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Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
44,162 backers pledged $2,229,344 to help bring this project to life.

TITANS 1v1 Ranked Ladder Reset and Seasons Update 112314

Posted by Planetary Annihilation Inc (Creator)
24 likes

 Hello Commanders,

The official TITANS 1v1 ranked ladder was reset on 2018-11-02 at 06:00 UTC starting a new season that ends on 2019-01-24.

The player holding the Uber #1 position at the end of this season will be shipped an Invictus Commander statue, a beautiful item that everyone should want in their trophy cabinet.


There will be new 1v1 ranked maps later this month with at least one new map every month.

Current Map Pool (11)

  • Amplus
  • Berg
  • Blitz
  • Clutch
  • Crag
  • Duat
  • Forge
  • Lock
  • Meso
  • Pacific
  • Roc

TITANS 1v1 Ranked Seasons in 2019

Starting in 2019 each 1v1 ranked season lasts 3 months with a ladder reset at the start of every season.

2019 Seasons

  • 2019-01-25 - 2019-05-02
  • 2019-05-03 - 2019-08-08
  • 2019-08-09 - 2019-11-14
  • 2019-11-15 - 2020-02-20

TITANS 1v1 Ranked Fixes

  • Fix for never-ending 1v1 ranked queue after a network error

TITANS 1v1 Ranked Display Improvements

  • 1v1 rank and inactivity displayed in start menu (moved into base game from community mods)
  • 1v1 rank display in game over (moved into base game from community mods)

TITANS 1v1 Ranked Work in Progress

The following are still in development / testing:

  • Tweaks to limit highest initial placement to Gold
  • Inactive 1v1 ranked ladder decay (slowly lose points if you're not active)
  • Visible points display
  • Penalties for disconnecting instead of surrendering

Technical Notes

Server Improvements

  • Experimental multi-threading on official servers (still legacy toolchain and infrastructure)
  • More performance and memory usage improvements to navigation cost cells
  • Logging of server rate
  • Logging of system free memory (currently windows only)

AI Improvements

  • Further refinement of AI aggression
  • Adjusted how the AI chooses where to expand
  • Performance improvements
  • Retrained neural networks

Server Fixes

  • Fix for AI Platoon::numUnitsOfType server crash
  • Fix for AI chooseStartLocation server crash when passed bad data
  • Fix for AI attempting to transfer a unit to a planet that did not have an initial planet manager assigned
  • Fix for AI getting stuck building no factories if it is modified to remove the ability for the AI to build one or more factory types
  • Fix for a multi-threading crash

Client Improvements

  • More visible orbital attack lines in the orbital path visualiser

Client Fixes

  • Fix for particle emitter crash when emitter has an invalid fx_trail_spec

Modding

  • MatchmakingUtility.getSeasonEndDate()
  • New gVersion global with current build number accessible in all scenes
  • api.game.isPTE()
  • UTC start_timestamp (landing time) and end_timestamp (game over) in server control state to calculate accurate game elapsed (note that valid_time_range.min is the in-game landing time)
Quitch, Martin Smith, and 22 more people like this update.

Comments

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    1. Alex 'Freedom' Haines on

      You see, I may actually have to find some time to reinstall and replay this fantastic game. With all the recent fixes and changes I may love it again :)

    2. Frederick Wrigley on

      There are a slew of devs who abandon their programs and work on the next one.

      You guys are amazingly active, and all your efforts have made a great game into a masterpiece. Thanks for giving a damn about your customers.

    3. Frederick Wrigley on

      There are a slew of devs who abandon their programs and work on the next one.

      You guys are amazingly active, and all your efforts have made a great game into a masterpiece. Thanks for giving a damn about your customers.

    4. JoshW on

      One of the amazing and unique things Cavedog did after its launch of the original Total Annihilation was to release new units for free almost every week, I think, for several months. This helped tremendously with ingratiating the company and game in the eyes of fans, and also helped to drive awareness of the game itself.

      I'm not sure if Uber has the time or resources to do something like that, but it would be an amazing thing to do, if you could. Doubling down on support is a great idea and certainly appreciated by the community, but if you're looking to expand your player base, releasing free regular content updates (even very small ones like single units) is a great way to do it.

      Thanks for the hard work!