by OMC Games
A fantasy action RPG which follows an elven ex-slave on a journey of magic, revenge, intrigue, and deceit.
This project's funding goal was not reached on May 10, 2014.
Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
To bad it did not make it's goal! Keep us updated in the future please! I will buy this game in a heartbeat when it comes out!
Thanks to everyone who supported us here. It didn't work out quite the way I wanted it to, but I'm happy to have had the opportunity to meet you guys. I hope that you'll be able to enjoy the game when it's released, even if it may not be as pretty as I'd like for it to be. You guys are great.
Sorry your funding goal wasn't reached this time around, but as you can see in all the comments you definitely have a base of people eager to see this game made!
We have a plan. May take a couple of months after the Kickstarter ends to get the details worked out, but I'm hoping we'll have something. Ultimately, the goal is to release the game no matter what. It'll take longer to get it done without proper funding, but I'm confident the game will be released.
At the end of the day, I think the game is going to be fun.
This game is looking great, cant wait to play this hopefully on my wiiu. Do you guys have any tyype of backup plan just in case we dont meet the funding goal?? I really do want this game to come out!
Amazing new trailer! I can't wait to get my hands on this game
Glad you guys liked the new trailer. It'll be interesting to see what the game looks like as it gets closer to release. Heh, I hope it's quite a bit different. Still, I changed the Kickstarter video since I think the new one is simpler. The other video will still be available for those who want to see it. Again, thanks for supporting us guys. Whether we make it or not, I appreciate the support.
This game is looking awesome! I've been doing my best to get the word out about the game, and it seems like I've been able to bring in a few backers. I hope there are many more to come!
Nice trailer, loved it! I hope we make it.
I'm increasing my pledge cause I really wanna see this game happen... I hope people will do the same
Thanks, Amstari. I hope we can make it happen.
Kahuna, I'll get some quotes around town. Still, I suck pretty bad at crafting.
I found out about this game from a link on AtariAge. Looks like it will be a great game!
I usually search for "Wii U" in Kickstarter to find projects to back. This game wasn't in the search results so it is luck they shared the link or I would have missed out.
Quality depends on the graphics turned into a screen. Most shops prefer vector files so they can scale up or down with compromising quality.
I'll look into it. I just worry that people wouldn't want something that looked low quality.
It's actually so simple a kid could do it. Ink at the top of the screen, a friend to hold the frame steady, one pass, done.
That could work, but I'd be worried about the quality of it. I'm the last guy you want screen printing anything. Heh, heh.
A large single color screen costs about $20-$25 to have made.
Re: Cloth maps, purchase yards of cheap canvas at a craft store, get a screen created at t-shirt printing shop. Screen print them yourself, let sit to dry, cut to size, toss them in the dryer for about 20 minutes. Done.
@Naomi, Don't worry about it. All quests will be available to everyone after the game has been live for a while. The only difference is that the items will have a custom look for backers. As for the cloth maps, perhaps we can work something out once all is said and done.
Fair enough. I guess cloth maps probably aren't cheap. I'd love to get one (and the quests, too) but I have to think a bit about how much I'm willing to spend.
Thanks for joining Naomi. The quests (including the mount quests) will be fairly long. They won't be something like "go over here and talk to this guy and you're done". They'll be way more involved than that. The sword quest will be around 3 hours long and the armor quest more like 5. Both will have their own boss fight.
As for the cloth map, I wish I could offer it at a lower tier, but it's an expensive item. My original thought was that they were cheap, but after getting it spec'd out I found out that wasn't the case. Perhaps by the time we get to fulfillment I'll be able to find a cheaper solution, but at the moment for a small group like us, it's a fairly high cost item.
It seems to me that the sword quest, cloth map, armour quest seems a bit expensive for what they are.
This looks like the kind of game I've always loved.
Hey guys. Sorry that the podcast isn't up, but getting that video out in such short notice took a lot of time. We'll have it up tomorrow which will go into more detail about the world and exploration.
Thanks for the information Tony. I dropped them a line a few minutes ago and I hope to hear back soon.
I second moorkh's comment -- glad to see another strong female lead character!
I'm also interested in learning more about the world plan -- interactivity, simulation, etc.
I see the project is on shoost. Have you considered putting it on indiedb (http://www.indiedb.com/) and Steam? Also let the guys at Indie Game Mag know (http://www.indiegamemag.com/). They can probably post a mention of your Kickstarter to their readers.
Just backed this one from comment at Earthlock.. Watched the new update... Damn OMC Games, this is freaking beautiful! Dodge system :0 never saw that in this kind of games... Keep on going!
We're doing the first Skullforge podcast tonight which will cover exploring the world. Drop us any questions you may have and we'll answer them on the podcast.
I'll have to look into that. Gonna see what I can do tomorrow after I talk to a couple more people about the project.
Well if there a way to get your game show on other kickstarters like Hex Heroes it would help. I'm not sure how it works but I seen many kickstarters do this as well to get more people there a lot of WIIU owners out there. I don't know much for I'm very busy myself just a thought that might help some.
Hey folks! Thanks to everyone who has backed Skullforge. I am grateful for this. Activity breeds confidence, so I wanted to ask everyone to post your comments and questions here and I'll try to answer them in a timely manner. Unfortunately, my real life job is getting in the way of posting updates as often as I'd like, but I can answer questions and interact with you guys more regularly. So don't be shy.
It's hard getting the word out. I've sent a ridiculous number of e-mails to sites and such, but we don't seem to be getting much traction. That said, we have a couple of new things to put up which should go live tonight.
Not many people know about this project. I would help if I could but I don't know many people or time
Wow this is not moving at all.
Thanks, Jessi. I'm a HUGE fan of the Wii remote and I figured it would be neat to make a game like this that used both the remote and gamepad. When we were drawing up our design docs, that's one of the things we first decided to include. I think fans will be happy to have the option.
And by "main stretch goal" I mean "main goal". Not sure where that "stretch" came from.
Skullforge looks great, and I'm stoked that Wii U is included in the main stretch goal. Good luck on your campaign!
@moorkh: Thanks. I'll make that my next update.
Pledged for the story, the fact that you have a female protagonist and because you name-dropped Alternate Reality. I hope you meant the 80's computer game and not ARGs...
Also, would love to hear more about both the protagonist and your approach to world-building (interactivity, NPCs, simulation, etc.).
Hello Luis. That's a pretty hefty post you have there and I wanted to take a moment and address it quickly. You raise some interesting points, and I admit that I owned Ultima VII: Pagan, yet never really played it. Someone will probably curse me for that, but what can I say, that was a long time ago.
I agree with you about having more room to move around in the world. Honestly, I'd like to do that myself. Unfortunately, there are only two of us and testing every nook and cranny to make sure people can't fall through the earth, get stuck on geometry, or get stuck in some place they can't get out of is a lot of work. For Skullforge, each zone is pretty huge and it allows for the player to move around both horizontally and vertically. In other words, there will be ladders to climb and rock faces to scale. The goal is to allow for the player to move around without too many restrictions.
That said, I did make sure Desi couldn't jump. The first reason being that there weren't enough buttons to allow this. I would have to sacrifice something to add in a jump button and decided to just make it not possible as I felt having the contextual button would more important in the long run. Also, this meant I don't have to worry too much about jumping into places and getting stuck. Originally, I did have jumping in the game, but there were many, many times where I jumped through a wall, or got stuck somewhere and had to use my GM powers to get out of. If I had more manpower, perhaps we could work it out. Maybe that's something to consider in the future.
Either way, I hope you give the game a chance. I really think people will be pleasantly surprised with what we've come up with.
I Just pledged 1 dollar to post here, as I see projects like you game all the time in kickstarter but non of them seem to want to push the envelope, mind me, I like the atmosphere of you game and the ideas you have specially this:
Combat is just a piece of the overall puzzle and all other systems should work together to create a more complete experience. In so many of these games, the most important aspect revolves around fighting. Yes, these are video games, but video games should be defined by the whole experience. Combat is important, but so is the interaction with the citizens of Sorova and the story we're trying to tell.
But as it is all of this isometric action rpgs are not trying to build upon the foundation of true exploration free of the technical limitations of the past, what I would like to see is a game with current technology that could do what Ultima PAGAN could do so many years ago.
At the time of PAGAN they had way more problems implementing this kind of functionality yet they did, and the world felt so much more interesting and alive, what i mean is to implement the ability to climb ledges walls and roofs on the game, this allows for emergent game-play, all this games have this all mighty heroes that are stopped by fences and waist height walls, in the past with the technical limitations programmers had this was understandable but honestly in this time and age i cant believe there no one single game creator that whats to have this in their game, i made this post because i liked your game, but i still feel its more of the same mechanics I see on projects from Pillars of Eternity to Divinity Original sins, hero's with their feet glued to the ground and environments that are more theatrical props that you can't really interact with than real worlds.
This games could be so much more and back in the day PAGAN showed us that, eve with all the problems that game had, they tried for something new.
Anytime. If anyone wants to know anything feel free to ask. I'll try my best to field questions and listen to feedback.
Awesome, thanks for the response. Looks great, good luck!
Yes it will. All versions will be able to use a controller or mouse and keyboard.
Will PC/Mac have gamepad support?