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Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
44,162 backers pledged $2,229,344 to help bring this project to life.

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Single Player Save/Load first pass!


Hey all! Over the last month, we’ve been pushing on getting save/load working in the single player side of PA. We’ve also done tons of balance tweaks based on feedback and our balance folks watching replays and streams, added 2 new maps (1 for ranked play and 1 for general play), did some fairly big performance improvements for large army fights, and hit as many bugs and polish items as we could. 

 This is the first pass of our save/load work, so you’ll see it missing items we want in the final. That being said, we are currently working on those elementsl, but since this version was working, we wanted to go ahead and get it out so you could use it. I’ve explained what is in this version below (single player AI skirmish saving), as well as what we hope to get in next (galactic war mid game saving and resume from anywhere in a replay loading). Take a look, and if you want to join the conversation, or run into any issues, join us over on the Uber forums!

Update on Kickstarter and Cosmic Limited Edition Fulfillment


We have not shipped the physical rewards yet as some of the items are still in production. 

Items have been ordered, but many are still in production. We are as excited to get these as you are, and will be sending them out as soon as they are finished being made and in our hands! 

We sent out a notification to confirm configurable items and shipping address to prepare for fulfillment. With this information, we’ve been able to calculate the precise number of shirts to order and in what size and style. (BTW, these shirts will be Awesome!) 

We also have lots to sign! Posters, game boxes, and art books, Oh my! 

We have the game boxes and art books in the warehouse and should have the poster done soon. When everything is ready, we’ll get to work signing over 2,000 individual items. (Whoa! Over 2,000 individual items?!) 

When can we ship? 

Once all the items are in our warehouse, we’ll start packing them up and shipping them out. We are unfortunately tied to waiting on manufacturers to finish production, but will post updates of this fulfillment process to Kickstarter and our website here: 

To see what items you’ll be receiving, just go to ‘My Account’ ( and select your pledge or Cosmic order. A detailed list of items for this order will be displayed.

Here’s a Sneak Preview of the Commander statue!

Invictus statue without its paint. Brrr, is it chilly in here?
Invictus statue without its paint. Brrr, is it chilly in here?

Submarines and Interplanetary Fighters!


Hey all! We've been working hard to get a full balance pass in place over January. You'll notice there have been a huge amount of changes based on feedback we've received from our players and replays. We've also added in 3 entirely new units to the game, including 2 new submarines and a T2 fighter that can travel between planets!  

Head on over to the Uber forums for the full list of changes including the balance, bug fixes, polish, and performance improvements!

Unit Cannon update is live!

Unit Cannon update is locked, loaded & live!

Our new update is live! Starting today you can push entirely new invasion strategies against your foes with the Unit Cannon! This powerful unit will allow you to launch up to 12 units at a time anywhere across the galaxy, pushing the ability to break defensive setups or set up forward offensive bases! 

We have also put in a lot of changes for our newer players, including a player guide to teach the basics of gameplay. This is accessible through the “Player Guide” on the Main Menu, or in game by hitting F1 or escape and selecting it. You will also see updated information and top ranked replays on the brand new main menu to help get you up to speed and competing for the top spots on the leaderboard! 

For you system designers out there, we have added CSG palette to make placing CSG from any biome much easier than before. This gives you the tools to more easily make the amazing planets we have seen our players create. 

Other changes you will see are the addition of customizable secondary colors to allow people to make their army feel more like their own, a lot of balance changes (see the list below), major adjustments to our ranked planet Berg, as well as the addition of 3 new ranked planets to the rotation, and bug fixes across the board! 

We hope you enjoy the new changes as much as we do, and if you would like more detailed change report, head on over to the official Uber Forums!

1v1 Competitive Update is live!


Build 75539 is live!

Leaderboards are live! Starting now you can see where you stack against the world. Work your way up, and take the number 1 Uber spot!

We’re happy to announce the release of the full 1v1 Competitive Update! We started working toward this with our 1v1 ranked games and matchmaking in our last update, and have moved it to the full experience by including the Leaderboards allowing you to see the top of each rank and where you land in the world of rankings, as well as bringing in 3 new symmetrical 1v1 maps custom made for our ranked play!

With this in mind, we have also reset the rankings to start the Leaderboards fresh. You’ll need to play your 5 provisional games to get your new rank.

Our System Designer now has the ability to make symmetrical planets, do CSG editing, and add custom metal placement for all you modders and planet creators out there! This is the first steps on this, and we plan on expanding the functionality of the designer even further in the future!

There’s been a ton of changes, tweaks, and bugfixes in this one, so keep reading for a more detailed list!

  • [General] You are now able to chat after games, even in chronocam mode 
  • [General] Added in backer names on more commanders in the Armory 
  • [General] More backer names are now in for planets and Galactic War credits 
  • [General] Nukes now have a specific effect if they happen in space 
  • [General] Jigs have a new custom explosion effect
  • [Balance] Jigs now explode in a nuke sized explosion (drag select will space these to be safe, but you can hand place them closer if you feel lucky) 
  • [Balance] Change to Dox vision from 150 to 100 
  • [Balance] Commander torpedoes rate of fire reduced from 2.0 per second to 1.0 per second 
  • [Balance] Commander torpedoes range reduced from 200 to 160 
  • [Balance] Dox will now correctly fire on factories 
  • [Balance] Nuke damage will now expand out to match the effect
  • [Ranked] Leaderboards are now online (found under Multiplayer off the main menu)  
  • [Ranked] Players can watch the last replay of the top 10 of each rank in the Leaderboards
  • [Ranked] 3 new custom made 1v1 planets for Ranked play, to replace the old pool  
  • [Ranked] You can no longer pause in ranked games  
  • [Ranked] Disconnecting in a ranked game now pauses it and gives the disconnected player 180 seconds to reconnect before they forfeit  
  • [Ranked] A player has 30 seconds to show up for a ranked lobby before the game is abandoned
  • [Ranked] A player disconnecting from a ranked lobby now immediately abandons the game (and applies a penalty to the abandoning player, like before)  
  • [Ranked] Players are now notified when they have a match and are tabbed away (flashing icon and sound)  
  • [Ranked] A new and louder sound now plays when you find a match.
  • [System Designer] We’ve implemented symmetrical planet creation
  • [System Designer] You can now edit CSGs (move, add, delete, copy, paste, rotate, raise, and lower them)  
  • [System Designer] You can now place or remove metal spots  
  • [System Designer] All System Editor hotkeys can be found under settings and changed if you like  
  • [System Designer] Orbiting bodies are not allowed to be more massive than what they are orbiting (As a placeholder fix, the system designer will move the orbiting planet to orbit the sun if you increase mass higher than the planet it orbits)  
  • [System Designer] Water flows into custom CSG
  • [UI] Lots of small changes to bring more continuity through the UI  
  • [UI] When first entering game, we have a bar added to give new players an idea of the initial controls  
  • [UI] Top 3 players from the Leaderboard are listed on main menu along with their last replay  
  • [UI] The message telling you that your opponent abandoned the ranked lobby will no longer disappear after 5 seconds.
  • [AI] Now uses Gas Giants  
  • [AI] Neural net tweaks  
  • [AI] Will now build Annihilaser  
  • [AI] Better handling of platoons  
  • [AI] All known issues of AI getting stuck now fixed  
  • [AI] Added a large set of new AI names  
  • [AI] Now better performance in the late game due to smarter pathing choices
  • [Bug fixes] Changing economy after everyone has clicked ready will unready everyone
  • [Bug fixes] Your rank changes will now immediately update after a match
  • [Bug fixes] Replaced the messed up “5” in the font
  • [Bug fixes] Landing zone low resolution circles now removed  
  • [Bug fixes] Straight line graphics bug when you look up through atmosphere into space is now fixed  
  • [Bug fixes] Linux should now correctly load all translated locales  
  • [Bug fixes] You should now be able to see the quit confirmation even if the game is paused [Bug fixes] Nukes and commander explosion damage should now better match the visual effect  
  • [Bug fixes] Fixed some of the instances of jerky movement  
  • [Bug fixes] Orbital Fabbers will now correctly build on planets other than their current planet  
  • [Bug fixes] Fixed detection that the planet you are orbiting was destroyed while attempting to move somewhere else  
  • [Bug fixes] Commander AA now prioritizes air correctly  
  • [Bug fixes] You should no longer be incorrectly prompted to reconnect to an old game  
  • [Bug fixes] Attempting to requeue after playing matchmaking should no longer prompt you to reconnect to the game you just played  
  • [Bug fixes] Connecting to a matchmaking game should be more reliable
  • [Armory] New Commander: Berlinetta  
  • [Armory] New Commander: Banditks