Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before. Read more
This project was successfully funded on September 14, 2012.
Add-ons and Stretch Goals!
Updated 4:50 PM PST: Clarified minimum requirements for add-ons.
Thanks again to everyone who has supported us so far! The progress has been great and the whole experience has been really encouraging; all the feedback we've received has been helpful. Your enthusiasm has made us even more excited than when we first set out on this adventure!
In celebration of reaching two-thirds of our goal we are announcing the following:
ADD-ONS FOR ALL TIERS
- Extra game keys - Add $20 for each key
- 3 Extra game keys - $50
ADD-ONS FOR $40 TIER AND ABOVE
- Extra beta game keys - Add $40 for each key
- 3 Extra beta game keys - $100
ADD-ONS FOR $100 TIER AND ABOVE
- Extra T-shirts - Add $30 for each T-shirt - Three designs to choose from (designs coming soon)
Our stretch goals are there so that the entire community can benefit from bringing in more pledges. By bringing in your friends, participating in an add-on, or simply upping your pledge together, we can make a better game for everyone. These first set of goals are based on the questions and comments we have received from the community.
$1,100,000 - Naval units and Water Planets
We are happy to announce that our first stretch goal is a set of naval units and extended support for water planets. One of the most popular questions we receive is whether or not naval warfare is going to be supported. We like naval warfare and want to have it in the game, but it’s going to be quite a bit of additional work. We want to not only support naval units but to do a great job at it. Likewise we want great support for water in the engine and the ability to create amazing planets that are largely water. First class support for naval means you will be able to have a combination of water and land planets as well as ice asteroids. Huge water only planets to play out all kinds of naval only scenarios will also be supported. Asteroid tsunamis FTW! Some of the water units we can expect include subs, amphibious units, floating buildings and of course battleships!
$1,300,000 - Gas Giants and Enhanced Orbital units
Many of you are excited about the idea of more planet types and more gameplay to take specific advantage of those planets. This stretch goal is to add gas giant planets (similar to saturn or jupiter) to the game and an expanded set of orbital units with unique gameplay. Gas giants have no land in the real world but we may allow some buildable areas on “high mountains” on these planets. Imagine massive fusion reactors sucking helium-3 right out of the atmosphere and giant orbital defense lasers. A more expanded set of orbital recon units, space platforms and other types of orbital units based on your ideas will be added as well.
See our goal visualization below. Let's destroy those planets.