About this project
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LogicBots is a puzzle game, however it is not your usual puzzle game as in this game you don't complete the puzzles directly, instead you build a robot to complete the puzzle for you. The robot you build has to be able to make decisions and finish the puzzle completely on its own.
How does the game work?
Each level consists of three distinct modes; Construction Mode, Wiring Mode and Live Mode. First comes Construction Mode, in this mode you have to build your robot from scratch by selecting and connecting together modular parts. The first part you place is always a Main Body part which is the housing of you circuit board and contains useful parts such as motors for driving your robots wheels. You then join together all the other parts your robot needs to complete the task such as wheels, sensors, hinges, pistons, etc.
Once you have built the physical part of your robot you switch to Wiring Mode. In this mode you give your robot its brains by wiring together the inputs and outputs of your robots main body. There are a selection of logic, comparison, maths and functional gates which you can wire together to process the inputs giving your robot its behaviour. This may be, for instance, turning left when Sensor 1 detects an object within 30cm, or firing a projectile when a laser sensor is tripped.
Once you have constructed and wired your robot you hit the start button and go to Live Mode. In this mode your robot has to complete the puzzle on its own, all you can do is watch. The puzzles will include getting your robot to follow a line to the finish, navigating a maze, retrieving objects, catching other robots, manoeuvring over physical objects and much more. If your robot fails the puzzle, or you think it will, recall your robot, make changes, and then send it on its way again.
On each level you will be scored under three distinct categories, Time, Simplicity and Cost. The Time category is self explanatory, this will be a set completion time which your robot has to be able to complete the puzzle in. The Simplicity category will be a maximum number of gates you can use when wiring your robot and finally the Cost category will be the total cost of your robot as each part you place when building your robot will have an associated cost. As with a lot of puzzle games there will be a gold, silver and bronze target for each category and it may take more than one robot design to get gold in all the categories.There will also be a special objective for each level, such as completing the level not using certain parts or carrying out an additional task.
There will be five areas within the game ranging from easy to difficult, each consisting of eight levels. There will also be optional tutorial levels at the start of the game along with bonus levels which unlock once the game has been completed. These bonus levels I aim to make extremely difficult and may in fact be impossible. In total, I expect to complete approximately fifty levels.
The soundtrack for the game will be made by Brandon Penney aka Neon-Bard. Shivershade Mountain and Idealistic Ambience are two of his tracks which I have used as background music in the video above. His musical style can be described as a unique blend between electronic and classical genres with a heavy influence drawn from video games. He will definitely be doing some of the game music if I get funding but hopefully I will be able to afford for him to do a complete soundtrack. (see stretch goals)
I have chosen to put my game on Kickstarter for two main reasons. Firstly, although much of the programming for the game mechanics is done a lot of content for the game still needs to be made and the interface needs a lot of work. The funding would mean I could go full time on the game and be able to add all the content that is needed to make this a great game.
The second reason is interest. I want to know if you guys want the game! I could work part time and slowly finish this game without your help but I don't want to spend a lot of time making a game I love to find out no one wants to play my game!
The rewards are mainly self-explanatory, however I will explain some of the rewards and conditions in more detail:
The Game: I am hoping to be able to get the game on Steam Greenlight. If this is the case you will get your copy of the game on Steam. However if not, you will receive a standalone copy of the game for PC via digital download. I expect to release the game in November 2013 (see 'Risks and challenges' below).
Beta: I am hoping the Beta version will be available in August, but it will be made available as soon as the Alpha testing has finished. When the Beta version is live if you are a Beta Tester you will get access to the Beta forums on the Incandescent Games website where you will be invited to put any of your comments, however don't feel obliged to give feedback you can just play if you wish. The Beta version will be a digital download which will be updated with changes as and when they occur.
Alpha: The Alpha testing will hopefully start late June or early July and will be an unfinished and unpolished playable version of the game. If you are an Alpha Tester you will get access to the Alpha forums on the Incandescent Games website where you will be able to post any glitches you have found or your ideas to tweak parts of the game. I will be closely monitoring these forums so your comments will have a large impact on the final game. Like the Beta version, the Alpha version will be a digital download which will be updated regularly with changes.
Poster and boxed version of LogicBots: The poster will be an A1 poster (841 x 594 mm) and will be a high resolution version of the LogicBots blueprint logo. The artwork for the box version is not finalised but it will have a blueprint theme.
Level and Robot Designer: You don't have to be an artist if you want to get these rewards I can work from scribbles or your description, however your designs must not be inappropriate or offensive.
If you design a robot you will be designing the Main Body of the robot. You will get to test and tweak your robot as I work on it. To do this you will get a digital download of a sample level with your robot to test it on. If you design a robot, it will appear in any level where it is appropriate and will be available in the sandbox level (see stretch goals).
If you design a level it will feature in the game as a bonus level. Again, you will receive a digital download of the level so that you can test it out and make any changes you wish (within reason).
Ultimate Backer Rewards: The design for the T-shirt isn't finalised but like the poster and the game box it will be a blue print design and feature the LogicBots logo. The area characters, which will be designed around you, will feature within each of the five level areas. They will appear within each of the levels in that area and on the level selection screen. If you don't want the character to be in your likeness you can supply me with a drawing or photo of what you want the character to look like, likewise you don't have to name the character after yourself you can call it what you like, within reason.
The more money I get the better I can make this game so here are some of my additional targets.
- £5,000+ Additional funds will go to towards the soundtrack budget so I can afford for Neon-Bard to make me an awesome full soundtrack.
- £7,000 If this goal is reached I will add a sandbox level to the game which will allow you access to all the available parts in the game. The level itself will be a large level with all the different types of obstacles where you can play with your robot. On the sandbox level you will also be able to add radio controls to your robot so you can control your robot directly in Live Mode.You will also be able to save your creations and send them to a friend.
- £10,000 If I reach this goal I will also release the game on Linux and Mac. I need the extra money to do this as I will need to buy some hardware and it is a substantial amount of extra work. If this goal is reached and you are a "Game Backer" or above, you will get the game for all three platforms however with the boxed version you will have to specify which version of the three you want on the disk.
Risks and challenges
As this is my first full video game title the biggest risk is reaching the November 2013 release date that I have set as I am not entirely sure how long this game will take to finish and polish. However, I have been conservative with my release date and if I get funding I WILL complete this game. I am not going to release a half finished game as that's not fair for anyone.Learn about accountability on Kickstarter
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