Mage Tower, A Tower Defense Card Game - PC iOS Android
Fight off hordes of monsters with tower defense inspired gameplay in a trading card game format! Adrenaline shot to the TCG / CCG genre
7/12/15 (Final main page update!) - Hey guys we're cancelling the project and planning for a relaunch later this year. We believe E3 and the San Diego Comicon (currently running), the summer, and other events made this a bad time for an indie video game project. Getting the project ready took most of our time, but with a relaunch we'll have time to create a great marketing plan and start at a better time of the year. Kickstarter Update with more information coming soon! Follow us on Our Facebook page or at SuperMegaGames.net to keep up on the relaunch and our future endeavors!
Mage Tower is a competitive "Tower Defense Card Game" inspired by tower defense games like Plants vs. Zombies, Kingdom Rush, and many others. It has the feel and frenzy of a tower defense game, with the strategy and customization of a trading card game. At launch, Mage Tower will have over 350 cards. As a digital card game, Mage Tower is an adrenaline shot to the genre. You'll get your own card almost no one else has, play cooperatively with friends (even on the couch with controllers), and be able to collect stickers to put on your cards. Mage Tower is easy to play while emphasizing fun, creativity, and exploration!
In the classic gameplay mode, players draft from a small pool of owned cards to build a unique deck. Once the game begins, monsters begin pouring out of the monster deck. Use your deck's unique strategy to destroy the monsters and mess with other players. See whose strategy is a winner... and who ends up as monster food!
Remember when you first started playing trading card games, and the world seemed full of cards you've never seen with endless possibilities? We're bringing that feeling back. In Mage Tower, every player will get an UNREAL CARD that almost no one else has. Every online match will have the potential to show you things you've never seen before!
We find the world of digital card games has become too much about sitting around playing 1v1 games ALONE. In Mage Tower, you can play cooperatively with your friends endlessly against BOSS MONSTER CHALLENGES... or in 2v2 and 2v1 games!
In Mage Tower you can collect STICKERS and go into the STICKER EDITOR to put them on your cards for everyone to see. Every Mage Tower Booster pack contains an extra "wildcard" that will either be a Sticker, Card Back, Dice Skin, Player Avatar, Play Background, or Character Class. Stickers are just another way to inject some fun, creativity, and personality into the game!
The goal of Mage Tower, A Tower Defense Card Game is to bring back the exploration and wonder that trading card games used to be all about. Remember when you played TCGs as a kid and would see spectacular cards you've never seen before? We want to bring that feeling back, which is why we came up with the idea of Unreal Cards. Now every game you play online has the potential to see things nobody has ever seen before or ever see again. When was the last time you sat down to play a digital TCG and felt the feeling of exploration and adventure?
Another huge goal is to bring TCGs back to the living room. We used to play card games together as kids, but now we sit around on our computers playing alone- forever grinding 1v1 games! That's why cooperative play is such an important part of this project. In Mage Tower, co-op isn't just a tacked on feature. If all you want to do is play co-op all day, we support that as a gameplay style you can play endlessly for great rewards. Most popular online games support playing with your friends, but digital card games tend to have very limited options in this department.
Many players don't enjoy playing competitively against human players. For some it's because they find it stressful (some call it "Ladder Anxiety".) Others are simply busy and have to step away from the computer often. For this reason we find solo play against AI opponents to be of huge importance. Mage Tower has a single player campaign that is designed to be played a lot over a long period of time (think of games like Candy Crush Saga that seem to have endless levels.) It also has the randomized Boss Monster Challenges. Rest assured, if competitive play against human opponents isn't your thing, we understand that and have you covered.
We hope that you'll like this vision for a new world of digital card games. Thanks for reading and thank you for your support!
-Brett Brimmer, Super Mega Games
Kickstarter Reward Levels
- 350 cards (including UNREAL cards)
- Extra cards can be disenchanted to craft specific cards, or to fill up a meter that gives you an Unreal Card when it's full.
- Classic (draft) mode
- Constructed mode (build your own deck)
- Single player campaign
- Cooperative "Boss Monster" challenge mode
- Supporters game controllers
- Collect stickers, dice skins, card backs, player avatars, and play area backgrounds
- Unlock the higher rarity of cards and complete the whole set 4.5x faster than most other games.
Hi, I'm Brett Brimmer. You may also know me as Johnny Smash, the creator of Super Mega Comics, a semi-popular webcomic that ran 11 years from 2003 to 2014. From 2012-2013 I got on top of the oncoming board game wave and raised over $24,000 to publish Mage Tower, A Tower Defense Card Game. It was a tough project for one guy, I had to coordinate with a Chinese manufacturer, learn way more about graphic design, and deal with the endless insanities of being one guy developing and publishing a board game. The game released in 2013 (a few months after the release date, though I didn't account for Chinese New Year!) The game released with way better components than promised and to good reviews. Somehow during all this I programmed a beta of a PC version of the game. Again, this required a lot more learning and I went through yet more endless insanities... but it worked! The beta has the capability of playing with 130/160 of the available cards against an AI opponent with full card functionality. I didn't skip programming the hard cards either, I need to emphasize that I programmed every card from 1-130 in aphabetical order and implemented the systems that needed to exist for each card. Anyways, it seemed that everyone that tried it instantly became addicted and would write long posts about the strategic implications of each individual card. In fact, I discovered that Mage Tower was an incredibly perfect, quick, and satisfying digital game. I decided it would be foolish to not develop the software into a finished product. Furthermore, I could take into consideration player feedback to improve and streamline the experience, while also flipping the digital card game genre on its head and creating something new and innovative in the space. So yes, while I may be one guy, I'm ready to dive into the endless insanity to get this awesome project finished!
One of the main advantages of Kickstarter is that it lets you put a raw concept on the table and immediately see how many people say "I want that to exist!" Though we have low development costs, there are also other considerations like server, software, hardware, and licensing costs (and many others.) The fact is that spending money and time on development is a difficult prospect when we don't know if many people even want a game like this. Kickstarter will let us see if there's enough people out there that want this game to exist to make it happen.
Risks and challenges
The biggest challenge will be filling out the large feature list and getting the online server up and working. The feature list may seem daunting, but the code is set up very efficiently to allow for new cards and features to be added. For example, while in alpha 70 new cards were added to the app in a span of 21 days. These cards covered a wide variety of effects and were added in alphabetical order (not "easiest first" order.) And since the various modes of play all operate on the same gameplay engine, adding things like boss monster challenges is far less work than one would think. As for the online play, you can currently play over LAN so the code is structured to work this way- we just need to invest the time getting it working with a server. Overall we've programmed 130 cards playable against the AI with LAN play and we're confident that we can keep plowing forward through the feature list if the project is funded.Learn about accountability on Kickstarter
- (21 days)