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Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before. Read more

Kirkland, WA Video Games
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This project was successfully funded on September 14, 2012.

Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.

Kirkland, WA Video Games
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1v1 Competitive Update is live!

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Build 75539 is live!

Leaderboards are live! Starting now you can see where you stack against the world. Work your way up, and take the number 1 Uber spot!

We’re happy to announce the release of the full 1v1 Competitive Update! We started working toward this with our 1v1 ranked games and matchmaking in our last update, and have moved it to the full experience by including the Leaderboards allowing you to see the top of each rank and where you land in the world of rankings, as well as bringing in 3 new symmetrical 1v1 maps custom made for our ranked play!

With this in mind, we have also reset the rankings to start the Leaderboards fresh. You’ll need to play your 5 provisional games to get your new rank.

Our System Designer now has the ability to make symmetrical planets, do CSG editing, and add custom metal placement for all you modders and planet creators out there! This is the first steps on this, and we plan on expanding the functionality of the designer even further in the future!

There’s been a ton of changes, tweaks, and bugfixes in this one, so keep reading for a more detailed list!

  • [General] You are now able to chat after games, even in chronocam mode 
  • [General] Added in backer names on more commanders in the Armory 
  • [General] More backer names are now in for planets and Galactic War credits 
  • [General] Nukes now have a specific effect if they happen in space 
  • [General] Jigs have a new custom explosion effect
  • [Balance] Jigs now explode in a nuke sized explosion (drag select will space these to be safe, but you can hand place them closer if you feel lucky) 
  • [Balance] Change to Dox vision from 150 to 100 
  • [Balance] Commander torpedoes rate of fire reduced from 2.0 per second to 1.0 per second 
  • [Balance] Commander torpedoes range reduced from 200 to 160 
  • [Balance] Dox will now correctly fire on factories 
  • [Balance] Nuke damage will now expand out to match the effect
  • [Ranked] Leaderboards are now online (found under Multiplayer off the main menu)  
  • [Ranked] Players can watch the last replay of the top 10 of each rank in the Leaderboards
  • [Ranked] 3 new custom made 1v1 planets for Ranked play, to replace the old pool  
  • [Ranked] You can no longer pause in ranked games  
  • [Ranked] Disconnecting in a ranked game now pauses it and gives the disconnected player 180 seconds to reconnect before they forfeit  
  • [Ranked] A player has 30 seconds to show up for a ranked lobby before the game is abandoned
  • [Ranked] A player disconnecting from a ranked lobby now immediately abandons the game (and applies a penalty to the abandoning player, like before)  
  • [Ranked] Players are now notified when they have a match and are tabbed away (flashing icon and sound)  
  • [Ranked] A new and louder sound now plays when you find a match.
  • [System Designer] We’ve implemented symmetrical planet creation
  • [System Designer] You can now edit CSGs (move, add, delete, copy, paste, rotate, raise, and lower them)  
  • [System Designer] You can now place or remove metal spots  
  • [System Designer] All System Editor hotkeys can be found under settings and changed if you like  
  • [System Designer] Orbiting bodies are not allowed to be more massive than what they are orbiting (As a placeholder fix, the system designer will move the orbiting planet to orbit the sun if you increase mass higher than the planet it orbits)  
  • [System Designer] Water flows into custom CSG
  • [UI] Lots of small changes to bring more continuity through the UI  
  • [UI] When first entering game, we have a bar added to give new players an idea of the initial controls  
  • [UI] Top 3 players from the Leaderboard are listed on main menu along with their last replay  
  • [UI] The message telling you that your opponent abandoned the ranked lobby will no longer disappear after 5 seconds.
  • [AI] Now uses Gas Giants  
  • [AI] Neural net tweaks  
  • [AI] Will now build Annihilaser  
  • [AI] Better handling of platoons  
  • [AI] All known issues of AI getting stuck now fixed  
  • [AI] Added a large set of new AI names  
  • [AI] Now better performance in the late game due to smarter pathing choices
  • [Bug fixes] Changing economy after everyone has clicked ready will unready everyone
  • [Bug fixes] Your rank changes will now immediately update after a match
  • [Bug fixes] Replaced the messed up “5” in the font
  • [Bug fixes] Landing zone low resolution circles now removed  
  • [Bug fixes] Straight line graphics bug when you look up through atmosphere into space is now fixed  
  • [Bug fixes] Linux should now correctly load all translated locales  
  • [Bug fixes] You should now be able to see the quit confirmation even if the game is paused [Bug fixes] Nukes and commander explosion damage should now better match the visual effect  
  • [Bug fixes] Fixed some of the instances of jerky movement  
  • [Bug fixes] Orbital Fabbers will now correctly build on planets other than their current planet  
  • [Bug fixes] Fixed detection that the planet you are orbiting was destroyed while attempting to move somewhere else  
  • [Bug fixes] Commander AA now prioritizes air correctly  
  • [Bug fixes] You should no longer be incorrectly prompted to reconnect to an old game  
  • [Bug fixes] Attempting to requeue after playing matchmaking should no longer prompt you to reconnect to the game you just played  
  • [Bug fixes] Connecting to a matchmaking game should be more reliable
  • [Armory] New Commander: Berlinetta  
  • [Armory] New Commander: Banditks

Kickstarter Rewards Fulfillment Update

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The Rewards Fulfillment Department has another update to its fulfillment progress chart. And, yeah, this one has some news: delivery estimates are now Winter.

So, what's up? The manufacturing run of Reaper Minis experienced time-ical difficulties. As a result, the rest of the physical rewards we’re sending are experiencing one, too. It’s important that you get everything, together, since rewards will be placed in nifty Commemorative game boxes.

In addition to this update, we wanted to share some new images of your rewards. Check these out:

USB Thumb Drives!

Commanders hold a lot of data in their heads. Literally.

Reaper Minis

Here’s some new shots of the plastic version of the Reaper Minis.

Statue

Ah, yes. The big one. This is the statue, standing tall on Michelle's desk.

Ranked 1v1 Is Coming To Planetary Annihilation

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Hey guys,

If you've been following the forums, you may already know this ... but, ranked 1v1 matchmaking and ranked tiers are coming to Planetary Annihilation at the end of October. This is actually step one of a larger competitive roll-out that we wanted to get in your hands as soon as possible. Earlier this week, Jeremy and Brad recorded a video with some details:

Follow along with this thread to learn a bit more, as we develop this feature. Also, feel free to throw us your questions or comments.

An Introduction To Uber's New Director of Production, Focusing on PA

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It's time for an introduction. Guys, meet Jeremy Ables. He's Uber Entertainment's new Director of Production focusing on Planetary Annihilation. He's worked on tons of games in his career, including Supreme Commander: Forged Alliance.

But don't let us relay the message. Here's Jeremy:

“Hey there. I’m Jeremy, known to some of you as “jables”. I’ve joined Uber as the new Director of Production, with the focus of developing processes and standards to better prioritize and communicate our updates moving forward.

Prior to joining Uber, I worked on many games, including Supreme Commander: Forged Alliance. I worked with the community and the team to focus development toward making the game we all wanted it to be. Here at Uber, I’ll be following a similar path, working to keep our goals in line with the community’s desires, as well as better communicate our updates moving forward.

- jables.”

All of us on the Planetary Annihilation team sees launch as just another adventure, and we’re excited to have Jeremy join us on the ride.

Offline Play Is Coming This October 9

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Online? Offline? However you want to play Planetary Annihilation, it's your choice. Starting this week, you can take your battles completely offline.

We're happy to announce the release of the offline server. Coming in an update this Thursday (October 9), offline server allows you to take over the galaxy in Galactic War without connecting to the Internet. You can also battle against your frenemies or the AI over a LAN.

DRM free offline play has always been an important feature of the Planetary Annihilation experience. Down the road, we’ll be adding the ability to run your own online servers as well.

As we’ve said in the past, launch is simply another phase of development and the beginning of another adventure. Look forward to another update on an exciting in-development feature in the near future.