Hello everyone! It's time for the August update!
In the last month I worked on some more multiplatform support. I now have the game running on Steam, on Windows, Mac and Linux. I am a bit limited with the testing I can do on Mac at this point since I only have access to an old MacBook from 2010. The minimum specs for the game are not established officially right now but I think it is safe to say that you will need at least an Intel HD 5000 if you are on a laptop (Windows or Mac), and a high end graphic card on a desktop that is not older than say 5 or 6 years old.
Once the game is in beta there will be a way for tester to send statistics about their gameplay and computer hardware, this will help me get a better idea of what the minimum and recommended specs for the game are.
I have also completed the localization system this month, which lets me translate the game in any language much faster now. The game will be initially available in both English and French but I am planning on getting translations in other language as well later.
I've been working on new environments also, you can see a preview here, testing out some new tiles!
On a non-game related note, I also re-purposed an old PC I had as a server to setup a better backup system in case of any possible hardware failure. I now have three different backup system in place so I feel pretty safe.
So what’s coming next? I struggled a little last month with some concepts in the game that I thought I had nailed down but I think still need some work. It's part of the reason I worked on more code than what was planned for later initially. It's one of the advantages of working alone; I can switch gear and work on code, then switch again and work on design or art. Next month I still need to make more puzzles, more environments, and get the game in a "complete" state for late October. I am still aiming for December for the release of the game.
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So that's it for now. Thanks again to everyone who backed the game. Don't forget to fill out the survey and see you next month!