About this project
UPDATE! DICE UNLOCKED! WORKING ON BOARD OVERLAYS!
UPDATE- STRETCH GOAL VIDEO!
(If you've already been here, scroll down to check out our stretch goals!)
Today there are very few options of tabletop games for blind players. A few traditional games such as Monopoly, Uno, and Scrabble do exist in accessible formats. These usually cost 2 to 3 times normal retail price. Any blind players who want to play modern games have to have someone help them transcribe the games themselves.
Our campaign so far will allow us start producing a new line of products that would add accessibility to existing board and card games with far less effort. These accessibility kits would be add-ons to games that would allow both blind and sighted players to play together.
Our first kits are going to be transparent sleeves for many different card games. Our base funding goal allowed us just to make these sleeves and our stretch goals will let us expand this to many more complex games. Like traditional game add-ons these products still require that a copy of the game.
We realize that some games may not have enough room for all their text on a given card so for those games we will using QR codes or reference sheets to make certain that the blind players have all the information that they need to play the game.
Now that we have funded we are looking into ways to do additional products including dice and board overlays. If we can keep the momentum up we can make much more than just card games possible.
We are also going to be releasing a tactile microgame Yoink that will be something that anyone, blind or sighted, can enjoy.
$10,000 - Unlocked
- Large Games: Munchkin and Dominion
- Small Games: Guillotine and Hanabi
$12,000 - Unlocked
Free Color Blind Print & Play accessibility stickers for Hanabi, Battle Line, Set, and Race for the Galaxy available to EVERYONE!
These will be made available to download from our website.
$15,000 - Unlocked
More choices at end of campaign
- Large Game: 7 Wonders
- Small Game: Lost Cities
$17,000 - Unlocked
Able to produce braille dice for RPGs, King of Tokyo, or Roll Through the Ages. We hope to be able to sell these in our online store after launch.
$19,000 - Unlocked!
If our tactile microgame Yoink isn't enough to tempt you we ask you to remember that as a tabletop gamer one of the great pleasures is being able to share the games that we love with others. Meetups, conventions, game nights and more that exist for the sole purpose of spreading our hobby.
This campaign will provide a chance to share our hobby with an entire segment of the population that has been completely ignored. You can be a part of letting them in on the fun.
We aren't the only ones who think accessibility is important. We've been talking to publishers and are pleased to say that the following companies are official supporters of our campaign. Their titles will be among the first that we make sure are accessible and they are helping behind the scenes to make this happen. Just because you don't see their games on the lists yet doesn't mean we're not working on it.
3 Hares Games, 5th Street Games, 9th Level, Ape Games, Brotherwise Games, Cards Against Humanity, Cheapass Games, Crash Games, Eagle Games - Gryphon Games, Evil Hat Productions, Game Salute, Gamelyn Games, Indie Boards & Cards, Level 99 Games, Living Worlds Games, LudiCreations, Mage Company, Minion Games, Plaid Hat Games, Portal Games, Rio Grande Games, Stone Maier Games, Sun Tzu Games, Tasty Minstrel Games, Terra Nova Games, Wattsalpoag Games
Braille is a code that was developed by Louis Braille in the early 1800's. A version of this system is used throughout the world as a writing system for people who are blind or visually impaired.
We think that braille is an excellent option and will be our primary focus especially early. We are committed to accessibility in all forms. Print disabilities such as color blindness, low vision, and dyslexia are a barrier to gamers and we want to remove those barriers.
It is our hope that the success of this campaign will provide a springboard that will allow us to address more disabilities. It is our hope that soon we can start addressing more disabilities such as Low Vision and Color Blindness.
In fact our recently announced stretch goal will provide free printable Color blind stickers for some specific games that have artwork that hasn't taken into account color blindness.
The equipment to produce braille products is highly specialized and expensive. Braille is mass produced using a device known as an embosser. It is a "braille printer" that creates raised dots by pressing into the paper.
We had been looking into companies that produce braille hoping to find one would produce quality braille to our exact specifications in a cost-effective manner and found no companies in a position to accomplish this. We believe that it is possible if we do it ourselves.
With the supplies such as the embosser, sleeves, the sticker paper, shipping materials, reward levels, Kickstarter fees and setup we estimate we will need at least $7500 to really get started making these sleeves available for sale on our website.
It is our hope that we will get a lot of support from both the blind and sighted communities in this campaign. Our product would only be useful for blind users so we have designed a small tactile microgame that will be fun for both sighted and blind backers.
- Listed as a Supporter on our website so everyone can see that you helped make board games accessible to blind people
- Digital Wallpapers
- Exclusive access to a digital download of In Touch with the Game, a documentary turning published games into an accessible braille title. This will include a descriptive video for blind backers.
Choosing this level allows us to put all of the money toward the equipment and accessibility. You will receive Emily's sincere thanks and Richard's less sincere thanks because he's bad at that sort of thing.
NEW!!! Pledging at this level with make you eligible for a Board Game Geek Microbadge! We're working on getting it approved still but here is it in progress.
Backers at this level will receive their choice of the plastic version of our new tactile microgame Yoink! designed by Emily Gibbs
Braille card sleeves from the 'Small Games' list-
- Coloretto (Podcast Describing it)
- Resistance (Podcast Describing it)
- Tichu (enough for 1 deck) (Podcast Describing it)
- Love Letter (With plastic reference sheets) (Podcast Describing it)
- Guillotine (Podcast Describing it)
- Hanabi (Podcast Describing it)
- Lost Cities (Podcast Describing it)
Players must feel the cards to determine when they have cards with all the same or different attributes. In the center of the table there are totems (we use dice) enough for all the players except one. When a player has a set that is all the same(or different) numbers, shapes and fills they will reach for the totems at the center of the table.
Once the first player has their set they declare 'Yoink!' and the remaining players scramble to get the remaining totems. Players who don't get a totem are eliminated and play continues.
This game was inspired by the good people at Set .. but it is a VERY different experience.
Backers at this level will receive an additional copy of Yoink! OR choose more braille sleeves.
Backers may choose BETWEEN
Two copies of Yoink!, one for you and one for a friend.
----- OR -----
Two different games from the Small Games list.
----- OR -----
A Yoink! and 1 set of sleeves from the Small Games list.
----- OR -----
One of these titles from this Large Game list.
- Bohnanza (Podcast describing it)
- St. Petersburg (Podcast describing it)
- For Sale (Podcast describing it)
- Tiny Epic Kingdoms (Podcast describing it)
- Munchkin (Podcast describing it)
- Dominion (Podcast describing it)
- 7 Wonders (Podcast describing it)
- Rewards from the Play Bigger Games level
- Premium wooden version of Yoink!
- Be listed on our website as a Premium Supporter with your choice of large icon to represent you. This icon will also be featured in the documentary credits.
- Choose a game to be one of the stars of In Touch with the Game. Great advertising for the game and your commitment to accessibility. Requires the game either be available for purchase now or the publisher send a copy of the game to be adapted.
- The game must be possible to be adapted with the unlocked stretch goals
- The backer will receive 1 copy of the accessibility kit for the game.
Our business model for our accessibility kits will be print on demand. We will not have large stock of games on the shelf ready to go. These will be sold on our online store that we will be adding to our website.
We will initially support a few titles and increase our catalog as we are able. We will initially plan to offer accessibility packs that are compatible with Love Letter, Tichu, Lost Cities, The Resistance, Coloretto, Phase 10, Uno, Guillotine, For Sale, San Juan, Race for the Galaxy, Skip-Bo, Bohnanza, St. Petersburg, Pairs, Eminent Domain, Pixel Lincoln, Council of Verona, Dominion and more.
What we add to the catalog beyond that is going to be determined by our backers, publisher support, and demand. If there is a title that you feel should be adapted right away let both us and that publisher know.
We can make it happen without publisher support but it will happen a lot faster if they are on board.
Games with boards may require transparent overlays that are more difficult to produce and we may not have the tools to do an adequate job but we have some further plans for that eventually. Additionally games whose key mechanics rely on sight in some way may need to be adjusted or modified.
Not all of these games are offered as rewards but they will all be offered on our website when we get it up and running. The huge differences in the number of cards made it too difficult to price some of these games appropriately into the reward levels.
We may run into some games that just do not make sense to make accessible but I am confident that these games are the minority.
Richard Gibbs is a teacher working in Special Education. He has worked side by side with his wife on numerous braille literacy programs and has extensive knowledge of braille himself. However, his real interest lies in the development and design of tabletop board games. He currently has many games in various stages of development and two games as finalists in the Hippodice game competition.
Emily Gibbs is a graduate of Louisiana Tech University with her Masters in Teaching Blind students. She has her National Certification in Literary Braille and has lead braille programs across the country. Currently she is working as a Teacher of the Visually Impaired and coordinating the Texas BELL Program.
64 Ounce Games is the brainchild and merging of their individual interests. They got tired of all their blind friends not being able to play games. Therefore the company's goal is to produce high quality, engaging, strategy games that are also accessible to blind and visually impaired gamers.
In order to help us make the widest variety of products we need to spread the word. We would really appreciate it if you shared this on Facebook, posted on Twitter and shared this on Google+.
We have also made these social avatars for Facebook, Google+, Linked-in or Twitter to help spread the word.
Risks and challenges
Embossers require a great deal of maintenance and are difficult to use. Even with the greatest support, it is quite likely that we will ruin some of our materials. Both Emily and Richard are skilled and experienced in using technology and will be purchasing a maintenance service package to make sure that these issues are addressed promptly.Depending on the demand for the product, we may have to expand our production and purchase additional equipment. If this happens, there may be some delays in getting our initial shipments going as we adjust.
Our rewards are simple, and should be able to be produced and sent out with relative ease. This is our first time running a Kickstarter campaign but Emily has experience shipping great volumes of materials through her work at the National Federation of the Blind.Learn about accountability on Kickstarter
We would love to offer this, however donations are strictly against Kickstarter’s Terms of Service.
This decision was based on the games we currently have access to and the games that could be adapted using only an embosser. If we make our goal, we plan to expand the games offered through stretch goals.
Not right now. Add on options complicate things and make rewards tke longer. There are options, such as pledge manager, that makes it easier, but we want to set ourselves up for success. For our first campaign we are trying to keep everything as simple as possible.
Not right now. Add on options complicate things and make rewards take longer. There are options, such as pledge manager, that makes it easier, but we want to set ourselves up for success. For our first campaign we are trying to keep everything as simple as possible.
We will be offering Yoink! in our online store shortly after launch. We will not be offering more than the two copies until the end of the Kickstarter. You will have to wait until then.
We would love to do more titles with things like boards but we would need other expensive equipment to accomplish that. That's a future plan.
That isn't a question. Kickstarter limits the amount of HTML that is allowed in the body of a campaign. Because of this, it is impossible to tag pictures for blind users. The only option is to label pictures is using captions even though it makes it look silly to sighted people. If you don't like it then suggest to Kickstarter that they add accessibility options.
Many use screen reading software like JAWS or VoiceOver while others use enlarging software such as Zoomtext.
Contact us at Braille@64ouncegames.com and we will find an actual blind person to answer your question for you.
The stickers and the sleeves will be separate and they will have to be applied by the user. After many discussions with blind users, we decided on this approach. This way has the most flexibility. Some players want cards oriented differently and some players would rather stick them directly on the cards.
We only plan on supporting one version of any given game with some possible exceptions. Unfortunately this may mean that if you own a game, we might not make sleeves for that version. Usually the changes in games from version to version are minor corrections.
For this part of our business(we want to publish our own games too!) we will be selling these accessibility kits as a Print on Demand service. These will be ordered through our website and made shortly after they are ordered. We do not plan on selling the games themselves on our website but will offer links to where they can be purchased.
Our products are protected under copyright law, 17 U.S.C. § 121:
“…it is not an infringement of copyright for an authorized entity to reproduce or to distribute copies of a previously published, nondramatic literary work if such copies are reproduced or distributed in specialized formats exclusively for use by blind or other persons with disabilities.” Copies may not be reproduced or distributed in a format other than a specialized format exclusively for use by blind or other persons with disabilities. Must bear a notice that any further reproduction or distribution in a format other than a specialized format is an infringement. Must include a copyright notice identifying the copyright owner and the date of the original publication.
“Specialized formats” means Braille, audio, or digital text which is exclusively intended for use by blind or other persons with disabilities.
Again purchase of the actual game would be required to make these sleeves playable.Our product in no way will hurt the original publishers of the games. What we are doing is opening them up to a new market. If the original publisher wishes to create their own accessible version of a game we will promptly pull our sleeves from the market when the accessible version is available.
We are talking to publishers about licencing their logos for use with our products but I expect our target audience isn't too concerned about the original artwork and would rather have a cheaper product.
Each country's braille code is different. We are only doing Braille Authority of North America braille at this time.
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