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Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
44,162 backers pledged $2,229,344 to help bring this project to life.

Our first video update (stretch goals + Q&A) and pledge stats!

Hello Kickstarter!

Thanks again for all the community feedback and support. There's been a lot of discussion around our stretch goals, so we thought we'd make for you a video to give you more insight into our process and into our crazy imaginations! 

We also spend a bit of time doing a little Q&A for some of the things we've been asked the most.

Also, we thought you'd be interested in knowing how active the different communities are in supporting us on Kickstarter. Have a look below.

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    1. Missing avatar

      Zazzoa on

      Happy that I donated :D

    2. Christopher Bishop on

      @Lucas Duncan I know there won't be space combat, but some bombers and fighters, fighting over a planet wouldn't hurt, right?

    3. Jeramy Staub on

      Im referring it to as many friends and contacts I can get ahold of to hit that 1.8 mill goal.

    4. Lucas Duncan on

      Guys, you NEED aircraft carriers!!!

    5. Sinan Midillili on

      I concur with Hmm-Hmm, Orbital bombardment and water-to-space flaks. Awesome.

    6. Missing avatar

      Hmm-Hmm. on

      Hmm. Just a thought regarding water-based units/buildings: why not have some water-to-space related things (as opposed to just water-to-land based things)? Just a thought, since space is such a big thing.

    7. markyxl on

      Metal planets were the iconic thing about TA for me. Please, PLEASE implement them anyway if you don't reach this stretch goal!

    8. Toby Wild on

      A few days ago I pledged $50... after seeing you reached the goal and announced the upgrades to the $100 pledge, I upped mine to $100!
      I'm not a big RTS fan, but this looks awesome.

    9. maxwell on

      really excited for this game im wondering if theres a rank system and if there is how it will play into the game because i always enjoy reaping the rewards of my efforts.

    10. Missing avatar

      D10ny5u5 on

      Slightly concerned about the mention of lack of Micro, but still very excited. Please, please make sure there is strategic zoom. Keep up the good work and can't wait to start "Alpha testing".

    11. Adam Clark
      Superbacker
      on

      Wow, that's pretty sweet. Thanks for sharing!

    12. Thomas on

      Orbitals! How much for full-on space ship action?!

    13. Jonathan Rodgers on

      1.1 naval hell yeah 1.3 gas giants now we are talking what is after that COME ON PPL I WANNA SEE ALL 5

    14. Paul Dunnells on

      Yes indeed. Naval units were a great part of TA and really set it apart from C&C in terms of gameplay. I really enjoyed the water missions. Same with Warcraft which had the naval units. This kind of thing really is a boon for kickstarter. What a great way to fund a game like this when the publishers don't bite.

    15. Missing avatar

      Nocrow on

      Now lets hope they reach 1,1 mil. I NEED naval units!

    16. Aaron Labertew on

      Grats to the team on meeting the first goal, here's to hitting those stretch goals!!

    17. Rand Chua TL on

      Come on where is update #5! Yahoo!

    18. Missing avatar

      Pejay on

      I used to hide my commander underwater or behind mountains in TA all the time. Doing it in PA just seems to be a given.

      I think the real challenge of this game is going to be balancing the attack/defense of planets, especially if they do infrastructure tiers like TA/SupCom.

    19. Greg on

      @Dunadin Its a decent tactic and ive played TA against people who air transported their commander into odd sections of the map to accomplish exactly what your saying

    20. Missing avatar

      Dunadin777 on

      In an online interview, one of the creators (a real specific reference, I know) mentioned something like you could also potentially try hiding your commander in an obscure base on an asteroid, keeping him in an unimportant location to hopefully avoid the devastation your big bases might invite. I like that idea, as it builds upon the value of flexibility rather than super-preparation.

    21. Missing avatar

      Glynn Bailey on

      That sounds more fun than my idea. Home planet destroyed? oh well, time to move to the next one :D

      Saying that then, hopefully base building will be fun but reasonably fast so you can run away to the moon after your base is splattered and set up shop fast enough so you can fight back rather than having no hope of carrying on. In supcom if your base got destroyed but you managed to save your commander it was still near impossible to carry on playing as it took forever to rebuild and combat your opponents T3 units with your little T1 force that you have managed to create from a new base.

    22. Missing avatar

      Dunadin777 on

      Skyoste and Glynn--base defending may be viable, though I doubt it since they've said they don't want to emphasize micromanaging, and I think building your own walls is pretty micro--even if it is fun on occasion.

      As for nukes and artillery: you do realize that asteroid bombardment is going to be as devastating as any nuke, right? Once your battles get into space, they're pretty much guaranteed to blow up/past static defenses pretty easily. Defense satellites and orbital platforms will be the closest, best approximation for walling off your base, and that will still be very very different.

      It seems like the main approach they want to have for the big battles is stretching things out across planets, moons, and asteroids rather than having two static planets slugging it out. They want dynamic movement across planets, with entire continents and worlds being destroyed as battles escalate, which is pretty much counter to having your commander be able to hide behind a tall wall. Personally, I'm in favor of this approach as the genre is full of great turtle RTS games.

    23. Jon-Einar Krane on

      I wonder, will they have like space battleships? It would be awesome to have that as an upgrade to regular navy battleships, give them rocket engines for space travel and go lay siege other places in the solar system. =D

    24. Rand Chua TL on

      I would get annoy attacking people like sykoste n glynn so I'm building air to fly over those walls and bombs u guys or nukes in the later stage of the game. : p

    25. Missing avatar

      Glynn Bailey on

      I agree, make turtling and base building epic for long drawn out defensive games, and dont make nukes and artillery a game ender. There is nothing more annoying than making a well defended base then your commander gets splattered by an artillery shell.

    26. Shane Schrupp on

      What sykoste said! Yes please!

    27. Missing avatar

      sykoste on

      ahem - and dare i say it...

      Walls - I like building walls. But make them combo with units like above building+building combo. Imagine you build a wall and its pretty strong. Then you make an armoured unit and a cannon unit. You rock up to the wall and combo the wall and units. You can never get the mobile units back - but you get a better wall section. Another example - a transport tank + wall = mobile wall section. You can drive it around slowly, when it stops it re-connects to other walls. Great for base re-design!

    28. Missing avatar

      sykoste on

      please please please bring back the good old "one buidling + another next to it = something else cooler" Us base builders out here want some stuff that makes base building and defending-up really cool. We are not all tank rushers. Remember the energy next to mass maker made more mass? That kinda thing. But make it really interesting and do a 'minecraft' inspired 'dont tell us what does what' experiment.

      Imagine the boring old coms base gets coupled with an energy plant - instant comms boost. Then slap a shield next to it and a fusion plant and wham - super radar shield with exponential explosion potential! The super awsomeness should always carry a slight tendancy to go up with a more awsome bang -= for balance ;p

    29. Missing avatar

      Intekin on

      I'll just ask it here. I know that the pledge and paypal donations is not connected. Will you add them up when the time is up and if the project is a go?. They do not add up to the plage. Will they add to the streachgoal?

    30. Todd Alexander on

      "If you're gonna go out, go out with a bang." I love this idea with all maor buildings, experimentals, commanders, planets themselves etc... A gorgious, over the top animation for death. Please!

    31. Missing avatar

      David Bourque on

      Yep, and also it would be cool to use the darkness of the night to camo yours units to make surprise attack ! :)

    32. Missing avatar

      Tomas on

      The idea of planetary motion is fascinating!

    33. Robert Copus on

      Hey guys,

      I just want to thank everyone at Uber for bringing back lots of fond memories of all-night TA sessions!

      There are some great ideas coming in from all the PA backers , I love the sound of:
      - The Commander having a D-Gun,
      - Actual planetary motion with orbital cycles that give an "invasion season" when your enemy's planet is at its closest point to yours, and
      - A planet drilling super weapon that seeds a black hole inside the core of your enemy’s planet, ala Star Trek.

      Here are a couple of ideas I came up with, other backers may have thought of them too:
      - A singularity launcher that can lob a small, short-lived black hole into the orbital path of you enemy's planet. Even if you miss your mark, the super-strong gravitational field can still throw the target planet out of its orbit. Then your enemy must flee their stricken planet before it either spirals into the sun, or drifts out into the cold abyss of space :)
      - Once you've mined your moons clean, you can toss those at your enemy too! As a depleted moon would look like swiss cheese, it probably wouldn't be effective as a planet-killing weapon of mass destruction. Instead you would set it explode in the path of your enemy's orbit! This would create a cloud of debris that causes showers of small annoying meteorites once every orbital cycle. You could time your invasion shortly after one of these showers, catching your enemy off guard while he repairs his base and units. Of course there should also be some form of defence to deflect or destroy the moon before it gets too close.
      - And I would gladly pay an extra $10 for a Cavedog mug! I know there are a LOT of people out there that would too :)

    34. shawn stokes on

      if we all just give $7 more we would be over

    35. Missing avatar

      Steve on

      I like the idea of getting personalised commanders, and would love to see this highlighted more or possibly expanded in the future. For those people who get the "Progenitor" or the personalised, I think there should be an option to pick from your differnt models available.

      I dont know if this has been touched on before, but if Uber were to incorperate some sort of Unit Manager to do this, then people could later download or model their own comanders and have a selection to choose from!

      I'm dreaming, I kow.

    36. Marc Davies on

      Yes I want a Cavedog Mug two! I even have the original boxed version of TA (you know the package that came in a cardboard box the size of a cereal box!) Yeh TA and Cavedog where the ones that made me love RTS!

    37. Missing avatar

      Colin Clausen on

      I think the music is from the "Music commander", who tells the dubsteb-joke in the trailer.
      The idea to actually buy TA is good. So lets play a bit of the actual campaign I have never even seen before :>

    38. Ken-Rino "KennyBall" Johnsen on

      Please make ingame music like in this movie, who is the componist? the sountrack is EPIC! im like...shut up little guys and let me listen to the music ;) hehehe I dusted off my old TA game but it did`nt work in Win7 but i wanted to play TA so bad while waiting for this game so i bougt it on GOG.com for 6$ with all the expansjon paks...now im finish whit TA and startet on supreme Commander and Forged Alliance.... And is it a little hope for a story mode Campain in this game?

      And where do i get a Cavedog mug? me want....make it a Tier and I defently up my plegde just to get the mug... ;)

    39. Missing avatar

      elaner on

      Please, make a single player campaign!

    40. Fractal Gaming on

      I will play the crap out of this game.

    41. james on

      this game better get funded

    42. Rundas on

      What I'm wondering is how large the scale of a commander's detonation will be. Is it going to be destroy all surrounding units or destroy a portion of the planet?

    43. Erik Günther on

      Another feature that I would like to see is a View-only/competition-mode so you can join a game and just watch the other players. Also in this mode you can see some vital stats and if possible some kind of AI helping you point out the current highlights and ongoing/upcoming attacks.

      The obvious long term goal here is e-sport. But also fun on local competition/games where the audience can watch the game via a projector/big screen.

      /EgU

    44. Sjaak Meulen on

      @Divisor

      Helium 3 is what may be the interesting resource in Gas Giants, for Nuclear Fusion. It's a resource not found much on rocky planets, but it's abundant in some Gas Giants.

    45. Missing avatar

      Divisor on

      @Alejandro
      Correct, too bad those huge amounts are still only 1,5 ± 0,5 vol. % though.

      @René
      I think the main question here is whether the designers manage to create realistic awesomeness within budget, and don't need to restrict themselves to either realism or awesome.

    46. René M Jensen on

      They could simply put something valuable on gas planets. As they say AWESOME instead of realism, personally i dont play games to have realism, the real world is bland and boring, look what realism have done to FPS shooters. Ironsight, slow paced games no thanks.

      A bit of realism is cool but it should but no means be the dominating factor in any game imo.

    47. Anders Mellon Skov Hermansen on

      Referer statistics? really? In a day and age where people actively purge their browsing data to ensure a bit of privacy or where you can actually (dread the thought) get the idea from somewhere and then kickstart directly from the site later.

      Flawed statistics are flawed.

    48. Alejandro Suárez Mascareño on

      @Divisor
      Huge amounts of other gases. Neptuno's atmosphere, for example, has huge amounts of methane