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Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before. Read more

Kirkland, WA Video Games
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44,162
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$2,229,344
pledged of $900,000 goal
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Funded!

This project was successfully funded on September 14, 2012.

Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.

Kirkland, WA Video Games
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New Add-ons, Stretch Goals, Commander Concepts

Hello Kickstarters!

UPDATED 6:03 PM PST: Clarified minimum requirements for add-ons

In honor of reaching the $1M milestone we are adding a few things to the $95+ tier and revealing our next stretch goal.

NEW ADD-ONS FOR $95 TIER AND ABOVE

Alpha Commander - A unique, in-game commander model designed especially for our Alpha users. See concept art below.

PA Commanders Miniature Set - We’re partnering with a certain miniature company you Kickstarter fans know and love to bring you THREE high quality 3-4 inch miniatures of PA Commanders. These include the Progenitor and Alpha commanders as well as a secret commander that we’ll talk more about later!

If you are pledged at the $95 tier or above you automatically get these additional rewards.

NEW STRETCH GOAL

$1,500,000 - Lava and Metal Planets

We’re excited to introduce two new types of planets- lava and metal. Lava is extremely volatile but provides vast amounts of energy and raw materials. Geothermal plants and liquid metal processing mines provide the next level of resource extraction technology. Build in strategic locations to take advantage of the natural defense provided by rivers of flowing lava.

That’s no moon. It’s a space station! Metal planets are wandering relics of wars long past, giant artificial battle stations that can be recycled or reactivated to bring a new level of destruction. Harness the lost knowledge and brute power of the ancients by repairing their installations. Then take over the control structures and rain destruction on your opponents.

COMMANDER CONCEPT ART

We hit the ground running when we reached our primary goal and started to design and develop some of the Commander concepts further. Here's an early look at the limited edition Progenitor and Alpha Commander:

  • Image 154246 full
  • Image 154247 full

Comments

    1. Creator João Carlos Bastos on September 14, 2012

      And so, after complaining about the then exclusive content for $100+ backers (now $95+), I ended up re-pledging to a level that awards both commander units, at the very last minute of the campaign.

      That update regarding the SP mode basically destroyed every last inch of resistance I had... :D

    2. Creator James Webb Ware on September 14, 2012

      Sorry for double posting, my friend just gave me this idea
      Use some awesome laser or giant splitting axe to split a planet in half, then the deep resources can be gathered easily

    3. Creator James Webb Ware on September 14, 2012

      The 4 types of planets in these stretch goals are star wars:
      Metal Planets: Death Star
      Lava Planets: Mustafar
      Gas Planets: Bespin
      Water Planets: Kamino
      We'll be seeing the ice planet hoth announcement soon, XD
      Awesome!

    4. Creator Nathan Davis on September 13, 2012

      I would like to see all the command units be fully customizable before and during game. With a Mass point system for what you can take with you. The Alpha and Beta Commanders should be that same or under powered as their older models so they would make the game harder.

    5. Creator Nathan Davis on September 13, 2012

      I would like to see all the command units be fully customizable before and during game start. with a Mass point system for what you can take with you. The Alpha and Beta Commanders should be that same or under powered as there older models so they would make the game harder.

    6. Creator Matthew Halls on September 13, 2012

      I agree with Christer on this - there are plenty of ways to make the backer commanders unique and distinct from the regular commander/s without necessarily making it pay-to-win. It's only when a commander becomes overpowered or unbalanced that things become a problem.

    7. Creator Christer Alfredsson on September 13, 2012

      I prefer that they were more unique than just a reskin - having options like in Supreme Commander 1 and FA would be excellent, with the Progenitor and Alpha commander having a unique mix of possible upgrades. (Balanced, of course, and the upgrades could be individually available on other commanders.)

      This way, you wouldn't get any upgrades by paying, but the combination of them would be the reward. As long as it's somewhat balanced, and there are other commander options with the same or similar upgrades, it's all good in my book. (Like the different races' commanders in SupCom(FA).)

      Please, a variety of commanders is a darn good thing, don't just make a template and re-skins for it.

    8. Creator Thorka on September 13, 2012

      @William O'Driscoll - Easiest way to have individuality and variety is to just make them clones of the stock commanders. Say there are three stock coms, and they are slightly individual. These guys can just be re-skin options for those guys. Eh?

    9. Creator William O'Driscoll on September 11, 2012

      @Bland_boy That would kinda make the game pay-to-win, and no-one wants that. From what I understand (which is very little), the different commanders are just different skins. Or it might be like in SupCom where the different nation's commanders could get different upgrades, but they all started out with the same stuff.

    10. Creator KinnArchimedes/@Bland_Boy on September 9, 2012

      Are the.different commander models purely cosmetic. Or do/will/or are likely to have different attacking styles or abilities. For instance the alpha looks as though it could launch mini rockets out its head. Progenitor might shit bombs or say proxy mines, he could hide under sand or dirt... Having a commander that also had unique abilities associated with its model could add an extra gravy layer of strategy?

    11. Creator Ben Mauer on September 8, 2012

      I thought trending took previous trends into account, hmm.

    12. Creator Lazaro Herrera on September 8, 2012

      @Ben Mauer The projection is what matters most, Trend only takes into account today's "donations". Projection looks at the project overall. The trend will eventually lower to 1.7 or so. Projection will stay at a lot less.

      PS: You could push Projection to 2.5m by simply dropping 1000 on the project every hour for 20 hours straight.

    13. Creator Abner Torres on September 7, 2012

      I miss TA! These pics just send me back! More flying engineer units!

    14. Creator Tony Patton on September 6, 2012

      Can there just be a kickstarter for updating supreme commander FA? that would make me and my friends very very happy people. Otherwise i cant wait for this game, and to see how close the art styles are and that its still about maco-management makes this an instant buy for me.

    15. Creator Aodhan on September 6, 2012

      I see that the alpha is based off the uef command unit and the progenitor is a seraphim based one off SC Or thats what it looks kinda like to me!

    16. Creator Ben Mauer on September 6, 2012

      Welp, game is now 50 dollars closer to it's next strech goal, C'mon men, let's get those metal and lava planets! For the empire! (As we seem to have broken our last death star)

    17. Creator Malachite on September 5, 2012

      There go my hopes of seeing a single player campaign... unless that's stretch goal 4 and donations really pick up.

    18. Creator RedCrow on September 5, 2012

      Don't forget, they will be adding in Paypal donations towards stretch goals. No one know how much it is, but it is entirely possible that there is a stretch goal's worth in there already - only the team knows.

      http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts#WillPaypDonaCounTowaStreGoal

    19. Creator blackfang on September 5, 2012

      Even if we don't get every type of planet yet, they may still add in expansion packs altough it will cost us more (which is fine)

    20. Creator Connor Jones on September 5, 2012

      I think gas giants are pretty much guaranteed, but the pledge rate is dropping. Forget stretch goals 4 and 5, we'll be lucky to get lava and metal planets.

    21. Creator Esteban on September 5, 2012

      more money donate more money tell everyone to waste all their money in these!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I WANT LAVA PLANETS AND SPACE STATIONS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    22. Creator blitzio on September 5, 2012

      I love the concept art and music in this game.

    23. Creator William Davison on September 5, 2012

      Everyone SPAM youtube. Only 30,000 people even heard of this project's existence. We NEED to spread the word

    24. Creator Caroline on September 4, 2012

      Back in my pledge, we still had a Terran planet. Also, sense we won't get to stretch goal 5 once we get to number 2?

    25. Creator Oldman Winter on September 4, 2012

      I think it's time to reveal another stretch goal!

    26. Creator Martin Nicolas on September 4, 2012

      Still hoping for that digital only pledge level to include the two in-game commanders. Some love for us international backers ;)

    27. Creator Christopher Calzonetti on September 4, 2012

      The current $100 tier says to add $15 for shipping (for the t-shirt and book). If we also want the miniatures, do we need to donate over the extra $15 to cover shipping?

    28. Creator Patrick Gould on September 4, 2012

      i'm glad i dished out that extra 50 for the 100 now cant wait for alfa to start! good luck uber!

    29. Creator fowltief on September 4, 2012

      so tempting to up mine to 100 $now..

    30. Creator Matthew Ley on September 4, 2012

      There isn't a $95 anymore, so you would just have to increase to the $100 level (or the $50 level and change it to $95 to get the new commander?

    31. Creator Simen André Simonsen on September 4, 2012

      @Mathieu There will be a skirmish mode with AI opponents, there will not be a Campaign.

    32. Creator Mathieu Roth on September 4, 2012

      (Oh, and do you have an idea of when the Alpha should be out ? Beta ? Final release ?)

    33. Creator Mathieu Roth on September 4, 2012

      Changing the planet shape, according to mining or destruction sounds nice. Maybe a weapon could dig a tunnel from a point to it's opposite side, allowing fast unit movement ?
      Solo campaign, or skirmish mode appreciated !

    34. Creator Nathan Davis on September 4, 2012

      I'm hopping for Voxel besed planet maps with fully destructable movable mass like minecraft.

      Also what about mining a planet to death? You extract so much mass from the core that it implodes on its self.

      I assume that planet destroyers will replace the so called game enders that subcom had.

      And I liked the Artillary in subcommander 1 becouse the maps were so big you had to build it at a forward base to end the game with it. Making Artillery valnerable to attacks or defensive.

    35. Creator Guy Delongchamp on September 4, 2012

      Hey Brent, maybe we could call that planet "Ego".

    36. Creator Razvan on September 4, 2012

      My first kickstarter project and I'm very excited about it. These extra features sounds awesome - I really hope it's gonna get up there to the 1.5M. If not, at least to have an expansion later on with those additions.

      Also, here's wishing for a single player campaign :D

    37. Creator lobster johnson on September 3, 2012

      "I want a mini commander...."

      I want a planet commander. UNICRON. a planet that transforms into a commander, or other way around, a commander that transforms into a planet. or transforms into a moon that circles your planet like a satellite or like a moon, or maybe can be fitted with engines and used as a death from above super laser satellite to annihilate planets that the player feel indifferent about. that's no moon! classic sky commander.

    38. Creator Sinan Midillili on September 3, 2012

      I think ill make a big model of the commanders...

    39. Creator byron on September 3, 2012

      I want a mini commander....

    40. Creator Hmm-Hmm. on September 3, 2012

      Hmm. So what if I would like that other custom commander but don't want any physical products? At the moment I've pledged $50.00 but I'd be willing to add some for more digital goodies (and support the kickstarter).

    41. Creator CamoGaming on September 3, 2012

      of course you can always switch back...

    42. Creator CamoGaming on September 3, 2012

      I would love to be able to switch commanders / color them differently in game :)
      (of course normal status cannot get Alpha and so on)

    43. Creator tedd on September 3, 2012

      I would prefer customization
      1 faction deal will get old fast

    44. Creator Edmund on September 3, 2012

      @Nick Goodenough

      I like your idea but I think your attributes for each are a little unbalanced. I'd say:

      Assault Force (quick build popcorn units)
      • Fastest movement speed (no speed bonus on rough terrain)
      • Weakest armour and weapons (have to be light weight to move faster)
      • Worst target lock (least electronics)
      • Fastest build speed (less materials, smaller power core)
      • Least expensive
      Perhaps they get light air (missile drones, fighters, light helicopters, hovercraft, ...) before anyone else.

      Fortification Force (heavy hitters at any range)
      • Slowest movement speed (constant speed on all terrain)
      • Best armour and weapons (heavy so wont be quickest)
      • Normal target lock (standard electronics)
      • Normal build speed (more armour and larger core)
      • Normal expense
      Perhaps they get heavy weapon techs (towers, artillery, troop launcher/carrier, fusion ICBMs,...) before anyone else.

      Subterfuge Force (sneaky eyes and ears everywhere)
      • Normal movement speed (speed bonus on rough terrain)
      • Normal armour and weapons (need room for electronics)
      • Fastest target lock (more electronics)
      • Slowest build speed (additional electronics take more time, most expensive)
      Perhaps they could get spy techs (stealth surveillance drones, satellites, cloaking, jamming, ...) before anyone else.

      Edmund

    45. Creator Marc Davies on September 3, 2012

      I think the only unit that should be customisable is the commander and even then only to an extent. The game as it is sounds amazing to me! But who knows the devs might add some customisation in but as it stands on here and the forum the majority of people are fine with the 1 faction concept (including my self)

    46. Creator Yong on September 3, 2012

      I like unit customization, but obviously someone beat me to it. How about just customize ONE Ultimate Unit? This is far easier to make and to balance, it also adds variety and Awesomeness. (Millions of turrets,Millions of stars! For the Church of the Multi-turrets!)

    47. Creator Kiwiblazer on September 3, 2012

      HI can't wait for this game can everyone also support this game Wings it looks really good .
      http://tinyurl.com/8hfdsl3

    48. Creator Nick Goodenough on September 3, 2012

      Instead of unit customization as some are suggesting, what about an option to choose a strategic army specialization before the game begins. Imagine:

      Assault Force
      • Faster Movement Speed
      • Stronger Weapons

      Fortification Force
      • Tougher Armor/Shields
      • Superior Weapon Range

      Subterfuge Force
      • Advanced Radar (Longer Range with Detailed Unit Information)
      • Concealed Units (Radar Jamming)

    49. Creator byron on September 2, 2012

      Congrats on $1.1 Million dollars!

      I'm curious about those other stretch goals....

    50. Creator Robert Moraru on September 2, 2012

      GOD I LOVE THIS GAME ALREADY !