Planetary Annihilation: Past, Present, Future
(A letter from Jon Mavor)
First off I want to personally thank everyone who backed Planetary Annihilation. This project never would have gotten off the ground without your support. Not only did you put money into the project, you put your ideas and your energy in. Without our amazing community and the Kickstarter platform none of this would have happened.
Planetary Annihilation formed in my head over a number of years. As you know, I’ve spent a good portion of my life working on RTS games. My intense interest in space combined with a lot of influences germinated the seed that became PA. If you talk to anyone who was around me during that time, they will all tell you that I simply wouldn’t shut up about wanting to do the game. In many ways, the whole thing has seemed like a dream as I never expected to get the opportunity to do it.
Enter Kickstarter. When Bob Berry came to me in 2012 about doing a Kickstarter campaign at Uber Entertainment, I immediately realized that PA would be a prime candidate. When I ran the idea by Steve Thompson he was immediately as excited as a kid in a candy store. Having Steve as a collaborator is incredible and the artistic vision of PA was 100% his awesomeness.
It’s been a long hard road, longer and harder than any of us though it could be. Some features were cut, some features were added, and some took several iterations to get where they are now. Today, the game is in a great place and in some areas far surpasses the original vision. Overall I would say that PA is the game that’s closest to its original vision of any game that I’ve ever worked on.
The future of PA is great thanks to our community. I see people actively playing and Uber Entertainment continuing to expand the game far into the future. Thank you again for making this happen. What an unbelievable journey it’s been for me and I hope for you as well.
When we released Planetary Annihilation in September of 2014, we said we weren’t done with the game yet and we meant it! Features like Offline access, Single-Player Save, ChronoResume, and new units such as the Unit Cannon, Submarines and Interplanetary Fighters have enriched the game in ways we never imagined. The introduction of Asteroids and an improved Galactic War have really boosted the fun factor all around!
And it’s not done yet! We can’t wait to finish shipping out the remaining backer rewards, continue creating custom commanders, and share the Documentary of the making of Planetary Annihilation. Our partners at PMC Fulfillment have shipped more than half of the rewards to backers all over the world. We have our artists working in conjunction with backers to create the custom commander of their dreams, and we will be adding new commanders to the game, as backers allow their commanders for sale. We’re working with professionals to create an awesome Documentary showcasing all the fun and excitement Planetary Annihilation has taken us.
To you, our backers, and the community who has embraced Planetary Annihilation, Thank You. We couldn’t have done it without you.