April Update, In The Shadows Beta!
April is almost over, time go by so fast it's crazy. Like always, I've been really busy since PAX East 2017 and I got a fresh build ready for those of you who in the Beta tier pledge. It's time for some more serious testing!
Post PAX East 2017
Last month I was at PAX 2017 in Boston and I had an amazing time, one of the best show I presented the game to so far. The booth looked really nice, more space for people to play and many many players enjoying In The Shadows. I've said this before but attending a show like this gives me a HUGE boost in motivation. Seeing people enjoy my game so much and sometimes for more than an hour at a time is very inspiring, it pushes me to make it even better and often helps me figure out problems in general.
Compared to last year, when the demo was very early in development, the game is so much more stable now, a lot easier to pick up and understand and offer a better experience overall. I am planning on posting a much more detailed post on my main website about PAX pretty soon, so stay tuned, ill post an update here when I do so.
What is the Beta phase? Well I need a lot more people to try the game to find some remaining bugs, visual glitches, game play problems, difficulty balancing etc... The first phase is to give access to the Beta pledge backers to the first "public" beta which include the first 11 levels of the game. This will give me a smaller group of people to test the game with and will be easier to manage at first, and I'll see about expending to more people later on depending on how things go.
As a Beta pledge backer or higher, you can use this opportunity to try the game in advance and/or you can also participate actively and help me find bugs and problems. You will be given access to the forum on Steam and the Beta thread where you can freely talk about, share and otherwise report bugs. This will be the main place where I will interact with Beta testers. There will be also an online form for you to fill up to give me your feedback on the game, your impressions etc...
The Beta will be available for Windows on Steam for now, I'll keep you posted about the Linux and Mac build when I get the time to test those myself. The Beta is playable in English or French.
Concerning postings things online publicly, I don't mind people sharing screenshots or making videos of the beta but please keep in mind to not spoil anything too much. Sharing things on social networks will help in giving more exposure to the game but if the puzzles are spoiled before it's even released it will have the opposite effect.
Check your emails
So for those of you in the Beta pledge or higher, you will receive an email shortly with a link and instructions on how to get the Beta access and much more details about the whole things. If you don't receive an email in the next hour or so, check your spam folder and check if you filled up the survey, there is 4 of you in the 35$ pledge who did not fill out the survey yet! I'll be sending it in the next hour or so.
I'm very proud of the game right now! It took a while but this is a huge milestone for me and one step closer to the final release date. I have yet to figure out when the game will release precisely, but this beta test period will help me a lot in figuring this out.
Like always, thank you all for backing!