by Planetary Annihilation Inc
You are right. I intended to write "almost ended" but a word went missing. Indeed there's time but the best days are already gone. Also, will they be able to deliver the other features people requested?
The rest of my statement stay the same.
I'm not defending Uber, I do feel this has taken too long. To be fair, the feature is supposed to be released in 2 days. The Human Resources campaign ends in 28 days.
If find that the announce has a little suspicious timing.
A feature that allegedly was an important feature of PA but that still missed the release, had not ETA and was never part of any relevant statement of the developer that didn't bother to reply backers about the matter, has now a release date set after part of the community rightly criticized developers's reliability in delivering content.
I think it's fair to assert that it wouldn't have happened without people questioning developer behavior.
Now part of the backers are complaining not because the feature is allegedly being implemented (but still it's not delivered yet), but for the way the announce was made. It seems almost as if it was spontaneous and worded in a way to make it seems a good news with the goal of hiding what happened in the community in the last few days. Because clearly that is unveling part of the devs behaviors and with that harming their new campaign. Being upfront from the start pays better.
Too bad the feature will be released after the HR campaign is ended.
Bravo! Off to go increase my pledge for Human Resources.
Oh, man I just had a huge LAN party last week, and was so disappointed we couldn't try PA.
Guess it's time to plan another one!
Thanks so much!
People who do not understand what local or offline server means, google localhost, or fire up Minecraft, which also has one.
To the sourpusses, stay away from KS and EA, and just wait for games to be made (like this one) or not (e.g. Titan, which delivered NOTHING after seven years). You will be more content. But with less games...
Cool! One big reason why I backed this.
draggable/deletable orders/waypoints and build queues please!
So the game that had an estimated release of July 2013 and has been officially released in September 2014 finally got a "DRM free offline play [that] has always been an important feature" in October 2014.
Two of the three features I wanted coming October 9th (DRM-free and offline play). Thanks. I'm eagerly awaiting the third feature I wanted, hosting my own server.
Woo! LAN play! I know what I'll be doing this Saturday. This is exceedingly joyous news.
A lot of bitter people around... As Matthew Halls said, offline servers are how offline play is implemented in games with a fundamentally client-server architecture. Like this one. It is not a phrase Uber invented just to insult you.
It is also not something you implement in a few weeks. Work on offline play had to have started months ago, well before the backlash, and the most people's complaints may have done is accelerate deployment of a feature we all knew was coming anyway.
As for the people who are so disappointed that they will never back anything ever again... that's sad to hear, but considering your reaction to this project, in all honesty Kickstarter may not have been a good match for you in the first place. Imagine the disappointment and rage had you backed an actual failure, like Yogventures or Clang? Best not to risk such stress in the future.
Thank you very much for the update on Offline Play. I am glad that features continue to be added after launch. :)
Well done. I'm looking forward to seeing this, and am now headed over to Human Resources as I promised.
It's offline, so no, no need to sign in anywhere.
There is still I'm still quite curious about. Do we still need to sign in to playfab/ubernet when we start the game?
Well haters' gonna hate, UBER promised this feature and delivered, end of the story.
If you backed a project only to get a cheaper game when it's finished you are clearly on the wrong website, there are tons of other sites that sell steam activation codes for a dumping price. Here on KS you are not buying stuffs, you are here to see things get made by your money, the reward is only the way developers saying thank you for putting faith into them.
Pfff, people cry for some missing stuff, misssing stuff delivered, people still unhappy and whinning.
There are many happy silent people. Continue the great work! And I can't wait for Human Resources, sounds fun!
And what about simply ... PLAYING? I can't play the game, the only I've obtained from my 20$ us a shitty black screen.
For those confused by the "offline server" terminology, I believe they are referring to the system I have seen a few other games use in which both single player and multiplayer are managed by the same server engine to reduce code overlap.
You can play single player as normal, it's just running the multiplayer server on your computer in in the background while you do so. (it's likely the delay was them trying to get things set up so that running both a client and a server at the same time wouldn't cause undue strain on the player's computer)
I am not so happy about that game either and there won't be another one I will back but that said people here really overestimate their "power", offline mode was surely not done in one day and thinking that any debate/comments being here or on Steam made them release it is a fairly ridiculous assumptions, they were already working on it...
That's even worse when comparing it to that useless steam medals/achievement which was surely faster and easier to implement.
Kickstarter could be awesome for games but the amount of trust we have to give to the developers is just too much, despite their best intentions not everyone can make a really good game even with money.
Disappointed backing this. Ended up paying a lot more than I could of if I had just waited for release. Early access is overrated, playing something unfinished and basically broken has left the title feeling tainted to me.
Won't back the new title, although I don't think I will back anymore games after this experience.
Finally! It's ridiculous that we had to go to such lengths to force a reply out of Uber.
Can't wait to actually play the game, now that I can finally play it.
"Offline server" - you mean a user's computer?
"DRM free offline play has always been an important feature" - which is why we're only hearing anything remotely solid about it after a massive outcry on both KS and Steam, after you decided to add Steam achievements, and after the game went from ~$90 alpha access to ~$15 release access. Brilliant moves.
"we'll be adding the ability to run your own online servers as well" - If you mean connection through Uber somehow, then that's kinda pointless to promise. If you mean some sort of online non-LAN connection the user can host themselves, without the intervention of Uber, I'm a bit confused as to what exactly the promise is here.
"launch is simply another phase of development" - Not really. Launch is theoretically the release of a game after development has completed, and is followed up on with nominally small patches and bug fixes (DLC aside).
Can/will you drop the marketing speak for a while, both here and Steam, and actually tell the backers/users what's going on, point by point, with each of the promises you made initially? That'd go a long way towards recovering your image.
Connect to our new offline server to enjoy the game without an Internet connection. Do words still mean things? Does the beginning of another adventure include the ability to save games?
Bravo uber :)
They walked the walk after talking the talk. Sounds great.
Yea this will be nice!
I'd also like to suggest you make a real system sharing tool so people can browse and select new places to play. One that is complete with descriptions (not just system names). Tier 4 units would also be cool as an expansion :) Also, naval units should be shrunk a bit so they fit better in oceans.
Fantastic job on the game so far!
I agree...FINALLY! We saved the best promised feature for last. Glad to see you figured out that not everyone has dedicated fiber to their homes. (Despite the way that sounds it is a positive comment.) Now I can play when my connection is down or I am travelling. Great job, guys.
FINALLY! :'D Thanks guys. ;3
This is precisely what I've been waiting for. Thanks guys!
Alright, phew. I was worried you'd be abandoning PA with your new kickstarter beginning. I'll probably Human Resources it now. My internet is sort of lousy, so this feature is very welcome.
So at last you listened to some part of what people have been saying! Just add an ability to save and many might again start thinking about backing your other projects.
Congrats. Still not backing your new kickstarter and still happy I reported it as fraud. Also I hope you're still proud of banning someone who kickstarted PA from your Steam forums because he dared to criticize the game.
I hope it fails :)
Will this open the possibility of saving offline games?
This news makes me very happy, and I can't wait for community servers. :D
Fantastic news, this has been one of the features I've needed the most with the state of internet in New Zealand :)
Perhaps this will also begin to settle down some of the concerns the community has been expressing (at times rather loudly).
awesome... time to Annihilate my wife!
Oh well there we go.
Whoot! I've been waiting to play PA for a long time!
My only lament is that I have but one like to give.
That should make a few people happy ;-)