, who added cooling spines with visible radiators: I love you SO much.

    19. Creator Jared Woodruff on February 16, 2013

      Great work guys, i love being involved with a games progression it really is an honour to see some of the makers of some my favorite games of all time (Radix and TA) creating the game i'm been waiting for since i almost gave up on a good RTS since SC2... and Command and Conquer 4:TT.

      Thank you for giving RTS a breath of life in a world overcrowded with FPS.

      P.S: i've a vb.net developer and always wanted to get into game development, not hardcore just give it a go- would you recomend XNA or something else in your opinion?

      cheers!

    20. Creator Eero Salonen on February 16, 2013

      This game looks more cool by every update, which make it so much harder to wait it :)

    21. Creator Tim Plummer on February 16, 2013

      I think you guys forgot the link to Jon Mavor's blog?

    22. Creator Rextreff on February 16, 2013

      Why does it say that my email doesn't have a pledge to it on the webisite? Did I already finalize me stuff?

    23. Creator Ian Addison on February 16, 2013

      When you finish designing the Theta Commander you should definitely put some pics up, I'd just love to see how it looks in comparison to the Delta Commander

    24. Creator Jeff L. on February 16, 2013

      I'll bet the redshirt on the left of frame is regretting his clothing choice for team picture day. ;-)

    25. Creator Torgamous on February 16, 2013

      And now I'm regretting not getting a higher tier. Wasn't too taken with the other bonus commanders, but now it seems to have cost me that beauty.

    26. Creator Chris on February 16, 2013

      Well I wish I knew about the Delta Commander before, I would of pledged higher! That sucks -____-

    27. Creator Khalashnikovf on February 16, 2013

      Ok, music making me really happy, You know what could be really nice? Make it actually 5.1 possible, you know, to hear music mostly from the side where is the action in some aspect. But, yes, music is really nice!

    28. Creator Khalashnikovf on February 16, 2013

      Optimus Prime reporting for Duty, nice commander!

    29. Creator Uber Entertainment Inc on February 16, 2013

      Kevin, you guys can run servers without us if needed.

    30. Creator DagothAgahnim(Menarra) on February 16, 2013

      oh, and will early backers be getting one of those PA pins? :3

    31. Creator DagothAgahnim(Menarra) on February 16, 2013

      40....player.....FFA....in a RTS......YES! SO MUCH YES!!!

    32. Creator Kevin Berger on February 16, 2013

      With the client/server, work you were talking about, can we have it so that we are not reliant on the servers y'all run to play? A lot of recent games (starcraft 2) do, and when they have issues, EVERYONE suffers.

    33. Creator Steve Rechtenbach on February 16, 2013

      40 person FFA.... yeah ;)

    34. Creator Greg Smith on February 16, 2013

      This is going to be the greatest RTS game of our time!!! Delta Commander looks great, almost bug like, lol

    35. Creator Carlos - "Koey" on February 16, 2013

      Delta looks awesome.
      Any news on alpha ETA??